ComicBookNetworkEmag Archives Index | RSS
<< February19, 2005 - [ComicBooknet E-Mag] CBEM 511.04 February19, 2005 - [ComicBooknet E-Mag] CBEM 511.05 >>

Subject: [ComicBooknet E-Mag] CBEM 511.06 - February19, 2005





-----------------------------------------------------------------
[6] Lines On Paper                                  Bruce Canwell
                                        bruce.canwell@verizon.net

[Freelance writer Bruce Canwell is a New England native who has
worked for both DC and Marvel Comics. His essays have appeared in
TOMORROW SF, THE CORTLAND REVIEW, COMIC BOOK WEEK, the PORTSMOUTH
(NH) PRESS, and AMAZING HEROES. In the summer he is often found
at Fenway Park; in the winter, he enjoys playing high-stakes
poker against really dumb opponents.]

Installment 44: Glass Half Full

In the wake of discussing those characters who fail to strike
any auctorial spark with me, this is a good time to yak about
the characters I YEARN to write.

1. GREEN LANTERN CORPS.  While the whole Green Lantern mythos
has become a total fanboy pudding ("It's Hal!" "It's Stewart!"
"It's Gardiner!" "It's Kyle!" "There's a BIG Corps!" "There's a
small Corps!" "There's NO Corps!" "Wait, see . . ."), if I had my
shot at the GLC, I'd play it as "HILL STREET BLUES Meets Larry
Niven." There would be ten or twelve Lanterns at the series core
(no pun intended) who would weave in and out of the narrative,
with secondary characters to add spice. I would develop a handful
of intriguing opponents to form a reliable Rogue's Gallery, use
one- shot villains to keep things fresh, and do some
STAR-TREK-NEXT- GENERATION-style "science problem" stories for
the occasional change of pace. It would be important to develop
depth of setting: "known space" would not only serve as a
vibrant backdrop, it would lead the series to explore the
question, "What is it like in 'UNKNOWN space?'"

I see a CORPS series as the modern-day vehicle best positioned
to emulate what Jack and Stan did so well in FANTASTIC FOUR:
create "sensawundah" stories with real scope and magnitude,
brought into focus by a cast of characters who may not look like
us, but whose thoughts, feelings, and actions always resonate
with us.

2. CONAN. When I was a teenager, reading the Lancer paperbacks
and Marvel's CONAN THE BARBARIAN/SAVAGE SWORD OF CONAN, how I
used to dream of writing a sweeping "Conan During His Zingaran
Pirate Days" story for John Buscema to draw!

Big John is no longer with us, alas, but there are plenty of
talented artists with whom it would be a blast to produce that
tale, and the Cimmerian's pirate days remain a portion of his
career given short shrift by comics. Sure, Roy Thomas wrote "the
Belit years," but he set most of his stories on dry land; Roy
seemingly had little interest in chronicling Conan's high seas
adventures.

What interests me most about Conan is how he learns from each of
the roles he adopts -- thief, mercenary, wanderer, pirate,
desert chieftain, military officer -- and how he grows each step
along the way. When Conan seizes the crown of Aquilonia, it truly
IS the perfect moment -- any sooner and he would have lacked the
skills and wisdom necessary to govern wisely, any later and he
would have been too old and set in his ways. During his pirate
career, Conan learns much about leadership: what melds diverse
men into a formidable group, what motivates and inspires them,
what breeds loyalty and what discontent. That's the stuff of
some heady stories, man.

Would I enjoy writing about other phases of Conan's life?
Absolutely -- but I salivate at the thought of writing Conan The
Pirate . . .

3. CAPTAIN AMERICA. I REALLY dislike the way Marvel is drawing
Cap these days, with the "realistic" chain-mail tunic and the
stitching on his cowl. Say it with me: "Ugh-LEE!"

Visuals aside, CAP continues to present writers with one of the
more savory challenges in the superhero game: building and
chronicling the balance between "Captain America the symbol" and
"Steve Rogers the person." Couple the man-out-of-time aspect
created by those years lost to suspended animation with the
degree of separation that is part and parcel of being a leader
and there is a strong latticework for developing
characterization -- and since we're talking Cap, you know that
development happens amidst one heckuva lot of furious action.

'Waaaay back in Installment # 18, I chronicled my early '80s
visit to Marvel to plot a story with Jim Shooter as part of a
spec writing assignment. Shooter gave me my choice of Marvel
characters; I picked Cap without hesitating.

I still would not hesitate today.

4. POPEYE. Given the creative indifference he's received over
the past thirtysome years, it is a testament to the enduring
charm of the spinach-eatin' sailor that he remains visible and
recognized world-wide, almost eight decades after his debut.

As child and adult, I have been constantly delighted by the
Fleischer POPEYE two-reelers; my hardbound copies of
Fantagraphics's reprinted Segar comic strips remain a treasured
portion of my library. How I would cherish the opportunity to
chronicle the adventures of Popeye, Olive Oyl, J. Wellington
Wimpy, Swee'Pea, Geezil, Poopdeck Pappy, and the rest of the
THIMBLE THEATER cast! "Adventures" being the operative word -- I
like Popeye best when he is in far-flung climes, doing things
that are as exciting as they are funny.

I would give Popeye back more of his original brashness,
reflecting his rough-and-tumble background and building contrast
with his sentimental side. I would once again squarely plant him
on the side of the downtrodden and oppressed: Popeye will
challenge any bully, from sea raiders to desert bandits to
"dictipaters" holding their people in an iron grip of terror. If
Popeye gains reward or recovers lost treasures, he'll keep
enough to outfit his next excursion, then give the rest to "homes
fer widdies and orphinks." These days, when the call for the
public to give to those less fortunate is greater than ever, I
would use Popeye's kind heart and simple generosity to make him
the poster boy for charity.

I believe Segar and the Fleischer brothers would approve.

5. NIGHTWING. I have already had something to say about Dick
Grayson -- hey, I'm the guy who wrote the chronologically-first
Robin story -- and I suspect I have more to say about the rising
and advancing of Dick's spirit, though I am not sure how many
others agree with my take on the character.

I see Dick's story as ultimately being one of hope, because
years in the future, when all is said and done, Nightwing does
not become Batman's equal -- he becomes Batman's BETTER. Dick,
after all, has grown up observing Bruce Wayne. He understands
what being a hero does for you, as well as what it does TO you;
he knows the pitfalls to avoid (though he may not avoid all of
them). Unlike Batman, Nightwing works to counteract the dark
sides of Man's nature without becoming absorbed by them. Before
him lie myriad challenges and multiple tests of his loyalty and
inner beliefs, but I believe in the end, Dick emerges from the
crucible with his humanity firmly in place.

And that -- not saving the Earth with the Justice League, or
ending the threat of Ra's al Ghul, or stopping The Joker once and
for all -- would stand as Batman's greatest legacy. After all,
what parent doesn't want his child to have a better life than he
himself had . . .?

6. DOC SAVAGE. I maintain the reason Doc Savage has never been
overly successful in the graphic-storytelling medium is that
writers keep dropping him into standard comic-book plots. I
would approach the bronze man from the opposite direction,
telling pulp-style Doc Savage stories in the comic book medium.
By melding the "feel" of the original pulps with the visuals and
pacing of comics, a DOC SAVAGE series would stand out amidst the
competition.

I almost had the chance to do just that, too . . .

For a short period in the early 1990s, a small company called
Millennium Comics bought rights to the Man of Bronze and
produced a DOC series. I sent Millennium a presentation for a
three-issue story arc called "The Light Masters" that involved
many familiar pulp tropes: a misanthropic inventor, his bombshell
daughter, a mysterious invention, and a ruthless gang out to
seize the infernal machine at all costs. Doc and his friends are
smack in the middle of it all. Doc unravels the invention's
mystery; Monk and Ham woo the daughter while trading insults; the
boys battle the mobsters from the streets of Manhattan to the
deserts of the American Southwest.

Millennium's editor called me to share good news and bad news
within a week of receiving my presentation. The good news: "The
Light Masters' blew him away. The bad news? Sales on their DOC
SAVAGE series had been too low, forcing Millennium to relinquish
the rights. They would be buying no new DOC material.

Since then, Dark Horse had Doc's rights for the proverbial cup
of coffee, too short a time for me to pitch to them. While it
doesn't look good for Doc to make a return to comics any time
soon, I hold out hope that eventually some company will give me
my shot at making Doc a comic book success. (Y'know, Geoff
Darrow is a Doc fan . . . and he would do a GREAT job of bring
"The Light Masters" to life!)

#

There is one character, even more than the half-dozen listed
here, I would not only love to write, but am perfectly
positioned to write. We won't talk about that character here,
however -- he is part of a story best told another day . . .
_________________________________________________________________
-----------------------------------------------------------------
[7] Suspended Animation                Michael Vance & Mark Allen
                                      MiklVance2@worldnet.att.net

[Michael Vance, a professional writer since 1977 and has been
published in dozens of magazines including Starlog and Jack and
Jill, and as a syndicated columnist and cartoonist in over 500
newspapers. His history book, Forbidden Adventure: The History of
the American Comics Group, has been called a "benchmark in comics
history". He ghosted an internationally syndicated comic strip,
and his wrote own strip, Holiday Out, that was reprinted as a
comic book. Vance also wrote the comic books Straw Men, Angel of
Death, The Adventures of Captain Nemo, and Bloodtide. He is
listed in the Who's Who of American Comic Books and Comic Book
Superstars. His short stories have appeared in dozens of
magazines and recorded by actor William (Murder She Wrote)
Windom. Suspended Animation, has been published for more than
sixteen years, and Vance worked in newspapers for 22 years as an
editor, writer and advertising manager.

Mark Allen lives in Western Oklahoma with his wife and daughter.
He has been a Baptist minister for over 15 years, and has also
written for the Oklahoma news industry. Having indulged in comics
for nearly 30 years, Mark now enjoys using the written word to
share with others what he believes is a true, and extremely
under-acknowledged, art form.]

    Nick Mag Presents: Lemony Snicket's A Series of Unfortunate
Events/$4.95 & 58 pgs., Nickelodeon Magazine Group/various
artists and writers/available at comics and book stores.

    Suspended Animation's mission is to find and review comic
books and strips that adults will enjoy.
    The current issue of Nick Mag Presents isn't one of them.
    It adapts the motion picture Lemony Snicket's A Series of
Unfortunate Events that, in turn, is based on a series of
successful children's books.
    In addition to the adaptation, this issue features an
interview with actor Jim Carrey, Unfortunate movie props, an
article on how Carrey's make-up was applied, several puzzles,
and a one-page comic strip called Vicky's Five Dollars.
    Having not seen the movie or read any of the books, this
review of the adaptation can at least be unprejudiced.
    I didn't like it.
    I didn't like Sam Hiti's very flat art. Perspective is almost
non-existent and therefore destroys even the illusion of depth.
His visual storytelling is strong, but his art is minimalistic
and crude and looks like it was drawn by a ten year old.
    To make certain that my assessment was correct, I gave the
issue to my ten-year-old niece.
    She said the art was "cool."
    I didn't like the story either. Sure, the dialog is fine,
and the pacing is adequate. But Lemony Snicket and cast lack the
high imagination of a Dr. Seuss or Frank Baum.  Count Olaf is an
unbelievable stereotype of 'bad guys', and even the orphans he
terrorizes to steal their inheritance lack depth of character.
    My niece thought the story was great.
    So what qualifies an old fuddy-duddy like me to know what
to recommend for young readers? I mean, let's face it, I don't
get Bob Square-pants cartoons either.
    I listen to a niece who is smarter than me.
    Nick Mag's mission is to produce features that children
will enjoy, and does so. This issue is recommended for preteens.

MV
    For information on Vance's short stories, comic books, and
available work, query Miklvance@Yahoo.com.
_________________________________________________________________
-----------------------------------------------------------------
[8] ComiX-Fan Reviews                             Eric J. Moreels
                                            X-Fan Editor-in-Chief
                                             x-fan@bigpond.net.au

From ComiX-Fan:
http://www.comixfan.com/xfan

[Editor's note: Some of the following reviews have spoilers to
plot details. This is a TEXT ONLY newsletter so those spoilers
are not hidden by HTML code. - D.L.]

GAMBIT #7
Reviewer: W. Molstad mols0019@umn.edu
Story Title: Voodoo Economics Part 1 of 3, "Players Club"

"I swear! That boy be late to his own funeral."

Writer - John Layman
Penciler and Cover Artist - Georges Jeanty
Inker - Don Hillsman II
Colors - Tom Chu
Letters - VC's Cory & Chris
Assistant Editors - Stephanie Moore & Sean Ryan
Editor - Mike Marts
Editor In Chief - Joe Quesada
Publisher - Dan Buckley

Cast: Gambit (Remy LeBeau), Emery James Arcenaux, Detective
Fredrickson, Detective Noreen Tanaka, "Auntie", and Madame
Camille.

I frankly was not looking forward to this zombie-themed
storyline, but I'm surprised! Gambit hits the mark! A must have
for fans of the Cajun.

The first thing different from the beginning storyarc is the
disappearance of Greg Land on the covers. Considering that the
man has a lot on his hands, as well as his own full book now,
we'll have to live without. The cover is serviceable, and nicely
laid out. But once we get inside we find Georges Jeanty at his
finest.

There is a great amount of attention paid to the individuality
and expressions on the character's faces. So many "hot" artists
these days - Turner, Finch, John Romita Jr., and of course
someone like Liefeld - draw characters' faces in a way that makes
them look the same as others drawn by that person. There was a
lot of time here put into making the many scenes with dialogue
flow. Even the gestural actions - finger pointing, a detective
wrestling Gambit during an interrogation, another woman putting
on the moves - they all receive great attention.

Once again the colors and inks are done by Don Hillsman and Tom
Chu. I feel weird often mentioning the inker and colorist in my
reviews, but they are a great team. Paired up with Jeanty, they
always get the theme of New Orleans perfectly right. Also,
Virtual Calligraphy have sent a couple of pros on this one. I am
surprised at how well the lettering on this issue brings out the
dialogue! Even the few corny lines are given weight by the way
that they are punctuated.

I love the new characters here. Detective Tanaka, or, "you can
call me Noreen" is a tricky new "contact" for Gambit. Her charm
is really well infused into this issue, and you get the feeling
that Gambit may have met his match in that department. I'm
wondering if she'll be a foil or friend in the issues to come.
This chapter moves quite speedy compared to the beginning of
"House of Cards". Solicited at three issues, I'm excited that
this one is breaking out of the six issue storyline requirement.

It's funny - the story seems to trip-up a few times, until you
find out later as to why a line or moment seemed unusual. I enjoy
how Jeanty works so well with Layman's comic and dramatic timing
in this regard. And our writer doesn't ignore the last storyline
- Dan Down is treated as more than just a throwaway guy who made
it through four issues. The best part of this issue by far is the
wannabe evil mutant. How Gambit deals with this situation - and
how it ends, really works well. It reminded me a bit of some
moments in X-Statix.

I know how these solo books quickly become cancellations, and I'm
happy that this title has so far survived along with District X.
I want to see at least a few more storyarcs! Hine and Layman
really have the potential to be future Marvel superstars. This
book is fast paced to become the "classic" take on Gambit.
Considering how many different volumes there have been, that's
saying something.

ART: 4.5
STORY: 4.0
OVERALL: 4.0
_________________________________________________________________
-----------------------------------------------------------------
[9] Rich's Reviews                                Richard Vasseur
                                            richardv@sympatico.ca

[Rich has been collecting comic books for about 25 years. He
belongs to two comic book clubs Jazma and ORCA. He has been
writing reviews for Jazma's paper newsletter for about 2 years
and has his own review page at www.jazmaonline.com]

SPOILER WARNING: Some plot details may be revealed in these
reviews!

Title: Vampirella Magazine # 9
Publisher: Harris Publications
Price: $ 3.95 US
Rating: 2 stars out of 5 stars
Comments: The first comic story is written and drawn by Batton
Lash. Its a black and white tale that might just put you to
sleep. Vampirella is charged with indecent exposure and hangs
out with two lawyers and that's it. The art is so so. The only
really good thing is seeing Pendragon in his role as an imbibing
magician.
  The second story Vampirella/Sword of Dracula is written by
Jason Henderson and drawn by Greg Scott. Well this story is
worse than the first one. Most of the art is just black filler.
The story is pretty much non-existent.
  The Constantine write up is interesting as well as Cube
Zero's. Both articles are informative. Both movies look great.

Title: New Avengers # 3
Publisher: Marvel
Writer: Brian Michael Bendis
Penciler: David Finch
Inker: Danny Miki with Allen Martinez & Victor Olazaba
Price: $ 2.25 US, $ 3.25 Can
Rating: 4 stars out of 5 stars
Comments: As Captain America and Iron Man talk about the prison
break you can feel the electricity building. Cap wants the
Avengers reformed. Captain America never gives up. So you know
whats coming. Your skin starts tingling as the tension builds.
Who can say no to Cap. Not Spider-Man, not Cage, not Spider-
Woman. Daredevil does but the team has enough acrobats and
skilled hand to hand fighters anyway. Iron Man is in of course
after all their new club house is in his tower. Cap's presence
and his enthusiasm are infectious.
  What the heck is going on who is Spider-Woman reporting to?
For who and why is she spying on S.H.I.E.L.D. and now the
Avengers? Has she been brainwashed again? The intrigue and
mystery are already starting.
  Having the Avengers going hunting for the 42 escaped super
villains will make for tons of great battles. So stay tuned.

Title: Marvel Age Spider-Man # 20
Publisher: Marvel
Plot: Stan Lee & Steve Ditko
Writer: Mike Raicht
Penciler: Valentine DeLandro
Inker: Pat Davidson
Price: $ 2.25 US, $ 3.25 Can
Rating: 3 stars out of 5 stars
Comments: The colors by Hi-Fi will immediately catch your eye as
soon as you open this comic. The Beetle is prepared for the
Human Torch but not for Spidey. This is excitement in the mighty
Marvel manner.
  The Beetle does not really seem a worthy foe for these two.
Maybe one but definitely not two. It was nice to see Spidey
rescue the Human Torch from him though. The Beetle by being
prepared was able to take down the Torch. Brains do beat powers.
And the Torch can be a lame brain some times. And Spider-Man can
be a real hero.

Title: X-Men Fantastic Four # 3
Publisher: Marvel
Writer: Akira Yoshida
Penciler: Pat Lee
Backgrounds: Edwin Garcia
Inker: Rob Armstrong
Price: $ 3.50 US, $ 5.00 Can
Rating: 3 stars out of 5 stars
Comments: The transformed X-Men have the powers of the FF.
Wolverine has learned to use his stretching powers real quick.
His instincts tale over.
  The art does not make it easy to make out the features of the
characters. At times parts of the bodies appear to be missing.
The faces look as if they are covered in dirt.
  The battles with transformed X-Men against the FF and ordinary
X-Men needed to be drawn better. The fight itself does have some
nice moves from the combatants.
  The comic seemed to be missing any sense of urgency while the
heroes deal with these situations.

Title: Wolverine: The End # 6
Publisher: Marvel
Writer: Paul Jenkins
Artist: Claudio Castellini
Price: $ 2.99 US, $ 4.25 Can
Rating: 4 stars out of 5 stars
Comments: Brother vs brother as John and James battle. Its a
fierce and bloody fight. Wolverine and his brother were pretty
evenly matched. Adamantium vs bone claws. Even though the fight
is close there is never any doubt as to the outcome. The battle
back and forth between these two brothers is intense. You can
feel the raw emotions from each of them.
  The art is gritty and grimey. Its not a pretty picture. But it
is realistic for these two.

Title: Wolverine # 24
Publisher: Marvel
Writer: Mark Millar
Penciler: John Romita Jr.
Inker: Klaus Janson
Price: $ 2.25 Us, $ 3.25 Can
Rating: 4 stars out of 5 stars
Comments: Wolverine vs Daredevil. Wolverine is right skills
count more than fancy powers. These two can't fly or shoot beams
but can they fight. Wolverine, Daredevil, Elektra we get to see
them all in action. Gorgan a new villain on the scene who may end
up running Hydra is an even better fighter than Elektra.
  Hydra, The Hand, Dawn of the White Light Mutants are all
working together for Strucker and his wife. Together they have
the resources to take down any in their way. Wolverine was the
best choice for brainwashing. Their plan is well delivered and
carried out and brought across nicely.
  The art showcasing these heroes may be a bit darker but for
these street fighters it fits. They are not shining examples of
virtue. They just do whats right. They do the best they can.

Title: Avengers: Earth's Mightiest Heroes # 6
Publisher: Marvel
Writer: Joe Casey
Artist: Scott Kolins
Price: $ 3.50 US, $ 5.00 Can
Rating: 3 stars out of 5 stars
Comments: Baron Zemo's hatred radiates from him. Its like a
living thing around him. And its all directed at Captain
America. His hatred has made him insane. His blood shot eyes
certainly add to his maniacal appearance.
  This issue starts the fine tradition of old members leaving
and new ones coming to take their places. The new ones show us
that there is always hope. They are criminals, mutants, low lifes
and they also have what it takes to rise above what they are to
become something better. This issue shows us that anyone can
become a hero.
  Hawkeye looks every bit the carefree hero he will become on
the cover.

Title: Amazing Spider-Man # 516
Publisher: Marvel
Writer: J. Michael Stracynski
Penciler: Mike Deodato
Inker: Joe Pimentel
Price: $ 2.25 US, $ 3.25 Can
Rating: 2 stars out of 5 stars
Comments: There is a real heartwarming story here with Peter and
his uncle before Peter became Spidey. He expects honesty from
those he helps.
  This issue is really slow. There is next to no action. Spidey
doesn't see any action at all. The art uses little black dots
for shading. They do not look that good. Some of the faces use
to much black filler.

Title: Stoker's Dracula # 3
Publisher: Marvel
Writer: Roy Thomas
Artist: Dick Giordano
Price: $ 3.99 US, $ 5.75 Can
Rating: 5 stars out of 5 stars
Comments: As Dracula roams the streets of London, England the
tension builds. He is not the only one his victim Mis Lucy does
as well, the press have called her the "Bloofer Lady". You will
find yourself riveted as you follow Van Helsing and friends as
he stakes out Lucy's final resting place. And they finally put
her to rest.
  The black and white art is very atmospheric. You can always
feel the horror that is Dracula on every page even when he is
not present.
  The comic stays faithful to Bram Stoker's novel. It would be
impossible to do a more faithful adaptation.
_________________________________________________________________






------------------------ Yahoo! Groups Sponsor --------------------~-->
In low income neighborhoods, 84% do not own computers.
At Network for Good, help bridge the Digital Divide!
http://us.click.yahoo.com/S.QlOD/3MnJAA/Zx0JAA/bGIolB/TM
--------------------------------------------------------------------~->

Thanks for subscribing to the Comic Book Network Electronic Magazine (CBEM)
--------------------------->Disclaimer<---------------------------
This is an ANNOUNCE only mailing list, only the Editor can send
messages to the list.  No one else has access to the subscriber list.
Replies to these messages will be received by the Editor ONLY,
so you must CC: individual contributors if you want them to get
your E-Mail.  The E-mail to the E-mag MAY be used in future issues at
the Editor's discretion UNLESS you specifically request that they not
be.  It is our policy to withhold names and/or Addresses, by request only,
from letters of comment.  All contributors are required to use their real
name and have a valid Email address for their columns to be published.
Send Email comments to: ComicBkNet@aol.com

Material for inclusion in the Emag - press releases, solicitations,
column submissions, Letters to the Editor, guesses for the trivia
contest should be sent to ComicBkNet@aol.com

The EDITOR, not the submitter, has final approval and edit rights on
ALL material.  Printed comic books and advanced copies for review
in the Emag should be sent via US Mail or UPS to

David L. LeBlanc
84 Heather Circle
Jefferson, MA 01522-1419

TO Subscribe send a message FROM the intended address to:
        ComicBookNetworkEmag-subscribe@yahoogroups.com

TO Unsubscribe send a message FROM the address to be dropped to:
        ComicBookNetworkEmag-unsubscribe@yahoogroups.com

You may also unsubscribe from the Egroups Web page at the short cut
below.
            Shortcut URL to the Egroup page:

        http://groups.yahoo.com/group/ComicBookNetworkEmag

All contents COPYRIGHT 2005 The Comic Book Network.
This messages may be reproduced only in its original form, and in its
entirety for non-commercial purposes.  Contact the original author(s)
or the Editor for permission to use individual items.

Yahoo! Groups Links

<*> To visit your group on the web, go to:
    http://groups.yahoo.com/group/ComicBookNetworkEmag/

<*> To unsubscribe from this group, send an email to:
    ComicBookNetworkEmag-unsubscribe@yahoogroups.com

<*> Your use of Yahoo! Groups is subject to:
    http://docs.yahoo.com/info/terms/












<< February19, 2005 - [ComicBooknet E-Mag] CBEM 511.04 February19, 2005 - [ComicBooknet E-Mag] CBEM 511.05 >>
ComicBookNetworkEmag Archives Index | RSS
Google
 
Web http://archives.zinester.com
Archives powered by Zinester's Mailing List Service
Details on ComicBookNetworkEmag
Browse for more newsletters at Zinester's Ezine Directory
Managed by Zinester's Mailing List Management