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| << July09, 2005 - [ComicBooknet E-Mag] CBEM 531.05 |
July09, 2005 - [ComicBooknet E-Mag] CBEM 531.08 >> |
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----------------------------------------------------------------- [7] Thoughts From the Land of Frost Alex Ness Alexander@popthought.com http://www.Popthought.com [Alex has taught college level history and is a full time father. His interests include cats, comics and militaria. His writings have been featured on SlushFactory.com, UGO.com, and are currently on the Popthought.com web site. ] Ovi Nedelcu Talks :: DESENE By Alex Ness Ovi Nedelcu is a highly talented artist whose vision and ability are well seen in his book PIGTALE. It is a pleasure to here interview him, and I appreciate his time and answers. AN: Tell us more about yourself: Where do you live, where are you from, are you married, are you a parent, do you have pets? OVI: Yes I'm married and have a little 2-year-old daughter. I live in Portland OR, and no I don't have any pets. My child is a handful. Haha. AN: DESENE Sketches & Scribbles is your new book. As an art book it appears to be a collection of your various sketches and work. What caused you to enter into this project? Who publishes it? When does it come out? OVI: Well the book will be published by IMAGE comics book division. The idea came to Eric Stephenson at the Emerald city comic CON back in February 2005. I was at the IMAGE booth selling and signing PIGTALE and drawing in my sketchbook. Eric saw me drawing and suggested I put out a book filled with my sketches. At first I didn't really want to do it, but then thought "why not?" so, here we are now. The book comes out SEPT 7th. AN: Upon looking at it I see that you have written some commentary regarding the sketches. Is it a how to book? OVI: No, it's not a "how to" book. I even state in the book that it's not a "how to" book. It's a book filled with my raw sketches. The commentary in the book is just me talking about some of my process and thoughts on how I work and what was going through my mind when I did certain sketches and concepts. AN: There are a great number of them out there, what distinguishes your work from the others? OVI: Well, what distinguishes my book from others is that it's MY work. Also, the book will have a children's book theme and feel to it. AN: Where does the title come from? OVI: The title "desene" means "drawings" in Romanian, which is my nationality. AN: Who are the artists who inspired you the most? OVI:There are a LOT, but right now I'm into, Erich Sokol, Brad Bird, Provensens,Chuck Jones, Ronald Searle, Bill Peet, Mike Mignola, Alex Toth and Will Eisner. AN: Your popular title PIGTALE is a wonderful book, what led you to create it, when will it be collected in TPB and where do you see it going? Years and years? OVI: Thanks. My original idea was about three housewives that were married to incompetent detectives. The idea was that the housewives were actually superheroes by night and housewives by day, and the wives would always end up saving their husbands from the mess they would get themselves in, only to have the husbands later come home and brag about how good they were at their job by taking the credit of the superheroes. Anyway, there was a lot more to it, and I might end up doing that story one day. I also had another idea about an intelligent pig which I always liked, so... I thought, ... ok, drop the wives, stick to one detective and then drop a talking pig into the story! All of a sudden things just started rolling and falling into place. And so, the birth of Pigtale. In the long run, I want to finish the story which will span about 12-15 issues. I'm going to be putting out GNs instead of single issues starting with issue #5. This will help me with my schedule and also help me put out nice chunks of the story out at once. Hopefully I can finish the story with the next 2 years. AN: Do you have a larger picture of it in terms of long term goals? OVI: Sure, Not to "sell out", but yeah id love to have toys, cartoons and a film made. I love animation and toys, so that would be something that I'd love to see PIGTALE be a part of. AN: What other comic book character or story would you love to tackle? OVI: Well I'm currently working on some of my other personal projects, but I'd love to do a Batman or Superman story. That would be fun. AN: What animation projects have you been involved in? OVI: Coraline, Legion of Superheroes, Pink, Moongirl, Jackie Chan adventures, Zeta Project, Static Shock, Xiaolin Showdown, Juniper Lee and a few others. AN: When did you decide to enter the comic book industry and why? OVI: Well I've always been in the comic book scene. Long before I ever got into animation, my dream was to be a comic book artist. I landed in animation by accident, but I've come to love it just as much as comics. AN: How are/were you trained? OVI: I went to the Academy of Art in SF for 2 years. After that I learned most of what I know on the job and from books. AN: What life experiences would you cite as being the most formative in your work now, and in your life? OVI: Well, just being in a professional environment in general was eye opening. It really made me see my career and profession from a new angle. In personal life I'd have to say getting married and have a child is really an experience that changed me for the better. And of course my spiritual beliefs, which always grounds me and makes me realize how much more there is to life than just my family, money and my career. AN: Final question... If you were not an artist what do you see yourself as doing for a living? OVI: I don't know, probably building houses or something. I did that with my dad for 15 years. So yeah, I'd have to say a carpenter. It's the only other thing I know how to do. Haha. Thanks for the interview, and your time. TRADES THAT OUGHTTA BE HELLSPAWN http://www.steveniles.com http://www.templesmith.com By Steve Niles and Ben Templesmith Writer Steve Niles inherited this title HELLSPAWN when Brian Bendis left the title. Ashley Wood completed the artwork from the last Bendis script and Niles worked from the artwork. Then, after a few issues, Wood left and Templesmith took over art chores. Niles entered the series with some new views towards the character and the established storyline. That is, instead of Spawn being created by a sort of accident of hell's lord twisting a promise to allow Al Simmons to return to the surface world out of his love for Wanda, his wife, this Spawn of Hell does so because it is the logical outcome of a life such as a that lived by Simmons. A professional killer given the dark powers of hell (however limited or temporary) would not use them to help mankind, but instead to ensure his place of power within the kingdoms of hell. This is a dark, surreal world, one that deeply religious people might prefer not to consider, but as a Spawn work it is intelligent, worth the money, and ought to be collected and handed out to reviewers as proof that shinola can indeed come from shite. GIANTKILLER http://www.dccomics.com/features/gk/ By Dan Brereton This might have been a story you missed. It featured a world where giant monsters exist. Jack, known as the GiantKiller is one half monster, one half human. The two strings of DNA together allow Jack, to fight and defeat most foes. But dammit these are monsters, and they are going to do their damnedest to kill him. These monsters though are not all hellfire and anger. Some are intelligent. Some have goals beyond world conquest. Will that stop Jack? You need to read this as a true homage to the great monster movies of the 50's 60's and 70's. Beyond the wonderful collection of monsters and the story of Jack is the fine, stylized art by Brereton. His sense of art style is very unique; and while you may well not be a fan, consider how well his style is fitted to the story. I hope this book is collected in TPB form, but I have no idea if it will be. I offer this commentary as a hope for an epiphany moment in the offices of DC or elsewhere and a decision to collect it in TPB. Alexander Ness The Land Of Frost Box 142 Rockford MN 55373-0142 ONLINE ARCHIVES: http://popthought.com/ http://robingoodfellow.com/tftlof.html http://landoffrost.blogspot.com/ http://slushfactory.com/columns/an/ http://stlcomics.com http://hometown.aol.com/ComicBkNet/ _________________________________________________________________ ----------------------------------------------------------------- [8] Suspended Animation Michael Vance & Mark Allen MiklVance2@worldnet.att.net http://www.starland.com/sus [Michael Vance, a professional writer since 1977 and has been published in dozens of magazines including Starlog and Jack and Jill, and as a syndicated columnist and cartoonist in over 500 newspapers. His history book, Forbidden Adventure: The History of the American Comics Group, has been called a "benchmark in comics history". He ghosted an internationally syndicated comic strip, and his wrote own strip, Holiday Out, that was reprinted as a comic book. Vance also wrote the comic books Straw Men, Angel of Death, The Adventures of Captain Nemo, and Bloodtide. He is listed in the Who's Who of American Comic Books and Comic Book Superstars. His short stories have appeared in dozens of magazines and recorded by actor William (Murder She Wrote) Windom. Suspended Animation, has been published for more than sixteen years, and Vance worked in newspapers for 22 years as an editor, writer and advertising manager. Mark Allen lives in Western Oklahoma with his wife and daughter. He has been a Baptist minister for over 15 years, and has also written for the Oklahoma news industry. Having indulged in comics for nearly 30 years, Mark now enjoys using the written word to share with others what he believes is a true, and extremely under-acknowledged, art form.] Hanging Out with the Dream King/$17.95 & 300 pgs., from Fantagraphics/interviews by Joseph McCabe/sold in comic and book stores and at www.fantagraphics.com Neil Gaiman is among the most popular fantasy and comics writers in history. Why? Outside of reading his work (which is fantasy in the broadest sense; not just elves and fairies), a new paperback collection of interviews with and about Gaiman may supply a clue for his fans and for the curious. Among the interviewed are Gaiman, collaborators and artists Charles Vess, P. Craig Russell, Jill Thompson, musician Tori Amos, and writer Gene Wolfe. The quality of these folks should be your first clue: Gaiman works with talented people. Clue two: the amazing sales figures of comic books including Sandman (DC Comics), and 1602 (Marvel Comics), novels like American Gods, and children's books including Coraline, should leave you slapping your forehead and muttering "duuuh!" Clue three should be the wealth of artwork reproduced in this collection. Readers will learn a great deal about Gaiman's personality, his interests and influences, and his working habits. The same can also be promised about the collaborators interviewed. In addition, the sometimes painful process of how his co-creators were chosen and discarded, and the sometimes grinding but necessary compromises between creators and publishers is detailed. For those who think artists live in a wonderful world filled with daffodils and good wine, think again. Writing is both an art and business, and even talented people occasionally end up on the sidelines because of confusing and unfair circumstances. The only substantial criticism of this interesting and insightful collection is that too many obscure terms are used that are only understood by hardcore comics and fantasy fans. Gaiman reaches a large audience that should be even larger, and entrance into his world should be easy as well as intriguing. For the still clueless, Hanging Out with the Dream King is highly recommended, albeit sprinkled with profanity. MV For information on Vance's short stories, comic books, and available work, query MiklVance@Yahoo.com. _________________________________________________________________ ----------------------------------------------------------------- [9] Silva Shado Reviews Sarah Haslett silva_shado@yahoo.com www.MightyMiniCon.com [Known as Silva Shado on many boards, Sarah is most frequently found at HeroRealm.com and MightyMiniCon.com. She is a reviewer, moderator and columnist for both sites. At HeroRealm, her monthly column "Independent Forecast," co-written with Juan Gamez, which looks at the non-spandex titles in the current Previews, has expanded to become weekly. Called Independent Focus, the weekly columns will rotate through an examination of past Previews picks; the new Previews; independent companies and creators; and web comics. Though she is going on hiatus, you can still find her previous "Under the Radar" columns at MightyMiniCon.com, which looks at those comics that go unnoticed by the majority of comic book readers.] INTRODUCTION Oops, missed a week. Hehe... life continues to grab me by the horns and not let go. At any rate, the following column was posted at HeroRealm.com on April 8th. This continues in the new format. Hope you like it! And if you'd like to read more recent columns, visit my index at http://www.herorealm.com/forums/viewtopic.php?t=1201 Here's a run-down of what you'll see in this column today: INDEPENDENT THINKERS - Two new series from Viper Comics - Oddly Normal #1 (of 4) and Random Encounter #1 (of 4), both came out March 30th. INDEPENDENT RAMBLINGS - My ramble/vent continues about the transition of my saver from one comic book store to another. INDEPENDENT ON THE WEB - Originally, I was going to look at one of HeroRealm's new web comics - Girls with Slingshots, but I've been having internet problems so this will be postponed until April 22nd's column. INDEPENDENT IN STORES - I'll be spotlighting some comics that have come out recently. Take a look below to see what I recommend. And now let me get started with... INDEPENDENT THINKERS Oddly Normal #1 (of 4) Writer/Artist: Otis Frampton Publisher: Viper Comics Released: March 30, 2004 Price: $2.95 Review: 5/5 Publisher Summary: "Oddly Normal is a coming of age story about a 10-year old girl with the most unfortunate name and the luck to go with it. Her green hair and pointed ears haven't made life easy for her in the real world. On her 10th birthday, Oddly's parents mysteriously disappear and she is left in the care of her great Aunt, a citizen of a place called Fignation. Unfortunately for Oddly, her experiences there will not be any better than they were on Earth." My thoughts: Of the two new titles from Viper, this is the one I've looked forward to the most. It reminds me a lot of Courtney Crumrin by Ted Naifeh, but has its own distinct style. One, there is a strong female lead. I always feel that strong female leads are lacking in comic books. There aren't many role- models for girls to follow or just characters for girls to connect to. Oftentimes, girls feel out of place in the world of comics, like we don't quite fit in. Oddly Normal is the type of story that really reaches out and touches people, not just girls. Everyone I know, including myself, strive towards acceptance. Fitting in is very important to a lot of people, but it's also important to be yourself. Its stories like this that teach us while at the same time entertain us. Secondly, there are the elements of magic and fantasy, something I always enjoy. I especially enjoy magic in the "real world," which is where Oddly Normal starts off. She's a half-witch in a world full of normal people. She hates it. She doesn't fit in. Her parents don't understand. She just wants it all to go away. Unfortunately for her, her wish comes true and she's left stranded in the world. Her Aunt shows up and takes her to a magical world called Fignation. But it's yet to be seen whether she'll fit in any better there than on Earth. Art-wise, this is quite a lot of fun - gothic, a little manga- like. I don't have any complaints. It fits the story very well. Otis Frampton has a very expressive style. You can always tell what the characters are feeling by the expressions on their faces and their body movements. And the layout of the panels really makes the story flow. One panel in particular shows an aerial view of Oddly's room with three small squares spaced out over it. In each square is Oddly as she walks into her room thinking different thoughts. It's quite dynamic. I'm very anxious to see how Oddly adjusts to life in Fignation. I also hope that this does well enough so that a sequel will come out. I know, I know. One miniseries at a time, but I have a feeling that there are many many possible adventures for Oddly and this is just the beginning. Random Encounter #1 (of 4) Writer/Artist: Nicc Balce Publisher: Viper Comics Released: March 30, 2004 Price: $2.95 Review: 4.5/5 Publisher's Summary: "Strange things are afoot at the circle... eh... the Kwik Mart. With their eerie tromp through the latest Silent Hill game interrupted by a strange sound - Migo, Mica and Mona begin a journey into the perplexing and uncharted. The discovery of a dead girl in a pool of blood on the roof of Migo's parent's Kwik Mart sends the kids lives into a maelstrom of confusion, freakish aliens, precipitous resurrection and enigmatical secrets. Hang on for a wild ride into the unimaginable and astonishing - a Random Encounter." My thoughts: I'm surprised at how much this one took me by surprise. Guess I'm not as much of a gamer as I thought. Let me ask you a question. What does the phrase "random encounter" mean to you? Think about it for a moment. If you thought about video games or roleplaying, then you're on the right track and this comic book is for you. There's no need for you to read this review, just go and buy this. You'll find it hilarious and very very entertaining. If you didn't think of those things, then you might have some trouble following this comic. But I'm going to try to explain things in this review so that you can better enjoy this. Basically, this issue is one wild and crazy ride through a random encounter. A random encounter in a video game or role-playing is when you meet (encounter) an enemy that isn't planned. Hence it is called random. If you read the above blurb, then you know three kids find what looks like a dead girl on the roof. Of course, she's not really dead. This black shadow creature appears and starts fighting her. She's able to defeat it and a bracer "drops" from the creature when it explodes. In many games, when you kill something, it will leaves an item or money behind. Oftentimes the item is unidentified. You don't know what it does until you have someone examine it. So Mona, the brainy girl, uses her skill "weapon lore" to identify the bracer and its power. Another thing I haven't told you about is the fighting combos that the characters do throughout the comic. A combo (combination) is a series of buttons you press on the controller to perform a fighting move. Whenever a character hits another character, there is some text at the bottom of the panel telling you what the name of the move is and which buttons to press. There are also sound effects and damage points displayed in the panel. Quite a lot of fun, eh? The art is perfect for this story. Very expressive and active - the fighting scenes are great and easy to follow. This is a very visual story and its execution is great. The only reason why I gave it a lower rating than Oddly Normal is that it took a couple of read-throughs to understand everything. This comic isn't as accessible. Even with my few explanations here, if someone doesn't have any relative experiences with video games or roleplaying, they probably won't enjoy this. But who's to say that every comic need be accessible to everyone? This comic will definitely fill a niche that is pretty big. So if you know someone who games, get them this comic. They'll thank you for it. INDEPENDENT RAMBLINGS So the quest continues! Er, well, it's not much of a quest, but sometimes transitions can feel like quite an undertaking. Anyway, I went in last week to the new store and they had all but one of the comics that we had asked for. That one is 2000 AD, which should take them a while, but it may not really have come out till this week anyway. It seems there's a bit of a delay, a one week delay, from the announced release day in America to its actual arrival in the store. Whatever. As long as I get my fix! Which is one reason why we haven't completely closed out the saver at the other store. There's a few indy titles that I know the new store doesn't get regularly, so I want a back-up just in case. It makes me feel guilty, like I'm stringing two guys along or something. But I know what is really making me feel guilty. The guy who had to take over handling comics at the old store was given the task suddenly, with no training and expected to do it perfectly. I feel so sorry for him. I did my best to cheer him, tell him that it wasn't because of him that I was closing the saver, which is very true. One reason is that it's no longer convenient to go to. Since I've graduated college, I haven't been driving that way as much. Another reason is because I don't like how the store is being run. I wanted to tell him that, but the owner was nearby. I once heard that the owner was thinking about getting out of comics and just selling games. I think he should. Seriously. Comics are giving him more trouble than it's worth. And he'd be able to have a lot more stock of various games if he got rid of all those back issue bins. But that's neither here nor there. As soon as the new store gets 2000 AD regularly, I'm gone. I may stop by the old store, but at the moment I don't see any reason to. Especially since my fiance and I are selling our Magic Cards. Yep. I was a Magic: The Gathering player. This is actually my second time quitting the game, but this time it's permanent. I'm serious. Collectible Cards Games are too much of a money sinkhole. Before I realized this, I was very excited about the Inu Yasha TCG. Unfortunately for me, I bought two boxes before researching the game. It wasn't until I got the cards that I realized that I couldn't play it, for many, many reasons. So now they sit on my shelf because the comic book store doesn't buy them and I don't know anyone who would buy them. Maybe I'll just give them to someone who plays. Thankfully the store does buy Magic cards. I took a couple of boxes in last week and got a bit of money in store credit. Not as much as if I tried to sell them on ebay, but I don't have the time to do that. At any rate, I sit at the end of the day rather happy. I have a bit of store credit at the new store, some comics and trades on order there and only a twinge of guilt for it all. And I got three more volumes of Rurouni Kenshin. Overall, life is good. INDEPENDENT IN STORES Here's some information on a few Indy comic books that came out recently. Elfquest: Searcher and The Sword SC Writer: Wendy & Richard Pini Artist: Wendy Pini Publisher: DC Comics Released: April 6, 2005 Price: $14.99 "The elves must adapt to a world without the Troll smiths, who forged their weapons and tools. Treestump decides it's high time an elf mastered the art of metallurgy, something never before attempted by the Wolfriders. Meanwhile, Shuna, the adopted human daughter of Cutter and Leetah, must recover from her parents' violent deaths. Painfully aware of her human heritage, Shuna embarks on a quest to unite elves and humans in peace. In these two quests, two heroes will change the Wolfriders' way forever!" Death Jr. #1 (of 4) Writer: Gary Whitta Artist: Ted Naifeh Publisher: Image Comics Released: April 6, 2005 Price: $4.99 "What do you do if your father is responsible for every death in the history of the world, and you're just starting middle school? You try to keep a low profile, mind your own business, and do your best to avoid destroying your hometown and everyone in it. Death Jr. enjoys being a kid, hanging out with his friends, and generally staying out of trouble. All of that changes when he and his friends accidentally unleash an ancient evil into the world. From there it's up to DJ and his pals to clean up the mess before his dad finds out. After all, no one wants to tangle with the Grim Reaper on a bad day." Dragon Arms Vol 1 Blood & Steel Writer/Artist: David Hutchison Publisher: Antarctic Press Released: April 6, 2005 Price: $9.99 "In the tradition of Lord of the Rings, Bastard! and Dark Angel comes the ultimate tale of swords and sorcery! Millennia ago, the Dragon Kings held the world in their iron grip. The most powerful warriors waged a final battle against these monsters and freed Humanity. Now a new breed of warriors must destroy the corrupt heroes of old, who have become as hideous and tyrannical as the kings they once overthrew. Five legendary heroes have been assembled by the ancient wizard Anrack, who instructs them in the use of The Dragon Arms - powerful, ageless weapons. But even new blood and steel may not be enough to topple the indestructible might of timeless masters of death! This new edition features a new cover and never-before-seen bonus material." Bloodrayne: Seeds of Sin Writer: Christina Z Artist: Kody Chamberlain Publisher: Digital Webbing Released: April 6, 2005 Price: $3.99 "Based on the popular video game by Majesco, Bloodrayne: Seeds of Sin delves into the origin of The Brimstone Society and Rayne's mission this time out is to kill Prince Sononis, head vampire of the Greek clan known as PAPIDAKIS... but it might be harder than Rayne thinks when Sononis enthralls her." Action Philosophers #1 Writer: Fred Van Lente Artist: Ryan Dunlavey Publisher: Evil Twin Comics Released: April 6, 2005 Price: $2.95 "A 2004 Xeric Grant Winner! Friedrich Nietzsche: The Original Ubermensch! Plato: Wrestling Superstar of Ancient Greece! Bodhidharma: Grandmaster of Kung-Fu! They're not just great thinkers - they also make great comics! ACTION PHILOSOPHERS details the lives and thoughts of history's A-list brain trust, in a hip and humorous way that proves that philosophy is not just the province of boring tweed-enveloped college professors." Fantasm Quest For Floradawn #1 Writer: Valentine Whittaker Artist: Anthony Yap Publisher: Shredded Press Entertainment Released: April 6, 2005 Price: $2.95 "One outlaw, one scientist, one ninja, one doctor, one drama queen ...and one chance to save the world! The planet is dying and the only ones who can save it are an unlikely team on board a fighter ship known as the Excalibere. This courageous team must journey through fantastic realms in search of a power that was created by the gods known as Floradawn. The quest begins in an aquatic realm known as Atlantia where the ruling and oppressive political force known as the Alliance, who would kill to possess Floradawn, is pursuing our heroic team." CONCLUSION: Hope you've enjoyed today's flashback column. Next week - more of the same independent goodness - saying what's on my mind, looking at Jonas: Tales of an Ironstar #4 and looking on the web at one of HeroRealm's web comics - Girls with Slingshots. If you have any suggestions or requests for reviews, please email me at silva_shado@yahoo.com Until next week - Take a chance and buy an Indy comic -you won't be disappointed. _________________________________________________________________ Thanks for subscribing to the Comic Book Network Electronic Magazine (CBEM) --------------------------->Disclaimer<--------------------------- This is an ANNOUNCE only mailing list, only the Editor can send messages to the list. No one else has access to the subscriber list. Replies to these messages will be received by the Editor ONLY, so you must CC: individual contributors if you want them to get your E-Mail. The E-mail to the E-mag MAY be used in future issues at the Editor's discretion UNLESS you specifically request that they not be. It is our policy to withhold names and/or Addresses, by request only, from letters of comment. 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July09, 2005 - [ComicBooknet E-Mag] CBEM 531.08 >> |
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