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Subject: [ComicBooknet E-Mag] CBEM 522.09 - May07, 2005



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Ness Reviews:

From IMAGE COMICS

DEATH Jr.#1 Written by Gary Witta Art by Ted Naifeh

The son of the Grim Reaper has his first day at school. Death Jr.
is a pleasant fellow who longs to be loved by friends and family.
His father, the infamous fellow who takes the dead to the next
world, has a dark job, but is in himself a pleasant soul. The
whole book is fun, and never gets too serious. The story is nice,
and the subject matter could have been pretty damned dark. I think
it could develop an ardent following and deservedly so. Was it to
my taste? Well, the subject is not my favorite, but the writing
and art are both excellent. So if this is your region of taste, I
suggest you pick it up. It is good.

SEA OF RED#1 Written by Rick Remender, Art by Salgood Sam &
Kieron Dwyer

Vampire pirates make the sea a very dangerous place. The pages
here are two-toned, but the bone/vanilla pages and red lines make
this a truly strange experience. The story is linear and all, but
more intense due to sparse detail and bloody effects. The writing
is extremely good, and while I do not altogether enjoy the art, I
acknowledge that the linework and look fit the concept here. As
such, I can say that you should definitely pick this up. However,
it is not El Cazador, or even Barbarosa from Kandora. They are
historical fiction and fantasy. This is horror. I liked it.

IRON GHOST#1 Written by Chuck Dixon, Art by Sergio Cariello

In Berlin, Nazi Germany, 1945, a killer is loose, one who targets
evil doers. The atmosphere of fear and failure is ripe in the air
and the presence of a killer amongst a culture led by evil leaders
makes the setting depressing and new. Dixon is a great writer, and
here tells the backstory with tremendous skill and grace. The art,
by Cariello is ok to good, not striking mind you but able. The
feel of the art is better than the linework. I am intrigued here
as to the mystery that is ongoing and developing. Chuck Dixon is a
writer who is able to create a level of interest in me that goes
far beyond many other writers.

From Penny Farthing Press

CAPTAIN GRAVITY and The Power of the Vril#1-3 Written Josh Dysart,
Art by Sal Velluto

Captain Gravity is in a world of danger. The Nazis and their
agents have sought to find out the mystic power behind the symbol
of the Swastika. This dangerous power, if untapped, will cause the
balance of power to shift towards that of Nazi Germany. Captain
Gravity is the only one who can possibly stop the agents of
Nazism, and he places himself in grave danger to attempt this. The
writing here is certainly fine, and the art is exceptional. But...
the series is reminiscent of Raiders of the Lost Ark, and while I
do not mind that, it is familiar. It is nonetheless an interesting
title, and one where the hero is truly heroic. I recommend it.

From HOARSE AND BUGGY

WESTERN TALES OF TERROR #1 & 2, Assorted talent

This title is an anthology and a showcase for future talent. The
genre is horror, and the setting is the American West. As some may
know, I am less of a fan of anthologies as I am single issue or
multi-issue-long tales. But these books are special. The editorial
work here, and the goal of the book, seems very well done. Though
there are many different talents involved, the work is seamless.
The stories are not long enough to make memorable impressions,
other than for me to say that they were really almost all good. As
an anthology fearing reader, this work was a success far beyond my
expectations. Steve Niles and other name talents make appearances
here, but it is not a title about their participation. In a small
industry, this is a victorious book. The stories and art are all
of professionally excellent quality, and that there are no visible
cracks or stumbles makes me give this title as large of a
recommendation as I can give. It was one half-hour of very fun
reading.

ELK'S RUN #1  Written by Josh Fialkov Art by Noel Tuazon

Similar in theme to the movie THE VILLAGE, this title
provocatively tells the story of a village of people, all facing
some horror, and desiring to leave that place. The story here is
very well done, intriguing while clear in design. Do I then wish
to read the rest of the story? Yes. But beyond this I can only say
that this small paragraph is as much as I can write without going
too far into the story. The writing was excellent, the art
expressive, and able. As a title from a relatively unknown
creative team you could definitely read worse stories. And I must
say, I am judging this title entirely upon a first issue, so there
is, I hope, far more story beneath the surface. As a first issue
this is a good buy.

From MOONSTONE BOOKS

WYATT EARP #1, Written by Chuck Dixon Art by Enrique Villagran

This Western genre story Wyatt Earp is a consideration of the life
of the great American West sheriff Wyatt Earp. As per his usual,
Chuck Dixon's writing kicks some serious ass. He tells great
stories wherein the characters become known to the reader through
their actions as much as dialogue. The greatest portion of
excellence in Dixon's writing is to be found in his understanding
that time spent developing character need not be boring, or
stationary. The art is panel-by-panel ok-to-fine, but upon looking
at the pages, I find that they are too much for the chosen format
of black and white pages. Perhaps the fault is the inks, or the
style of rendering I do not know. I do know that this title would
have succeeded far better, with me, in color, or more understated
inks.

THE VICTORIAN COMES TO A CONCLUSION

After 25 issues, the Penny Farthing comic THE VICTORIAN comes to
a conclusion. Plotted to run that length as in a 5 act play, this
work qualifies as one of the best works to have appeared in comics
over the last 5 years.   I will try to avoid spoilers here, but I
would like for you to go to Penny Farthing Press, at PFPress.com,
and consider their generous offer for the three trade paperback
collections, Act I, II, and III.   I promise you that if you are
patient this series will be a wonderful read, and one that pays
dividends.

The series was master minded by Trainor Houghton, and carried out
in part by a variety of brilliantly talented cover artists,
included amongst them, Neal Adams, Michael Kaluta, Gene Colan
Bernie Wrightson, Timothy Bradstreet, Jim Steranko, and Howard
Chaykin.   Writer Len Wein scripted much of the series.  Art
chores were shared by Claude St Aubin and others.   The work in
its component parts is good, the whole story as now completed is
something quite a bit more, and is rather perfect.  You see, while
the comic industry has adopted six issue story arcs as a mainstay,
a process called story decompression, PFP and Houghton adopted a
25 issue story, one that never moved along artificially slow, nor
artificially fast.   There are certainly people who might have
become bored with the pace, but that is not a consequence of this
story, rather, a consequence of a reader's attention span.

For some perspective upon this title...  Secret societies from the
Victorian era not only existed but thrived.  The historical truth
is that the over arching spread of Victorian culture led to many
different outlets of violence, sex and rebellion to deal with the
iron fisted cultural rules of Victorianism.

In this series, in addition to expressions of secret disagreement
and conspiracy, was a society devoted to the defeat of evil, a
single master of action, in many forms, committed to bring down
evil.

Through the many eyes of the characters but particularly
FitzRandolph and Laszlo, we see a great conspiracy, a theft of a
nuclear submarine, the missiles thereof, counterfeit money,
Voodoo, New Orleans, a great many people groups and assorted
interests.   But above all, we come to see that the vigilante
known as the Victorian (to us, to the people upon the street he is
either nameless or known as The Hat for 'his' penchant for wearing
Victorian style top hats) is hunting those who violate society's
morals and values.  Additionally, the local color, the language,
the temperatures and surroundings are all captured well here.  For
mystery, historical fiction, thoughtful thriller rivaling Da Vinci
Code and more, the VICTORIAN as a complete series deserves your
dollars.   At no point was there a flurry of love for this title,
but it deserved it.   I just ask that if you want to try out the
series, to not give up after a single issue.  Because the layers
here are so well done, that you need to absorb a lot of the work,
before you get even a hint of a bigger picture.  And beyond the
layers, the construction and pace of the story means that there
are no throw away story pieces, the whole of the work is unique to
comics.    The characterization itself was not the strongest point
of this work, but that is not really the important thing.  WHAT?
Characterization Not Important?  Yes it is, but as with so many of
the best fictional works, the setting and plot and characters are
all worthy actors in the play.   To focus upon one actor more than
any other will diminish your overall experience.  In fact, while
the art is good it is not great.  While the writing is good, it is
not necessarily great.  While the parts of the whole are not
great, the result is in fact Greatness.

Now that the story is complete, and this play is over do you mourn
its completion?  No.  Do you pray for a needless sequel? No.   You
linger in the afterglow.   If you have never read this, you need
to do so.  If you have read a single issue here or there, then I
recommend you read more.  I am not a compensated endorser of this
product, I am just very happy with the work before me, and the
whole of the work I have read.

SIMILAR TITLES to look for if you enjoyed this series:

So you read every issue of the VICTORIAN seven times.  You loved
it and you want more.   What to read?   Here are a few ideas. RUSE
from CrossGen follows a pair of crime solvers in a mystic
Victorian era country.  LEAGUE OF EXTRAORDINARY GENTLEMEN from
ABC/Wildstorm  follows the adventures and work of the literary
figures of Victorian era England, as if the works about them were
true accounts.  SEBASTIAN O from DC/Vertigo is Grant Morrison's
Victorian era rebel, who has a good heart but he is also a
naughty, naughty boy.  And never forget from Image REX MUNDI.

ONLINE ARCHIVES:
http://www.popthought.com/archives.asp?CMID=3
http://www.robingoodfellow.com/tftlof.html
http://www.slushfactory.com/columns/an/
http://tftlof.stlcomics.com/
http://www.thegreatcurve.net/
http://hometown.aol.com/ComicBkNet/

Yo Publishers...Send review products to
Alexander Ness
The Land Of Frost
Box 142
Rockford MN 55373-0142
_________________________________________________________________
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[8] Suspended Animation                Michael Vance & Mark Allen
                                      MiklVance2@worldnet.att.net
                                      http://www.starland.com/sus

[Michael Vance, a professional writer since 1977 and has been
published in dozens of magazines including Starlog and Jack and
Jill, and as a syndicated columnist and cartoonist in over 500
newspapers. His history book, Forbidden Adventure: The History of
the American Comics Group, has been called a "benchmark in comics
history". He ghosted an internationally syndicated comic strip,
and his wrote own strip, Holiday Out, that was reprinted as a
comic book. Vance also wrote the comic books Straw Men, Angel of
Death, The Adventures of Captain Nemo, and Bloodtide. He is
listed in the Who's Who of American Comic Books and Comic Book
Superstars. His short stories have appeared in dozens of
magazines and recorded by actor William (Murder She Wrote)
Windom. Suspended Animation, has been published for more than
sixteen years, and Vance worked in newspapers for 22 years as an
editor, writer and advertising manager.

Mark Allen lives in Western Oklahoma with his wife and daughter.
He has been a Baptist minister for over 15 years, and has also
written for the Oklahoma news industry. Having indulged in comics
for nearly 30 years, Mark now enjoys using the written word to
share with others what he believes is a true, and extremely
under-acknowledged, art form.]

Doc Frankenstein #1, published by Burlyman Entertainment, 32
pages, $3.50.

I can truly say I have seen a new spin on the monster of
Frankenstein.  Writers Andy and Larry Wachowski (the guys who
directed the Matrix movies), and artist Steve Skroce take readers
on a thrill ride that reinterprets a classic fictional character,
as the tragic creature created by a scientist seeking to cheat
death becomes a modern day battler of the supernatural.  Ah, but
that's not all, as this striking first issue hints at the amazing
19th-century journey which led to his current role, in a gorgeous
two-page super-panel.  I'm not going to give anything away, here,
but I hope (Oh, how I hope!) the creative team will be exploring
this in the future.  In case you haven't noticed, issue one of Doc
Frankenstein has me excited.

Yeah, those Wachowskis know how to spin a yarn. Especially where
an "eight-foot tall, blue-skinned man" with more emotions than
he's supposed to have, and who is as hated by some as he is
revered by others is concerned.  The whole story, fleshing out a
Geof Darrow / Steve Skroce creation, is just an all around,
darned good first outing, if you ask me.  And even if you don't.

It's not just fun to read, however, but a joy to behold.  Steve
Skroce's art is nothing short of beautiful.  With a richly
detailed and intricate style, Skroce is equally adept at
portraying high adventure, action and horror as he is putting the
technical aspects of the story on paper.  All enhanced by an
amazing use of colors by Jason Keith, I believe the work Skroce
does here far out-shines anything he has done, previously.If
there's a complaint, it's about too many non-story pages.  Yeah,
rough art on display is nice, but save it for the trade paperback
collection.

Doc Frankenstein is recommended for older readers, do to some
blood and gore.  Find it at comic shops, comic conventions, online
auctions, or at www.burlymanentertainment.com

        Mark Allen
_________________________________________________________________
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[9] ComiX-Fan Reviews                             Eric J. Moreels
                                             x-fan@bigpond.net.au
                                     http://www.comixfan.com/xfan


[Editor's note: Some of the following reviews have spoilers to
plot details. This is a TEXT ONLY newsletter so those spoilers
are not hidden by HTML code as they are on the ComiX-fan site.]

VILLAINS UNITED #1
Reviewer: Juan de Joya, dejoya5@yahoo.com
Story Title: "And Empires in Their Purpose"

Writer: Gail Simone
Penciller: Dale Eaglesham
Inker: Wade von Grawbadger
Letterer: Jared K. Fletcher
Colorist: Sno-Cone
Assistant Editor: Harvey Richards
Editor: Stephen Wacker
Publisher: DC Comics

Cast:
Catman.....Thomas Blake
Scandal.....None yet Discerned
Cheshire.....Jade (last name unknown)
Ragdoll(II?).....None yet Discerned
(The) Parademon.....Michael (last name unknown)
Deadshot.....Floyd Lawton
Mockingbird(II).....None yet Discerned
Lex Luthor.....Himself
Talia al Ghul.....Herself
Doctor Psycho.....None yet Discerned
The Calculator.....Noah Kuttler
Deathstroke.....Slade Wilson
Black Adam.....Teth-Adam
The Fiddler.....Isaac Bowen

Cameo Appearances:
Mister Freeze.....Victor Fries
Shadow Thief.....Carl Sands
Multiplex.....Danton Black
Cheetah.....Barbara Minerva
Black Manta.....None yet Discerned
Felix Faust.....Himself
Bug and Byte.....None yet Discerned
Fadeaway Man.....Anton Lamont
Gentleman Ghost.....James Craddock
Cicada.....David Hersch
Fatality.....Yrra Cynril
Shrapnel.....None yet Discerned
Knockout.....Kay (last name unknown)
Phobia.....Angela Hawkins III
Skorpio.....Samuel Ellis
Prometheus.....None yet Discerned
Plasmus.....Otto von Furth
The Body Doubles.....Bonny Hoffman and Carmen Leno
Gorilla Grodd.....Himself
Sabbac II.....Ishmael Gregor
H.I.V.E. Agents.....part of H.I.V.E.

It's so good to be so bad.

It's time to put away all the elaborate deathtraps, plan-exposing
monologues and oddly-made motivations back into the toy chest of
camp because the villains of the DC Universe are no longer content
playing games. And it has long been coming: ever since the
manipulations of the Justice League were brought to light it was
only a matter before the villains amass themselves and retaliate.

Now, if only they could stop killing each other.

Villains United #1, one of the four 'Infinite Crisis'-related
miniseries coming out prior to the actual event, is a solid, solid
effort. Out of the three released as of now this is the one that I
was especially looking forward to, just by the fact that it not
only revives the notion of a Secret Society of Super- villains but
also creates a hybrid of the obscure adventure group the Secret
Six and the government-sponsored Suicide Squad. The title
indicates that the villains have taken the spotlight for
themselves, and I wouldn't be surprised if there was a little
(about two water-towers or so) blood shed by the end of this
title.

A mysterious cabal of villains is being formed under the noses of
the Justice League. At the hands of the heroes' most dangerous
arch-nemeses this powerful organization gathers all those whom
they can find and binds them to the laws of a society of their
making, in exchange of anything, anyone, and the blood of their
enemies for breakfast each morning. But there are six who refuse
to abide to their will, and these six are gathered by a mysterious
benefactor promising them unimaginable power...or death.

It's funny. The idea of a super-villain worker's union isn't
exactly one that is initially appealing - what reader would be
interested in having a whole issue devoted to Deathstroke
collecting taxes like a good auditor should, through legitimate
business deals - but under writer Gail Simone's pen (and the
recent events in DC's controversial 2004 miniseries Identity
Crisis) it is something that is not only works but also lends
credence to the context of an eventual crisis looming.

The characterizations are also quite entertaining; Lex Luthor is
presented as a vicious and enigmatic enemy, with his own slight
charms that make him seem like an effectively sneaky opponent,
while the Calculator's analytical attitude suits the character in
terms of juxtaposition (meaning, "Hey his name is
Calculator...let's make him calculative!"). Although I prefer the
implied menace of the original murderer-turned-pop-culture-icon
Ragdoll, the presumably new Ragdoll is effectively creepy and
almost inhuman, and I'm hoping that there is, if ever, an
acknowledgement to the original's most interesting and somewhat
unique background. Catman, who was last seen as a bumbling,
balding fool in Green Arrow, makes a rather intriguing return as
an eco-terrorist and is surprisingly more fascinating a character
than his previous appearances have suggested (A guy in Catwoman
drag? Please). The most entertaining characterization of all would
have to be Doctor Psycho's, whose muttered soliloquy on the many
ways to murder Catman is amusing to say the least. The comedy, a
seemingly ever-present Gail trademark, is well-enforced here,
albeit blacker than most of her present mainstream works.

I have to say that, compared to the penciled pages (sans ink and
color) that DC Comics provided earlier in the year Dale
Eaglesham's art looks a bit less engaging than it should be. While
I certainly do not want to completely fault Wade von Grawbadger
for the loss (as his work has been really good in the past, so
there's no denying his skill), there are some parts in the comic
are a bit more detailed than the rest. At some points the
characters look realistic, which undoubtedly fits the tone that
the whole story calls for. And then there are moments when the
characters and backgrounds are somewhat diluted by the lack of
ink, which is shame, really. There are several panels in the fight
and the veldt that do seem a bit sketchy, and (this is just my
opinion, being a little fussy here) the whole scene in the jungle
would have exuded a greater depth of atmosphere had the sky not
been colored white and sky-blue. It just seems too airy and light
for a story that should be all about suspense, mystery and
intensity.

Don't take that last paragraph of criticism as a serious detractor
in buying this book. Eaglesham's art is well-crafted, though at
times his work here resembles that of Justiniano or Doug Mahnke,
for some strange reason I cannot fathom. I love the splash detail
of the Six's headquarters and the look of the characters in the
earlier pages, which is the kind of quality I would expect from
the artist.

Each and every 'Infinite Crisis'-related miniseries deals with a
particularly interesting sector of the DC Universe that has, in
recent years, been used inefficiently. Villains United #1 seems to
be the jump start of the long-dead franchise of books based on
super-villains, a concept that, compared to those like JLA and the
Avengers, allows the writer and artist to cut loose a little bit
more, a trend that normally results in some great stories. But
while the expansive cast list implies an impressive inclusion of
several more (hundred) villains, I'm hoping that Gail manages to
balance the main players in this story all the while adding in an
addition or two without fail. This will hopefully lead to a new
star-studded Suicide Squad, or, even better, a new Secret Society
of Super-Villains comic. All of that hinges on Villains United
becoming a success, and in the hands of this creative team, my
doubts are pretty much eased.

ART: 4.0
STORY: 4.5
OVERALL: 4.0

SEVEN SOLDIERS: SHINING KNIGHT #2 REVIEW

mailto:Reviewer: Bill Blank blank_william@yahoo.com
Story Title: Mood 7 Mind Destroyer

"Justin. An Age of Darkness needs a Shining Knight. But you won't
have to fight ALONE."

Writer: Grant Morrison
Artist: Simone Bianchi
Colors: Dave Stewart
Letterer: Rob Leigh
Assistant Editor: Harvey Richards
Editor: Peter Tomasi
Publisher: DC Comics

Morrison and Bianchi deliver a thrilling if sometimes confusing
Shining Knight #2, thus continuing the great run that seems
destined to make Seven Soldiers the talk of the summer of 2005.

The story begins right where issue #1 left off, with Justin in
police custody in the strange and horrifying future that is our
early twenty-first century. He is soon visited by an agent of the
Sheeda, a monstrous spider-headed beast named Guilt, visible only
to Justin, who fights only with words. The creature mixes lies and
truths to tell the dark history and triumph of the Sheeda over
humanity since the time of King Arthur and the Shining Knight.
Justin has every reason to give into despair, will he?

Issue #2 sees the introduction of a key new character, Vincenzo,
the undying Don, (or at least, that's his alias at this point in
the story).


SPOILERS! Vincenzo reveals himself to be some kind of shaman who
is guarding the cauldron that Justin threw through time in issue
#1. Is he the character that will gather the Seven Soldiers? He
seems to not only recruit the Shining Knight at the end of the
story, but also affirms that "he will not fight alone."



The art of Simone Bianchi ranges from very good to stunning,
starting with the riveting cover closeup of the Shining Knight.
There is a fullness and flowing richness to Bianchi's art, the
inks are bold, and the panel designs make some of the action
sequences really flow. The result is a delightful and dynamic
comic styling full of dark inky shadows and bright heroic color.

One of the things that I like about Shining Knight is that things
often run opposite of expectation. Instead of the Shining Knight
being some old-fashioned stodgy lord from a distant time (with
apologies to my fave Prince Valiant), Justin seems the very
paragon of modern youth and passion. His adolescent fire is the
core attribute that makes his character so interesting. Another
mixture of opposites is the Sheeda themselves. One minute they
seem like occult characters, but the next they are totally sci-
fi. I like the dichotomy. Who would expect a book called "Shining
Knight" would have a chapter titled "Mood 7 Mind Destroyer"?

My one complaint on the book is the artistic storytelling was
wanting in some parts. Perhaps the most confusing was Shining
Knight instantly and unexpectedly (and unnecessarily?) changing
clothes off panel leaving me totally confused about what happened
until the second reading. Couldn't Justin have been shown
gathering the clothes, or at least shown where the clothes might
have come from by having the thug's clothes exactly match what
Justin wears later? In another sequence, Shining Knight
transitions instantly from being prone and near-unconscious in one
panel to running free behind the two cops who were subduing him,
two cops who seemed very professional and unlikely to let such an
event take place unless Wally West is the suspect. Again, a panel
showing Justin springing up would have helped a lot. Don too
changes appearances, but here the confusion has more of a purpose.
How Don starts off sharing a bench with Justin, and the
at-first-seemingly-contradictory timing of events in the alley and
at the Don's compound, were both definitely a little opaque on the
first reading.

But what is great is that a deeper reading rewards the reader, the
key facts do all seem to be in there if you dig hard enough.
Morrison's story is well thought out and scripted on many levels
and the sometimes bizarre story totally hangs together.

Seven Soldiers is the most intriguing series I've read since the
Ultimates. If you haven't been checking these books out you are
really missing something special, and, I'd dare say, even a
landmark in comics.

P.S. - Was that Superman putting money in the cauldron?!? Ha ha!

ART: 4.5
STORY: 5.0
OVERALL: 4.5
_________________________________________________________________




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