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Subject: [ComicBooknet E-Mag] CBEM 484.2 - August14, 2004



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 +++++
Marvel and Russ Berrie to Expand Penetration of Plush Toy and Gift
Categories

NEW YORK--(BUSINESS WIRE)--08/09/2004--    Worldwide Leader in the
Gift Industry Awarded Rights to Manufacture  Plush Toys and Gift
Products Based on Marvel's Super Hero Franchises

   Marvel Enterprises, Inc., (NYSE:MVL) a global character-based
entertainment licensing company, announced today that it is
consolidating important sub-categories of its toy licensing
business with industry leader Russ Berrie and Company, Inc.
(NYSE:RUS) for the plush and gift categories in the specialty
markets. This new arrangement furthers Marvel's category
management strategy, whereby Marvel seeks to enhance the potential
market for its licensed products by selecting top- caliber
partners who can expand the marketing and promotional support for
Marvel-licensed product lines. The agreement was announced by Tim
Rothwell, Marvel Enterprises' President Worldwide Consumer Media
Group, and Andy Gatto, President and CEO, Russ Berrie and Company,
Inc.

   Pursuant to the agreement, Russ Berrie and Company, Inc. (RUSS)
will now produce and market under a global, multi-year license
agreement plush items and gift category products for several
premiere Marvel character franchises including Spider- Man, X-Men,
Fantastic Four, Thor, Iron Man, the Incredible Hulk, Captain
America, Daredevil, Silver-Surfer, Namor, and Marvel's pre-school
line, Spider-Man and Friends.

   RUSS' initial Marvel offering will include an assortment of
Spider-Man plush items as well as other gift category products.
Merchandise is expected to be available in retail outlets in time
for the Holiday 2004 season.

   Andy Gatto commented, "We are delighted to be working with
Marvel Enterprises in this new business venture. By creating an
extensive line of products based on Marvel's classic characters,
RUSS has a wonderful opportunity to add another dimension to the
enjoyment by fans of these Super Heroes. We look forward to
creating unique merchandise that will please the legion of loyal
Marvel fans and at the same time drive traffic into the stores of
our many retailers around the world."

   "RUSS is the premiere name in the plush toy and gift
industries," said Tim Rothwell. "As Marvel further establishes
itself as one of the entertainment industry's marquee licensors,
we are establishing long-term relationships with category leaders
who can garner the most significant retail space, provide the
strongest sales and marketing support and produce the highest
quality, exciting product mix. RUSS is that type of partner who
will be instrumental in helping us greatly expand our worldwide
presence in the gift and specialty market."

   RUSS will develop unique lines of plush and gift products
tailored to its various channels of distribution including gift,
specialty, drug and grocery stores, department stores, duty free
shops, flower shops and military post exchanges.

   With a library of over 4,700 proprietary characters, Marvel
Enterprises, Inc. is one of the world's most prominent character-
based entertainment companies. Marvel's operations are focused in
four areas: entertainment (Marvel Studios), licensing, comic book
publishing and toys (Toy Biz). Marvel facilitates the creation of
entertainment projects, including feature films, DVD/home video,
video games and television based on its characters and also
licenses its characters for use in a wide range of consumer
products and services including apparel, collectibles, snack
foods and promotions. Marvel's characters and plot lines are
created by its comic book division, which continues to expand its
leadership position in the U.S. and worldwide while also serving
as an invaluable source of intellectual property.

   Russ Berrie and Company, Inc., a leader in the gift industry,
(and its wholly-owned subsidiaries), designs, develops and
distributes more than 8,000 innovative gift products through
41,000+ specialty stores worldwide. Known for its teddy bears and
other plush animals, the Company's gift line is comprised of a
diverse range of everyday, seasonal and occasion-themed products
from baby gifts and teen/tween accessories to a variety of home
decor and lifestyle items. Founded in 1963 by the late Russ
Berrie from a rented garage in New Jersey, today the $329 million
dollar company operates offices, showrooms and distribution
centers all over the world and trades on the NYSE under the
symbol RUS.
 +++++
SEC Charges Three in Stan Lee Media Case

GARY GENTILE
Associated Press

LOS ANGELES - The Securities and Exchange Commission has sued
three former executives of Stan Lee Media Inc., accusing them of
manipulating the stock in 2000.

The lawsuit, filed in U.S. District Court, alleges that Stan Lee
Media co-founder Peter F. Paul and Stephen M. Gordon, its former
executive vice president of operations, concealed a number of
fraudulent trades that were made to create the impression of
demand for the stock.

Also sued was Jeffrey L. Pittsburg, a broker who operated the
company where Paul and Gordon placed their trades.

Gordon was convicted in 2002 of wire and bank fraud charges in
connection with the check-kiting scheme that ruined the company
and bilked millions from banks and brokerage houses. He was
sentenced to 6 1/2 years in federal prison.

Paul and Pittsburg also face criminal charges of securities fraud
in connection with the case.

Famed Marvel Comics writer Stan Lee, a co-founder of the firm,
was not charged.

Gordon, without admitting or denying the allegations, agreed to a
judgment barring him from serving as an officer of a public
company and levying civil fines, the SEC said Tuesday.

Robert P. Sticht, an attorney representing Paul, said his client
was innocent of the civil charges.

Marc LoPresti, an attorney representing Pittsburg, said he has
not yet seen the lawsuit and could not comment.
 +++++
Lady Death: Dead Rising debut

Avatar announces Lady Death: Dead Rising debut, Wizardworld
Chicago plans

Avatar Press has announced that its first Lady Death release,
Brian Pulido's Lady Death: Dead Rising, will debut at Wizardworld
Chicago, August 13-15. A number of Avatar Press creators will
also be on hand at the Avatar booth at the show, including Brian
Pulido, Jacen Burrows, Clint Hilinski, Greg Waller, Matt Martin,
and Sean Shaw.

Lady Death: Dead Rising is a preview of the sinister plans Pulido
and Avatar have coming up for the character. "We will launch our
new monthly Medieval Lady Death picking up after Lady Death: A
Medieval Tale #12," Lady Death creator Brian Pulido says. "While
we will begin with a new series, Medieval Lady Death #1, I will
be careful to make this a good jumping on point for new readers.
Our second Lady Death series will be the "classic" Heaven &
Hell/Bitch Goddess Lady Death. We had to bring her back because
fans demanded her back. True to the Chaos! style I established,
her adventures will be in a series of limited series."

Lady Death: Dead Rising will take a look at both titles with art
from Romano Molenaar, Di Amorim, Matt Martin, Clint Hilinski, and
Juan Jose Ryp, and covers by Ryp, Martin, and Sean Shaw.

The following Avatar Press creators will be at the Avatar Press
booth at the show:

Signing at the booth:
Brian Pulido - creator of Lady Death, Belladonna, and more
Clint Hilinski - Brian Pulido's Belladonna artist
Jacen Burrows - artist of Garth Ennis' 303, Alan Moore's The
Courtyard,
Warren Ellis' Scars
Sean Shaw - Avatar cover artist
Matt Martin - Yuggoth Creatures, Brian Pulido's Lady Death: Dead
Rising
Greg Waller - colorist of Garth Ennis' 303, Brian Pulido's
Belladonna,
Stargate SG-1, and much more

Avatar Press editor-in-chief William Christensen will also be on
hand to talk about current and upcoming Avatar projects.

The following giveaways will be available free at the Avatar
Press booth while quantities last: Garth Ennis' 303 posters,
Brian Pulido's Back In Black Free Comic Book Day issue.

Avatar's first Lady Death release, Brian Lady Death: Dead Rising,
will debut and be available to purchase at the show.

For more information, contact Avatar Press editor-in-chief
William Christensen at william@avatarpress.net.
 +++++
Resonance magazine reviews graphic novels

The current issue of Resonance magazine [issue #42 featuring
comedian David Cross on the cover] includes reviews of recent
graphic novels and comics collections, including Sam Henderson's
Magic Whistle #9 (Alternative Comics, ISBN 1-891867-68-7; Diamond
Code DEC032045), Allison Cole's Never Ending Summer (Alternative
Comics; ISBN 1-891867-66-0; Diamond Code DEC032044), Steve
Brodner's  Freedom Fries (Fantagraphics; ISBN 1560975938), and
Romance Without Tears (Fantagraphics; ISBN 156097558X) edited by
John Benson.

Magic Whistle #9: Bigger, Larger, and Bigger!
Sam Henderson

(Alternative Comics) What can one say about Sam Henderson's
venerable potty humor that hasn't already been said?  His blocky,
crudely drawn (and crudely spoken) figures exist in an universe
populated by stars of canceled sitcoms and thinly-veiled
representations of Henderson's friends.  He does have a formula
and, by and large, he's stuck with it for years.  The new issue's
length provides the only shock here-Henderson decided to release
an annual 98 page 'book' where before he released three 32 page
'pamphlets.'  Size aside, Magic Whistle #9 features all the things
longtime readers have come to expect: Dirty Danny still gets dirty
("...you've replaced my Venus fly-trap... with a Penis
fly-trap!"), half-formed ideas still provoke laughs ("Cartoons I'm
Too Lazy to Send to The New Yorker"), and Henderson's parodies
still seem strangely true to the spirit of their inspiration (a
"Steinfeld" [sic] character asks, "Elaine, which one of us is
better at feeling tits?").  Yes, after all these years, the Magic
Whistle still blows.  Thank God.

James Barnes, Resonance
Never Ending Summer
Allison Cole
(Alternative Comics) Within the sparse line-drawings of Cole's
Never Ending Summer, a not-so-sparse story plays out.  It's not
necessarily a tale that twenty-somethings everywhere haven't
already seen mirrored in their own lives, but that may be what
makes it something worthy of picking up.  An autobiographical tale
about friends, boyfriends, excessive drinking and monetary
woes-this thin tome covers the four food groups.  Cole's
characters are like Gumby's long lost hip cousins, with
nondescript bodies save for the occasional variation in hairstyle.
Simple in shape though they may be, it's difficult to avoid
identifying with several characters, and wanting to tell them-one
can't be so sad all the time! Sarah Burton, Resonance
 +++++
Red Eye Press Debuts Assassins' Guild at WizardWorld Chicago

WASHINGTON, DC - August 8, 2004. In addition to the upcoming
distribution of its second Valentine trade paperback and the
continuing success of its first Mortal Coils collection, Red Eye
Press, in conjunction with KnightShift Studios, will be debuting
the next of its new titles at the 2004 WizardWorld Chicago:
Assassins' Guild issue #0 by Randy Taylor, Jim Nunn, Jason Borne,
Dustin Weaver, and Joe Fauvel.

Assassins' Guild #0 serves as the self-contained 16-page full-
color introduction to the full-length graphic novel on-track for
Spring 2005. As described by Taylor (Threads, Foundation),
Assassins' Guild focuses on Alex Dayne, who "gave up everything to
work for Valentine Inc.  So when they murder his family, he
returns to his former life in the New Washington underground. Now
he will stop at nothing to take down Anton Valentine," the
corporation's head.

With Nunn (Agent 33), Borne (The Foresaken), Weaver (Gen13), and
letterer Johnny Lowe (Fictions, The 10th Muse: Book of Lights),
Taylor originally had the book planned for release through
Committed Comics, but then brought it to Red Eye Press. "I don't
think we're publishing it because it has a character with the
surname 'Valentine' in it," jokes editor A. David Lewis, referring
to Red Eye Press' flagship title by Editor-In-Chief Dan Cooney.
"But it's a great return to the action-espionage genre that Red
Eye first got known for, while spinning it in a whole new and
exciting direction." Red Eye Press also published The Conversation
one-shot last year by Dan Wickline (Metal Hurlant) and David
Hedgecock (15 Minutes) in 2003.

Assassins' Guild #0 will be available for purchase at WizardWorld
Chicago booth 9048 A+B as well as table 9073A. For more
information about its creators, its upcoming distribution, or the
2005 graphic novel, go to www.assassinsguild.net for details or
www.redeyepress.net.
 +++++
ARCHAIA STUDIOS PRESS TURNS ARTESIA INTO ROLEPLAYING GAME
Critically acclaimed and award-winning series to debut as RPG in
December.

Fort Lee, NJ -- August 9, 2004 -- Archaia Studios Press (ASP) is
pleased to announce that for the first time ever the award-
winning graphic novel Artesia will come to life as a fully
realized roleplaying game called Artesia: Adventures in The Known
World. Based on ASP's Artesia comic books and graphic novels,
Artesia: Adventures in The Known World (ISBN: 1-932386-10-6,
Stock# ASP1010, $29.95, 192 pages, full-color, 8.5" x 11") is
slated for a December 2004 release. A sneak peak of the cover can
be found http://www.artesiaonline.com/RPG.htm.

Fans of the graphic novels and of rich fantasy settings can now be
a part of "the thinking man's fantasy epic for the 21st century"
[Source: Mike Bullock, www.brokenfrontier.com]. Using a modified
and easy-to-use Fuzion-based roleplaying system as well as an
adaptation of R. Talsorian Games' LifePath character- generation
system, Artesia: Adventures in The Known World takes players into
the strife-riven realms of the Known World, where war and magic,
fantasy and mysticism take center stage as religions, warlords and
empires vie for power.

"The setting of the comic book Artesia actually began as a
roleplaying game world," says Mark Smylie, creator of Artesia. "I
think that's one of the reasons that fantasy fans and gamers have
responded so well to the comic, that they can sense that there's
a deeper world beyond the immediate one depicted in the book, a
world with a complex history and cosmology. The RPG gives me a
chance to more fully explain the mechanics of the world, and
allows me to bring the setting back to its roots in gaming. You
don't have to read the comic to play the game, or vice versa, but
I hope each will lead naturally to the other."

Included in Artesia: Adventures in The Known World:

**Expansive character generation rules adapting RTG's LifePath
system, including birth omens, star signs, and divine and heroic
lineages.

**Rules for talents and abilities accessible to characters through
the Arcana, the Tarot-like system representing The Known World's
archetypal paths of power and the foundation of a unique system of
experience, allowing game rewards for virtually all types of
character actions.

**Rules for the use of hermetic, folk and divine magic, along with
alchemy and astrology.

**Explanations on the interactions between the divine and
supernatural realms (including rules for player characters' own
hero cults and ascension).

**Full-color interiors, including fully painted art by Mark
Smylie, whose illustrations have appeared in works by Wizards of
the Coast, White Wolf, and AEG.

Supplements to Artesia: Adventures in The Known World are planned
with the first one, Artesia: The Known World Sourcebook, scheduled
for March 2005.

ABOUT ARCHAIA STUDIOS PRESS
Mark Smylie founded Archaia Studios Press (ASP) in 2002 as the
home for his epic fantasy comic book, Artesia. Artesia was first
published by Sirius Entertainment beginning in 1999 and was
followed by the sequel series Artesia Afield. Artesia Afire, the
third installment in the Book of Dooms, is the most recent
storyline and the first one published under the ASP label. Each
series has been published by ASP in trade paperback formats
[Artesia (ISBN: 1-932386-00-9, $24.95); Artesia Afield (ISBN: 1-
932386-02-5, $24.95); Artesia Afire (ISBN: 1-932386-08-4,
$24.95)]. The next installment, Artesia Besieged, is slated for a
spring 2005 release.
 +++++
Director Searches for New 'Superman'
By ANTHONY BREZNICAN

LOS ANGELES (AP) - A powerful father from beyond the heavens sends
his son on a fateful journey to Earth to become a savior for
humanity.

James Caviezel starred in the Biblical version of that story in
Mel Gibson's ``The Passion of the Christ.'' Could he play out that
premise again under different circumstances? Say, the comic- book
version, with blue tights and a cape?

No superhero fits the literary Christ motif as neatly as Superman,
so it's no surprise the soulful, buff and blue-eyed Caviezel is
one of the fan favorites to answer a question that has perplexed
Hollywood for decades: ``Who can play Superman?''

Caviezel's manager, Beverly Dean, is familiar with the rumor, but
calls it speculation.

``Would he like to do it? He loves Superman,'' she told The
Associated Press. ``But the truth is there has been no offer, the
script isn't even finished - but absolutely he'd be interested.''

Bryan Singer, who directed the ``X-Men'' movies, took over the
``Superman'' project last month, refueling the rumor machine. He
is currently at work on a script, and Warner Bros. says he hasn't
begun the casting process, although it must start soon to make the
target 2006 release date.

From little-known soap opera stars to familiar leading men like
Brendan Fraser, Jude Law and Josh Hartnett, it seems like nearly
every actor between ages 20 and 40 has been draped with the cape
at some point.

But playing someone bulletproof has many risks.

``He's got to have all the qualities you want in your president
and your father - a toughness and a sensitivity at the same
time,'' said Danny Fingeroth, author of the book ``Superman on the
Couch,'' about the mythical public image of superheroes.

``He has a square-jawed indomitability,'' Fingeroth added. ``He
can be tough with bad guys, yet he's got the ability to project
sincerity and vulnerability that you want Superman to have.''

Some, like Law and Hartnett, considered and then rejected the
role, in part out of fear of sight-unseen sequel commitment. Other
contenders like Fraser and former ``Roswell'' actor Jason Behr are
still interested, but not holding their super-freezing breath
waiting for ``Superman'' to finally come together.

``Everybody is aware of the fact that they've been trying to redo
that for a long, long time,'' Behr told an audience two weeks ago
at the Comic-Con International in San Diego. ``So, you know, until
things happen they happen.''

``Brendan was always interested in the piece, and at this point,
with a new director attached, it's in the hands of the film gods.
Basically they're starting from scratch,'' said Fraser spokeswoman
Ina Treciokas.

The Man of Steel hasn't starred in a feature film since 1987's
``Superman IV: The Quest for Peace'' with Christopher Reeve,
despite aggressive efforts by Warner Bros. to resurrect the
series.

The Reeve movies grossed a total of $318 million domestically, but
each installment had steadily diminishing returns - from $134.2
million for the 1978 original to a pitiful $15.6 million for the
last gasp in 1987.

Superman has had the most success lately as a TV show,
``Smallville'' on the WB, which chronicles the pre-superhero life
of Clark Kent when he was just a farmboy with strange powers.

Tom Welling, who stars as young Kent, is another actor fans say
they'd love to see in the movie ``Superman'' - but that's an
extreme long shot.

There were at least three separate films in the works at various
points at the studio over the past 10 years, including ``Superman
Lives'' with Nicolas Cage as the lead and Tim Burton directing
before it was aborted in pre-production in 1996 over its
ballooning budget.

Warner Bros. considered mixing two popular franchises with
``Superman Vs. Batman,'' which Wolfgang Peterson was directing
before he dropped out to do ``Troy.''

The third and current ``Superman'' project has gone through three
directors over the past year.

Last month, ``Charlie's Angels'' filmmaker McG dropped out of the
movie, making way for Singer. Before that, Brett Ratner, the
director of ``Rush Hour'' and ``Red Dragon,'' was signed on to
make ``Superman'' but quit last year, citing ``the difficulty of
casting the role of Superman.''

Although it would seem to be a natural for any actor, some of the
very things that make ``Superman'' an ideal role on the surface -
massive worldwide exposure, guaranteed sequels and becoming the
face of a pop-culture icon - can also be counted as potential
drawbacks.

And if fans don't like the movie, you become their nemesis.

Hartnett was among the final contenders who passed on the role, in
part because he would have been locked in to several as-yet-
unscripted sequels. ``A lot depends on the screenplay and the
direction - if those things aren't good it will be hard for any
actor to make a silk purse out of a sow's ear, or turn Kryptonite
into gold,'' Fingeroth said.

Anyone who accepts the role can expect to spend the next six to 10
years - the prime of a young star's career - immersed in grueling
special-effects work, dangling from wires and fighting invisible
foes. After that, an actor might spend another 10 years trying to
undo their screen image as a do-gooder alien muscleman.

Reeve, who was paralyzed from the neck down in a 1995 horse-
riding accident, remains ingrained as the image of ``Superman''
for millions and leaves a big shadow for the next actor fill.

Reeve's spokesman said the actor, who has made several guest
appearances on ``Smallville,'' is not involved in any way with the
new ``Superman'' movie, despite Internet rumors to the contrary.
Reeve has not seen a screenplay or discussed the project with the
studio, and had no comment on who could be his successor.

Matt Damon was mentioned as a potential Man of Steel when Peterson
was developing ``Superman Vs. Batman,'' but ``The Bourne
Supremacy'' star was as surprised as anyone to hear that news.
``That shocked me completely. I always thought of Superman looking
like Christopher Reeve ... That's not me at all,'' Damon told The
AP recently.

A ``Superman'' movie could be a surefire smash - akin to
``Spider-Man'' and ``Spider-Man 2'' - but Damon said that alone
would not be enough to persuade him.

``I would not be interested just because it was a comic book or
because I thought it would be a big hit. I would do it - I would
do anything - if you told me there was a great director and a
great script attached. If Kenny Lonergan (screenwriter of 2000's
intimate sibling drama ``You Can Count On Me'') wrote the script
and (``Traffic'' Oscar-winner Steven) Soderberg were directing,
and it was 'Superman,' yeah I'd do it.'''

But getting a big-name actor may not be necessary for the movie to
draw an audience. Tobey Maguire was known, but not quite a
household name, before ``Spider-Man.'' And Reeve was a stranger to
moviegoers before he starred in 1979's ``Superman.''

``I think it will need to be an unknown, a fresh face. A celebrity
could be distracting,'' said J.J. Abrams, the creator of TV's
``Alias'' and author of the most recent ``Superman'' movie draft -
which recently was abandoned when Singer came aboard.

A struggling actor also wouldn't have the typecasting worries of
a Damon or Law.

``They may say to themselves, 'I'm an unknown and they want me to
be Superman, but will I be Superman forever?''' Fingeroth said.
``It still may seem better than waiting tables.''
 +++++
CGC AND ACTOR COMIC FUND JOIN FORCES FOR CHARITY
FOR THE SECOND YEAR IN A ROW
AT WIZARD WORLD CHICAGO 2004

SARASOTA, FLA. (August 9, 2004) -- CGC (Comics Guaranty, LLC.) and
ACTOR (A Commitment To Our Roots) Comic Fund have joined forces
yet again at Wizard World Chicago!  Both organizations are proud
to announce that they will be hosting an ACTOR raffle for a free
CGC express tier submission.  All you need to do is make a $1
donation to ACTOR and you receive a raffle ticket.  The winner
will be announced on the CGC website (http://www.cgccomics.com/)
the week after the convention.

Raffle tickets are available at the ACTOR booth (#127).

"To show our thanks for the support the hobby has given CGC over
the last few years," said Steve Borock, CGC President and Primary
Grader, "as usual, we would like to give something back. This is
just one of the ways we feel we can do this. ACTOR is a wonderful
charity. Everyone who makes a living off the buying, selling,
creating, publishing, or any other facet of comics should pay
tribute and help those that came before us."

"The folks at CGC have been very supportive of ACTOR since Day
One, and it's a pleasure to work with them.  It's also nice to be
able to give their fine service to someone to a lucky winner at
the low cost of a buck," commented Jim McLauchlin, President of
ACTOR.

ACTOR Comic Fund is the first-ever federally chartered non-
profit-organization dedicated strictly to helping comic book
industry veterans.  Through ACTOR, a safety net is created.
Financial Aid is available for comic book creators who may need
emergency operations, necessities of life, or sometimes a helping
hand back into active works in the comic book industry.  It is a
chance for us all to give back something to the people who have
given us so much enjoyment.

Comics Guaranty, LLC (CGC) is an independent member of the
Certified Collectibles Group of companies.  Our certification
companies have a proven and respected commitment to integrity,
accuracy, consistency and impartiality in grading collectibles
that has made them leaders in their fields. This proven model of
success is ideally suited to adapt to the unique challenges of
grading comic books.
 +++++



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