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Subject: [ComicBooknet E-Mag] CBEM 498.04 - November20, 2004




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ALL THE RAGE continues . . .

Jack's Back

For the first time since the collapse of First Comics, GrimJack is
set to return in a new six-issue miniseries from IDW entitled
GrimJack: Killer Instinct. The miniseries reunites the original
creative team of John Ostrander and Timothy Truman, along with
letterer John Workman and editor Mike Gold. When reached for
comment, Ostrander replied:

GrimJack: Killer Instinct is something of a prequel in that the
events in this miniseries happen before the stories that were
chronicled for the most part. It will be familiar to long time
readers but there's also some twists here as well that will
surprise them. This story is set before Gaunt becomes that sort
of P.I. persona, before he has the street rep that he relies on
so well. We tell you things you didn't know about the city before
so old time readers will discover it at the same time as first
time readers. While Gaunt has a tight circle of friends that
wasn't always the case; relationships change over the years. One
character in particular who old time readers know as a close
friend of GrimJack just plain isn't at the time of this story.

Munden's Bar is closely associated with John Gaunt but, again,
that wasn't always the case. Someone else owns the Bar when this
story starts. A big question, I think, that should be asked is
how, when and under what circumstances did Gaunt come to own
Munden's? We're not tossing out continuity by any means; this is
still the same John Gaunt that the fans remember. Hopefully, Tim
and I have improved over the years so that this version is as
good or better than what you remember. We're going to be playing
with the continuity, making connections, and answering questions
you may not have known to ask.

Our goal is also to make this story completely accessible to
first-time readers as well. You don't have to be steeped in the
continuity to "get" this story; you just have to open it up and
let yourself get involved. The way I try to make it work for old
fans as well are with "Easter eggs". If you know GrimJack,
there's lots of stuff in there that relates to the continuity but
none of them drive the plot. The more you know Grimjack, the more
you'll find to appreciate but if you've never read GrimJack
before you won't get lost. And we have all kinds of fun. Tim and
I are famous for tossing off concepts in GrimJack that others
might build whole series around. There are new characters in this
series as well, one of whom I think it going to develop into a
major opponent for Gaunt. And most of the supporting cast returns
for at least an appearance. Some play crucial roles.

For those of you who don't know the character and concept,
GrimJack is the street name of one John Gaunt who lives and
operates out of the multi-dimensional city of Cynosure. The city
sits at the nexus of the multi-verse and, sooner or later, every
dimension comes into phase with it. That means that the laws of
physics can change from block to block. As we're fond of saying -
- science works here, magic works there, a sword (and a bad
attitude) seems to work everywhere. Gaunt works as a private
eye/mercenary/assassin/spy and in most of the stories published
he's been freelance, working out of a dive called Munden's Bar set
on the lip of an area known as the Pit. Some say the Pit is the
crater where a sentient dimension committed suicide. The reality
of the Pit is that it's where sentients go who have no other place
to live. It's also where John Gaunt was born and lived his early
childhood. Framed for a crime he didn't commit, young John Gaunt
was sentenced to fight in the Arena where gladiator games were
held. He eventually earned his freedom and then found love in the
pocket dimension of Pdwyr with a girl named Rhian. That was
crushed during the Demon Wars when Hell slipped into phase with
Cynosure and demons invaded the city. Gaunt fought as part of the
Demonknights during the War and, while the city was victorious,
Pdwyr was invaded and everyone in it killed. It would leave
permanent emotional scars on Gaunt. After that, Gaunt served as a
bounty hunter in time, as a mercenary, as part of the TDP -- the
local police, and a spy organization called CADRE before setting
out on his own. Killer Instinct reveals why and how Gaunt left
CADRE and how he came to open shop in a bar.

GrimJack was first published in the Eighties and was tied up in
legal limbo when the original publisher went out of business. Not
a month has gone by since then when I haven't heard from old fans
asking when GrimJack was coming back. The answer is -- January
2005 -- better than ever.

This Has A "Temporal Displacement" Factor of Nine Out of Ten

Stone Temple Pilot

Paul Chadwick is one of the most respected creators in the comic
industry and one of the major contributors to the upcoming Matrix
Online game. In addition to that, Concrete, his creator owned
title is set to return this December in a new miniseries:
Concrete: The Human Dilemma. Earlier this week, Chadwick took the
time to talk about both projects:

Blair Marnell: It's been about four years since your last
Concrete story. Why was the interval between Concrete stories so
long?

Paul Chadwick: The short answer is: I got myself in a money fix.
So, I turned my energies to making money more quickly than I do
with Concrete. But all this time I was working on this series and
it's a substantial bit of work. Six issues, 120 pages and they're
fairly dense.

BM: For some of our readers who aren't familiar with Concrete,
can you describe the concept?

PC: Concrete is a fairly small-scale, real world approach to the
superhero concept. He lives in our mundane world without super-
villains or other fantastic elements running around. Although his
origin involves aliens, they have departed forever and he is left
with a human brain transplanted into a colossal stone-covered
body, facing the question of how to live a worthwhile life in
that condition. That's what the series focuses on. He's drawn to
a youthful dream of being a travel writer and this body certainly
facilitates that. Although a lot of the stories evolved from his
personal relationships or his environmental politics and the
challenges of daily life for somebody trapped in that kind of
body.

BM: He's also a celebrity of sorts...

PC: Yeah, I do get to examine the ramifications of our celebrity
culture, which I've been able to observe from my work in
Hollywood as a storyboard artist. I've worked with directors and
a lot of actor/directors too. And I've seen some very interesting
distortions of life being famous causes. People who you don't
know at all get fixated on you, security concerns, the way it
opens doors... and I've been able to apply some of that to
Concrete.

BM: What can Concrete fans expect from The Human Dilemma?

PC: Some things I've tried to keep very constant in Concrete. And
that is: he lives in a suburb of Los Angeles, in a warehouse that
accommodates his proclivity towards breaking things. And his
surrogate family unit: Maureen Vonnegut, a biologist who keeps
him alive and studies him and his sidekick/assistant/typist Larry
Munro, not to mention a two-legged dog he inherited from a
company he helped out called Tripod. It starts in that setting
and Concrete gets an offer from a Pizza Mogul, who has started a
new foundation with a very controversial approach to population
control. He wants to start a trend that makes childlessness
"fashionable" and more socially acceptable. To do that he's going
to pay people, along with giving them education, career
counseling and whatever they need to have success, fulfilled
live, but childless. And he wants Concrete to be his spokesman
for this. It's not so much that he's going to pay off so many
people that the population explosion will stop; he wants to air
out the issue through this approach. Concrete does not like
fighting and he doesn't like attention. So he's very hesitant to
do this even though he's a very logical candidate. He's liable to
be childless, of course. He's gray and race neutral which defuses
that aspect of the issue. But he's also a manic collector of
Victorian paintings, and an arrangement is made for a painting
Concrete has sought for years, "The Infinite Night."

Concrete plunges into that publicity campaign, which allows me to
explore the overpopulation issue from a lot of different angles.
In the meantime, his pal Larry has reached a point in his life
when he thinks he's ready to get married. He proposes to his
girlfriend and they get engaged. The problem is, Larry is NOT
emotionally ready and starts to unconsciously sabotage the whole
thing. The other wrinkle is, Concrete finds himself, a childless
guy, about to become a parent. And that allows me to examine the
issues of parenthood, which I've been dealing with for the last
eleven years.

BM: What's the status of the Concrete movie?

PC: [laughs] Well, in the tradition of development hell, they're
writing a new script. I'll tell you what hung it up: Peter
Jackson and Fran Walsh wrote a script. And it was the producer's
hope that after The Lord of the Rings was finally in the bag,
that Peter would feel a parental love of his script and want to
make Concrete his "easy" movie after The Lord of The Rings
Trilogy. It didn't happen. Peter decided to do King Kong. So,
back to square one. It's still at Disney but lacking in momentum.

BM: You're also heavily involved with The Matrix Online, what's
your role in that?

PC: That... is my day job. I'm not a game designer but I'm writing
the ongoing story of the game. It's a massive-multiplayer, which
means tens of thousands of people play at the same time. They
control characters that wander around a virtual city, which they
can explore or go on missions with lots of secrets to discover
and factions to fight. All springing from the logic of the Matrix
movies. The game itself is a sequel to The Matrix: Revolutions
and it takes place during the "messy truce" that was made at the
end of that film. It occurs completely in the Matrix, the major
city. You never get out to Zion or the surface of the actual
world, but that allows our characters to have those cool Matrix
superpowers.

BM: If there's a truce between the humans and the machines, then
why are there still rebels from Zion jacking in to the Matrix?

PC: Well, they still have to police things to make sure the whole
system doesn't crash. That is to say, that if enough "blue pills"
(the people sleeping in the pods powering the Matrix and
experiencing it but not knowing what it really is) lose belief or
"disbelief in the Matrix, they can wake up in their pods and
drown or go mad. If enough of them do that then the whole system
crashes. So the agents are there to coerce "red pills" (the
people from Zion) to not do anything too fantastical. To not
change the Matrix in an unreal way. And of course, there are
humans who want to push those limits. One of the main activities
is awakening "blue pills."

BM: I imagine that wouldn't be allowed under the terms of the
truce.

PC: It is legal but it's discouraged. That's what makes it a
"messy truce." Then other complications come. The humans split
into factions and artificial intelligence groups, which we call
"exiles" in the Matrix (The Merovingian is the most prominent one
in the story) who have their own agendas which are pretty
disruptive. So there will be times when agents and humans join
forces to battle these exiles. And humans and exiles will also
team up to thwart agents. As I said, it's very messy and
complicated.

BM: How will players in the game be able to affect the story?

PC: They'll be able to join one organization or another and
advance its goals. You can actually work for The Merovingian, you
can work for Zion and you can work for the machines alongside
agents to accomplish their goals, a lot of which are secret and
underhanded. There are also threats to the Matrix itself, this
unreality I've been talking about. At one point a group of humans
gets their hands on some code which gives them outrageous
superpowers and they start making a lot of trouble in the Matrix.
That's when the agents and humans have to come together, hunt
them down and eliminate them.

BM: And you have storyline planned out for the entire first year?

PC: Yeah, we've got an outline for a year and then I'll be
joining the "live team" that will be lying railroad tracks in
front of a speeding express train. We'll want to respond to what
players seem to enjoy. And also, the Wachowskis have been
secretive for what they want to do in the second year. I'm
wondering myself.

BM: When is The Matrix Online going to be released?

PC: January 18th, 2005.

BM: You've also got a project in the works with Harlan Ellison at
DC, right?

PC: Yeah, it'll be a long term project because I'm writing the
Matrix game, but I'm almost done with penciling and inking the
first of a four issue prestige format miniseries called Seven
Against Chaos. Harlan is basing it on a film treatment he wrote
years ago, that takes The Seven Samurai plot and reimagines it in
a science fictional context. But frankly, I think Harlan is more
influenced by the western, The Magnificent Seven. Peter Tomasi is
our editor and it's a standalone book, not a DCU book but not a
Vertigo book either. I would expect that it's about two years
away.

This Has A "Playing the Cards You're Dealt" Factor of Ten Out of
Ten

Fight the Future

Over on his website, Bob Layton has posted a lengthy explanation
for the failure of Future Comics, in the form of a letter to
Future Comics' investors. Among the text are several interesting
revelations on the inner workings of Future Comics and its
relationship with Diamond:

The Direct Market is a term used to identify the loosely-
associated chain of 1100 independent book stores whose main
business is the sales of comic books and related merchandise. All
merchandise purchased from wholesale outlets to these stores is
non-returnable. Meaning: whatever quantities they buy at the
wholesale level-those sales are considered final.

All mainstream comics sold to these comic shops are done the
under the auspices of a single, monopolistic (and possibly
malevolent) entity-Diamond Comic Distributors. In many ways,
Future Comics was revolutionary, but especially so in our radical
business plan which used the internet to exclusively self-
distribute our publications. For two years prior to our first
release, Dick Giordano and I mapped out a daring, but sound,
business plan that would allow an independent publisher to be
profitable in a market dominated by Marvel, DC and Diamond. The
only way that could be accomplished was to cut Diamond's discount
of 60% off the cover price out of the mix. Which we did--and
magically, the numbers worked. By the spring of 2003, almost half
of 1100 comic retail shops in America were signed up to
participate in our Future Comics Retailers' Club. It was at that
point that Diamond, being genuinely concerned that our operation
might pose a threat to them, proposed that they partner with us
in the distribution of our products-promising to double our sales
and bring our little start-up into the limelight with a premiere
publisher status in their catalogue.

So... we bit.

Unfortunately, this move proved to be disastrous for us on
several levels. Foremost, the promises made by Diamond were
hollow. They rarely followed up on any request and never promoted
our products as promised. Additionally, our Retailers' Club
members abandoned us en masse', generally feeling betrayed that
we "sold out" to the despised monopolistic distributor. The sad
truth is that abandoning our original self-distribution plan is
what ultimately lead to the company's sad demise. Before Diamond
entered the picture, our self-distribution plan was working. It
was a regrettable miscalculation to accept Diamond's offer to
distribute us instead of staying the course with our original
business model. However, their promise of doubling our sales and
reaching profitability in our first year of operation proved to
be too great of a temptation to pass up. Prior to the deal, we
felt as if we had Diamond "between a rock and a hard place" with
our successful distribution operation. I received calls from
Diamond's V.P. on a weekly basis, trying to sweeten the deal or
suggesting some sort of compromise to get us onboard. Little did
we suspect that it was a ploy to break the back of a little
publisher that dared to defy the 'Overlords of Comic
Distribution'.

Layton also expands upon the Direct Market's response to Future
Comics' lineup, burning a few bridges in the process:

Here are merely four examples of how Future Comics' distribution
catered to the retail community without success:

1 Future Comics gave the Direct Market free shipping (not
available thru Diamond) We gave them deeper wholesale discounts
than Diamond. But still, the retailers still didn't order
sufficient quantities to keep us going.

2 We made our products 100% returnable (free for all intents and
purposes) while all sales from Diamond are non-returnable. But
still, the retailers still didn't order sufficient quantities to
keep us going.

3 The storeowners complained that they wanted us to lower the
cover price from $3.50 to $2.99- which we did. But still, the
retailers still didn't order sufficient quantities to keep us
going.

4 They wanted us to make our products available thru Diamond too,
which we did-- but even after that, the retailers still didn't
order sufficient quantities to keep us going. In fact, orders
dropped.

One of the major reasons that we started Future Comics was that
nearly every retailer that Dick Giordano and I talked to in the
Direct Market voiced that they were tired of the callous way they
were being treated by Diamond and pledged to support our efforts.
It seemed to us that they were crying out for someone to attempt
to change the system... and to show them some respect in the
process.

As it turned out-that was not entirely true.

While there are many respectable and business-savvy retailers in
the Direct Market, the majority of them are penny-ante dabblers
whose whims change with the drop of the proverbial hat with
little or no business sense whatsoever. It's no longer a mystery
to me as to why the Direct Market has been slowly shrinking into
oblivion.

And, a grim fact has to be taken into consideration in all of
this: The comics industry is totally (and possibly illegally)
controlled by Diamond, Marvel, DC, Wizard and Quebecor. There's a
substantial amount of 'under the table' dealings occurring
between these entities on a steady basis. They work closely and
clandestinely to control the marketplace and unfairly squeeze out
any competition.

Unfortunately, it wasn't merely miscalculations in the Direct
Market that affected Future Comics adversely. A substantial
amount of our debt was incurred through mismanagement by our
financial department during the early phases of the company's
start-up. We were basically being robbed blind. Unfortunately,
since those employees had name authorization with our financial
accounts, none of the creditors were willing to allow us to file
theft claims. When combined with lackluster sales in the Direct
Market, it became readily apparent that we might be heading in
the wrong direction as a business entity.

As entertaining as it is to read his theories, it really seems
like Layton is laying the blame on everyone's shoulders but his
own. In a 2,000 word letter he cites everything from retailers
and distributors to other comic companies "clandestinely" working
against him. But not once does he raise the possibility that the
audience simply wasn't interested in the books that he was
putting out.

This Has An "Avoiding Personal Accountability" Factor of Four Out
of Ten

Ghost in the Machine

Iron Ghost, Across the Pond's second title through Image, has been
scheduled for a late February/March 2005 release. IG reunites
CrossGen creators Chuck Dixon and Sergio Cariello, as Cariello
elaborates:

Chuck Dixon and I were working on a project for CrossGen that
never came to see print and we wanted to do something else
together since CG was folding. More recently, I was working for
Across the Pond penciling and inking Metal Locus when Stephan
Nilson (ATP Publisher) asked me if Chuck would be interested in
writing some of ATP's books. I spoke to Chuck and he wanted to do
something creator owned. So Chuck gave me the Iron Ghost story to
read, which I really liked, and we decided to work together on it.
Afterwards, we pitched it ATP, Stephan said "yes" and we've
already been picked up by Image for early next year.

Iron Ghost is a violent noir mystery set in besieged Germany
1943, in which a vengeance-seeking vigilante stalks the Nazis
during the apocalyptic final days of Hitler's nightmare. Imagine
the Shadow or the Green Hornet set in the Third Reich. We have a
masked and armed agent for the resistance who is, in reality, a
member of the Nazi hierarchy. But which one is he?
Nobody knows who the Iron Ghost is... not me.

And maybe not even Chuck.

The project has a dark tone to it so my approach is to add lots
of blacks and mystery like the Black Noir type pages, seen in the
old Creepy mags and Heavy Metal.

It's more towards the "old school" genre and way of doing things
and isn't the regular superhero kind of book. Chuck and I admire
many of the same artists, like: Joe Kubert, Jorge Zaffino, Frank
Frazetta, who use lots of black and white rendering which is
self-sufficient in its tones. At first we were a bit concerned
about adding color, but when we saw the final colored pages we
knew Rick (Hiltbrunner) understood what direction we were trying
to go with this book.

I personally enjoy drawing in a way that if there is no budget for
color that's fine 'cause I like spotting enough blacks and gray
in there that even with no color you still sense the weight, the
density and three dimensions on the pages. At least that's what I
hope I'm conveying in the pages that I draw. That's why it's so
important to me to able to ink my own work because i enjoy
drawing with my inks and changing as I go. And Chuck seems to be
on the "same page" with me in that regard.

This Has A "Shadow Blitzkrieg" Factor of Eight Out of Ten

Blood Flow

Neal Adams has posted a four-page preview of his original graphic
novel Blood over at his website, second item down.

Enjoy.

That's it for this week. Special thanks to John V.

See you in seven.

Later,
Blair

PS If anyone has any rumors, stories or news to share, please
email me at blairm@silverbulletcomicbooks.com. Thanks to everyone
who has been sending stuff in. It's greatly appreciated.
 +++++
Items found in Rich Johnston's "Lying in the Gutters" column at
http://www.comicbookresources.com/columns/ which are all rumors
or gossip so take any of it with a BIG bucket of salt! Rich was
chosen Best Comics Journalist in the 2003 Usenet Squiddy Awards,
his fourth consecutive win.  Write to Rich at:
richjohnston@gmail.com

Rich heard rumors . . .

MV Creations have emerged as a publisher a creator can at least
trust to give them the truth. And now Val Staples is giving the
truth to everyone else. "The Poor Man's Guide To Self Publishing"
is a modern take on publishing comics in the current marketplace.
It's in depth, straightforward and a document many should commit
to the hearts.

I understand Jude Law is working in an anonymous superhero movie.
All I know is that Jude has to be bald-headed and has "light"
powers.

Devil's Due has just snapped another major Hasbro licence.

Take a recent episode of "CSI." Featured some artist who drew
bondage comics. Halfway through the episode, there's a montage of
panels. Some looked a little familiar. One in particular was
swiped from "Batman: Killing Joke." Remember that? The scene
showing a close-up face "photo" of Barbara Gordon being tortured?
The Joker takes the picture and then torments Chief Gordon with
it. That shot of her face, eyes and teeth clenched in agony, was
swiped by whichever artist who drew the panels for "CSI."

More mindless speculation about "Identity Crisis."
Jericho Wilson writes "The biological parents of Owen Mercer (the
new Capt. Boomerang in IDENTITY CRISIS) are Barry Allen and
Atom's wife, Jean Loring.
_________________________________________________________________





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