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Subject: [ComicBooknet E-Mag] CBEM 531.07 - July09, 2005



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[7] Thoughts From the Land of Frost                     Alex Ness
                                         Alexander@popthought.com
                                        http://www.Popthought.com

[Alex has taught college level history and is a full time father.
His interests include cats, comics and militaria. His writings
have been featured on SlushFactory.com, UGO.com, and are
currently on the Popthought.com web site. ]

Ovi Nedelcu Talks :: DESENE
 By Alex Ness

Ovi Nedelcu is a highly talented artist whose vision and ability
are well seen in his book PIGTALE. It is a pleasure to here
interview him, and I appreciate his time and answers.

AN: Tell us more about yourself: Where do you live, where are you
from, are you married, are you a parent, do you have pets?

OVI: Yes I'm married and have a little 2-year-old daughter. I
live in Portland OR, and no I don't have any pets. My child is a
handful. Haha.

AN: DESENE Sketches & Scribbles is your new book. As an art book
it appears to be a collection of your various sketches and work.
What caused you to enter into this project? Who publishes it?
When does it come out?

OVI: Well the book will be published by IMAGE comics book
division. The idea came to Eric Stephenson at the Emerald city
comic CON back in February 2005. I was at the IMAGE booth selling
and signing PIGTALE and drawing in my sketchbook. Eric saw me
drawing and suggested I put out a book filled with my sketches.
At first I didn't really want to do it, but then thought "why
not?" so, here we are now. The book comes out SEPT 7th.

AN: Upon looking at it I see that you have written some
commentary regarding the sketches. Is it a how to book?

OVI: No, it's not a "how to" book. I even state in the book that
it's not a "how to" book. It's a book filled with my raw
sketches. The commentary in the book is just me talking about
some of my process and thoughts on how I work and what was going
through my mind when I did certain sketches and concepts.

AN: There are a great number of them out there, what
distinguishes your work from the others?

OVI: Well, what distinguishes my book from others is that it's MY
work. Also, the book will have a children's book theme and feel
to it.

AN: Where does the title come from?

OVI: The title "desene" means "drawings" in Romanian, which is my
nationality.

AN: Who are the artists who inspired you the most?

OVI:There are a LOT, but right now I'm into, Erich Sokol, Brad
Bird, Provensens,Chuck Jones, Ronald Searle, Bill Peet, Mike
Mignola, Alex Toth and Will Eisner.

AN: Your popular title PIGTALE is a wonderful book, what led you
to create it, when will it be collected in TPB and where do you
see it going? Years and years?

OVI: Thanks. My original idea was about three housewives that
were married to incompetent detectives. The idea was that the
housewives were actually superheroes by night and housewives by
day, and the wives would always end up saving their husbands from
the mess they would get themselves in, only to have the husbands
later come home and brag about how good they were at their job by
taking the credit of the superheroes. Anyway, there was a lot
more to it, and I might end up doing that story one day. I also
had another idea about an intelligent pig which I always liked,
so... I thought, ... ok, drop the wives, stick to one detective and
then drop a talking pig into the story! All of a sudden things
just started rolling and falling into place. And so, the birth of
Pigtale. In the long run, I want to finish the story which will
span about 12-15 issues. I'm going to be putting out GNs instead
of single issues starting with issue #5. This will help me with
my schedule and also help me put out nice chunks of the story out
at once. Hopefully I can finish the story with the next 2 years.

AN: Do you have a larger picture of it in terms of long term
goals?

OVI: Sure, Not to "sell out", but yeah id love to have toys,
cartoons and a film made. I love animation and toys, so that
would be something that I'd love to see PIGTALE be a part of.

AN: What other comic book character or story would you love to
tackle?

OVI: Well I'm currently working on some of my other personal
projects, but I'd love to do a Batman or Superman story. That
would be fun.

AN: What animation projects have you been involved in?

OVI: Coraline, Legion of Superheroes, Pink, Moongirl, Jackie Chan
adventures, Zeta Project, Static Shock, Xiaolin Showdown, Juniper
Lee and a few others.

AN: When did you decide to enter the comic book industry and why?

OVI: Well I've always been in the comic book scene. Long before I
ever got into animation, my dream was to be a comic book artist.
I landed in animation by accident, but I've come to love it just
as much as comics.

AN: How are/were you trained?

OVI: I went to the Academy of Art in SF for 2 years. After that I
learned most of what I know on the job and from books.

AN: What life experiences would you cite as being the most
formative in your work now, and in your life?

OVI: Well, just being in a professional environment in general
was eye opening. It really made me see my career and profession
from a new angle. In personal life I'd have to say getting
married and have a child is really an experience that changed me
for the better. And of course my spiritual beliefs, which always
grounds me and makes me realize how much more there is to life
than just my family, money and my career.

AN: Final question... If you were not an artist what do you see
yourself as doing for a living?

OVI: I don't know, probably building houses or something. I did
that with my dad for 15 years. So yeah, I'd have to say a
carpenter. It's the only other thing I know how to do. Haha.
Thanks for the interview, and your time.

TRADES THAT OUGHTTA BE

HELLSPAWN http://www.steveniles.com http://www.templesmith.com
By Steve Niles and Ben Templesmith

Writer Steve Niles inherited this title HELLSPAWN when Brian
Bendis left the title.   Ashley Wood completed the artwork from
the last Bendis script and Niles worked from the artwork. Then,
after a few issues, Wood left and Templesmith took over art
chores.  Niles entered the series with some new views towards the
character and the established storyline.  That is, instead of
Spawn being created by a sort of accident of hell's lord
twisting a promise to allow Al Simmons to return to the surface
world out of his love for Wanda, his wife, this Spawn of Hell
does so because it is the logical outcome of a life such as a
that lived by Simmons.  A professional killer given the dark
powers of hell (however limited or temporary) would not use them
to help mankind, but instead to ensure his place of power within
the kingdoms of hell.  This is a dark, surreal world, one that
deeply religious people might prefer not to consider, but as a
Spawn work it is intelligent, worth the money, and ought to be
collected and handed out to reviewers as proof that shinola can
indeed come from shite.

GIANTKILLER http://www.dccomics.com/features/gk/
By Dan Brereton

This might have been a story you missed.   It featured a world
where giant monsters exist.   Jack, known as the GiantKiller is
one half monster, one half human.  The two strings of DNA
together allow Jack, to fight and defeat most foes.  But dammit
these are monsters, and they are going to do their damnedest to
kill him.   These monsters though are not all hellfire and
anger.  Some are intelligent.  Some have goals beyond world
conquest. Will that stop Jack?   You need to read this as a true
homage to the great monster movies of the 50's 60's and 70's.
Beyond the wonderful collection of monsters and the story of Jack
is the fine, stylized art by Brereton.  His sense of art style is
very unique; and while you may well not be a fan, consider how
well his style is fitted to the story.  I hope this book is
collected in TPB form, but I have no idea if it will be.  I offer
this commentary as a hope for an epiphany moment in the offices
of DC or elsewhere and a decision to collect it in TPB.

Alexander Ness
The Land Of Frost
Box 142
Rockford MN 55373-0142

ONLINE ARCHIVES:
http://popthought.com/ http://robingoodfellow.com/tftlof.html
http://landoffrost.blogspot.com/
http://slushfactory.com/columns/an/
http://stlcomics.com http://hometown.aol.com/ComicBkNet/
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[8] Suspended Animation                Michael Vance & Mark Allen
                                      MiklVance2@worldnet.att.net
                                      http://www.starland.com/sus

[Michael Vance, a professional writer since 1977 and has been
published in dozens of magazines including Starlog and Jack and
Jill, and as a syndicated columnist and cartoonist in over 500
newspapers. His history book, Forbidden Adventure: The History of
the American Comics Group, has been called a "benchmark in comics
history". He ghosted an internationally syndicated comic strip,
and his wrote own strip, Holiday Out, that was reprinted as a
comic book. Vance also wrote the comic books Straw Men, Angel of
Death, The Adventures of Captain Nemo, and Bloodtide. He is
listed in the Who's Who of American Comic Books and Comic Book
Superstars. His short stories have appeared in dozens of
magazines and recorded by actor William (Murder She Wrote)
Windom. Suspended Animation, has been published for more than
sixteen years, and Vance worked in newspapers for 22 years as an
editor, writer and advertising manager.

Mark Allen lives in Western Oklahoma with his wife and daughter.
He has been a Baptist minister for over 15 years, and has also
written for the Oklahoma news industry. Having indulged in comics
for nearly 30 years, Mark now enjoys using the written word to
share with others what he believes is a true, and extremely
under-acknowledged, art form.]

Hanging Out with the Dream King/$17.95 & 300 pgs., from
Fantagraphics/interviews by Joseph McCabe/sold in
comic and book stores and at www.fantagraphics.com

Neil Gaiman is among the most popular fantasy and comics writers
in history. Why?

Outside of reading his work (which is fantasy in the broadest
sense; not just elves and fairies), a new paperback collection of
interviews with and about Gaiman may supply a clue for his fans
and for the curious.

Among the interviewed are Gaiman, collaborators and artists
Charles Vess, P. Craig Russell, Jill Thompson, musician Tori Amos,
and writer Gene Wolfe. The quality of these folks should be your
first clue: Gaiman works with talented people.

Clue two: the amazing sales figures of comic books including
Sandman (DC Comics), and 1602 (Marvel Comics), novels like
American Gods, and children's books including Coraline, should
leave you slapping your forehead and muttering "duuuh!"

Clue three should be the wealth of artwork reproduced in this
collection.

Readers will learn a great deal about Gaiman's personality, his
interests and influences, and his working habits. The same can
also be promised about the collaborators interviewed. In
addition, the sometimes painful process of how his co-creators
were chosen and discarded, and the sometimes grinding but
necessary compromises between creators and publishers is
detailed.

For those who think artists live in a wonderful world filled with
daffodils and good wine, think again. Writing is both an art and
business, and even talented people occasionally end up on the
sidelines because of confusing and unfair circumstances.

The only substantial criticism of this interesting and insightful
collection is that too many obscure terms are used that are only
understood by hardcore comics and fantasy fans. Gaiman reaches a
large audience that should be even larger, and entrance into his
world should be easy as well as intriguing.

For the still clueless, Hanging Out with the Dream King is highly
recommended, albeit sprinkled with profanity.
 MV

For information on Vance's short stories, comic books, and
available work, query MiklVance@Yahoo.com.
_________________________________________________________________
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[9] Silva Shado Reviews                             Sarah Haslett
                                            silva_shado@yahoo.com
                                            www.MightyMiniCon.com

[Known as Silva Shado on many boards, Sarah is most frequently
found at HeroRealm.com and MightyMiniCon.com.  She is a reviewer,
moderator and columnist for both sites.  At HeroRealm, her
monthly column "Independent Forecast," co-written with Juan
Gamez, which looks at the non-spandex titles in the current
Previews, has expanded to become weekly.  Called Independent
Focus, the weekly columns will rotate through an examination of
past Previews picks; the new Previews; independent companies and
creators; and web comics. Though she is going on hiatus, you can
still find her previous "Under the Radar" columns at
MightyMiniCon.com, which looks at those comics that go unnoticed
by the majority of comic book readers.]

INTRODUCTION

Oops, missed a week. Hehe... life continues to grab me by the
horns and not let go.

At any rate, the following column was posted at HeroRealm.com on
April 8th.  This continues in the new format.  Hope you like it!
And if you'd like to read more recent columns, visit my index at
http://www.herorealm.com/forums/viewtopic.php?t=1201

Here's a run-down of what you'll see in this column today:

INDEPENDENT THINKERS - Two new series from Viper Comics - Oddly
Normal #1 (of 4) and Random Encounter #1 (of 4), both came out
March 30th.

INDEPENDENT RAMBLINGS - My ramble/vent continues about the
transition of my saver from one comic book store to another.

INDEPENDENT ON THE WEB - Originally, I was going to look at one of
HeroRealm's new web comics - Girls with Slingshots, but I've been
having internet problems so this will be postponed until April
22nd's column.

INDEPENDENT IN STORES - I'll be spotlighting some comics that
have come out recently.  Take a look below to see what I
recommend.

And now let me get started with...

INDEPENDENT THINKERS

Oddly Normal #1 (of 4)
Writer/Artist: Otis Frampton
Publisher: Viper Comics
Released: March 30, 2004
Price: $2.95

Review: 5/5

Publisher Summary: "Oddly Normal is a coming of age story about a
10-year old girl with the most unfortunate name and the luck to go
with it. Her green hair and pointed ears haven't made life easy
for her in the real world. On her 10th birthday, Oddly's parents
mysteriously disappear and she is left in the care of her great
Aunt, a citizen of a place called Fignation. Unfortunately for
Oddly, her experiences there will not be any better than they were
on Earth."

My thoughts: Of the two new titles from Viper, this is the one
I've looked forward to the most.  It reminds me a lot of Courtney
Crumrin by Ted Naifeh, but has its own distinct style.

One, there is a strong female lead.  I always feel that strong
female leads are lacking in comic books.  There aren't many role-
models for girls to follow or just characters for girls to
connect to.  Oftentimes, girls feel out of place in the world of
comics, like we don't quite fit in.  Oddly Normal is the type of
story that really reaches out and touches people, not just girls.
Everyone I know, including myself, strive towards acceptance.
Fitting in is very important to a lot of people, but it's also
important to be yourself.  Its stories like this that teach us
while at the same time entertain us.

Secondly, there are the elements of magic and fantasy, something
I always enjoy.  I especially enjoy magic in the "real world,"
which is where Oddly Normal starts off.  She's a half-witch in a
world full of normal people.  She hates it.  She doesn't fit in.
Her parents don't understand.  She just wants it all to go away.

Unfortunately for her, her wish comes true and she's left
stranded in the world.  Her Aunt shows up and takes her to a
magical world called Fignation.  But it's yet to be seen whether
she'll fit in any better there than on Earth.

Art-wise, this is quite a lot of fun - gothic, a little manga-
like.  I don't have any complaints.  It fits the story very well.
Otis Frampton has a very expressive style.  You can always tell
what the characters are feeling by the expressions on their faces
and their body movements.  And the layout of the panels really
makes the story flow.  One panel in particular shows an aerial
view of Oddly's room with three small squares spaced out over it.
In each square is Oddly as she walks into her room thinking
different thoughts.  It's quite dynamic.

I'm very anxious to see how Oddly adjusts to life in Fignation.
I also hope that this does well enough so that a sequel will come
out.  I know, I know.  One miniseries at a time, but I have a
feeling that there are many many possible adventures for Oddly
and this is just the beginning.

Random Encounter #1 (of 4)
Writer/Artist: Nicc Balce
Publisher: Viper Comics
Released: March 30, 2004
Price: $2.95

Review: 4.5/5

Publisher's Summary: "Strange things are afoot at the circle...
eh... the Kwik Mart. With their eerie tromp through the latest
Silent Hill game interrupted by a strange sound - Migo, Mica and
Mona begin a journey into the perplexing and uncharted. The
discovery of a dead girl in a pool of blood on the roof of Migo's
parent's Kwik Mart sends the kids lives into a maelstrom of
confusion, freakish aliens, precipitous resurrection and
enigmatical secrets. Hang on for a wild ride into the
unimaginable and astonishing - a Random Encounter."

My thoughts: I'm surprised at how much this one took me by
surprise.  Guess I'm not as much of a gamer as I thought.

Let me ask you a question.  What does the phrase "random
encounter" mean to you?  Think about it for a moment.

If you thought about video games or roleplaying, then you're on
the right track and this comic book is for you.  There's no need
for you to read this review, just go and buy this.  You'll find
it hilarious and very very entertaining.

If you didn't think of those things, then you might have some
trouble following this comic.  But I'm going to try to explain
things in this review so that you can better enjoy this.

Basically, this issue is one wild and crazy ride through a random
encounter.  A random encounter in a video game or role-playing is
when you meet (encounter) an enemy that isn't planned.  Hence it
is called random.

If you read the above blurb, then you know three kids find what
looks like a dead girl on the roof.  Of course, she's not really
dead.  This black shadow creature appears and starts fighting
her.  She's able to defeat it and a bracer "drops" from the
creature when it explodes.

In many games, when you kill something, it will leaves an item or
money behind.  Oftentimes the item is unidentified.  You don't
know what it does until you have someone examine it.  So Mona,
the brainy girl, uses her skill "weapon lore" to identify the
bracer and its power.

Another thing I haven't told you about is the fighting combos
that the characters do throughout the comic.  A combo
(combination) is a series of buttons you press on the controller
to perform a fighting move.  Whenever a character hits another
character, there is some text at the bottom of the panel telling
you what the name of the move is and which buttons to press.
There are also sound effects and damage points displayed in the
panel.  Quite a lot of fun, eh?

The art is perfect for this story.  Very expressive and active -
the fighting scenes are great and easy to follow.  This is a very
visual story and its execution is great.

The only reason why I gave it a lower rating than Oddly Normal is
that it took a couple of read-throughs to understand everything.
This comic isn't as accessible.  Even with my few explanations
here, if someone doesn't have any relative experiences with video
games or roleplaying, they probably won't enjoy this.  But who's
to say that every comic need be accessible to everyone?  This
comic will definitely fill a niche that is pretty big.  So if you
know someone who games, get them this comic.  They'll thank you
for it.

INDEPENDENT RAMBLINGS

So the quest continues!  Er, well, it's not much of a quest, but
sometimes transitions can feel like quite an undertaking.

Anyway, I went in last week to the new store and they had all but
one of the comics that we had asked for.  That one is 2000 AD,
which should take them a while, but it may not really have come
out till this week anyway.  It seems there's a bit of a delay, a
one week delay, from the announced release day in America to its
actual arrival in the store.  Whatever.  As long as I get my fix!

Which is one reason why we haven't completely closed out the
saver at the other store.  There's a few indy titles that I know
the new store doesn't get regularly, so I want a back-up just in
case.  It makes me feel guilty, like I'm stringing two guys along
or something.

But I know what is really making me feel guilty.  The guy who had
to take over handling comics at the old store was given the task
suddenly, with no training and expected to do it perfectly.  I
feel so sorry for him.  I did my best to cheer him, tell him that
it wasn't because of him that I was closing the saver, which is
very true.

One reason is that it's no longer convenient to go to.  Since
I've graduated college, I haven't been driving that way as much.
Another reason is because I don't like how the store is being
run.  I wanted to tell him that, but the owner was nearby.  I
once heard that the owner was thinking about getting out of
comics and just selling games.  I think he should.  Seriously.
Comics are giving him more trouble than it's worth.  And he'd be
able to have a lot more stock of various games if he got rid of
all those back issue bins.

But that's neither here nor there.  As soon as the new store gets
2000 AD regularly, I'm gone.  I may stop by the old store, but at
the moment I don't see any reason to.  Especially since my fiance
and I are selling our Magic Cards.

Yep.  I was a Magic: The Gathering player.  This is actually my
second time quitting the game, but this time it's permanent.  I'm
serious.  Collectible Cards Games are too much of a money
sinkhole.  Before I realized this, I was very excited about the
Inu Yasha TCG.  Unfortunately for me, I bought two boxes before
researching the game.  It wasn't until I got the cards that I
realized that I couldn't play it, for many, many reasons.  So now
they sit on my shelf because the comic book store doesn't buy
them and I don't know anyone who would buy them.  Maybe I'll just
give them to someone who plays.

Thankfully the store does buy Magic cards.  I took a couple of
boxes in last week and got a bit of money in store credit.  Not
as much as if I tried to sell them on ebay, but I don't have the
time to do that.

At any rate, I sit at the end of the day rather happy.  I have a
bit of store credit at the new store, some comics and trades on
order there and only a twinge of guilt for it all.  And I got
three more volumes of Rurouni Kenshin.  Overall, life is good.

INDEPENDENT IN STORES

Here's some information on a few Indy comic books that came out
recently.

Elfquest: Searcher and The Sword SC
Writer: Wendy & Richard Pini
Artist: Wendy Pini
Publisher: DC Comics
Released: April 6, 2005
Price: $14.99

"The elves must adapt to a world without the Troll smiths, who
forged their weapons and tools. Treestump decides it's high time
an elf mastered the art of metallurgy, something never before
attempted by the Wolfriders. Meanwhile, Shuna, the adopted human
daughter of Cutter and Leetah, must recover from her parents'
violent deaths. Painfully aware of her human heritage, Shuna
embarks on a quest to unite elves and humans in peace. In these
two quests, two heroes will change the Wolfriders' way forever!"

Death Jr. #1 (of 4)
Writer: Gary Whitta
Artist: Ted Naifeh
Publisher: Image Comics
Released: April 6, 2005
Price: $4.99

"What do you do if your father is responsible for every death in
the history of the world, and you're just starting middle school?
You try to keep a low profile, mind your own business, and do
your best to avoid destroying your hometown and everyone in it.

Death Jr. enjoys being a kid, hanging out with his friends, and
generally staying out of trouble.  All of that changes when he
and his friends accidentally unleash an ancient evil into the
world.  From there it's up to DJ and his pals to clean up the
mess before his dad finds out.  After all, no one wants to tangle
with the Grim Reaper on a bad day."

Dragon Arms Vol 1 Blood & Steel
Writer/Artist: David Hutchison
Publisher: Antarctic Press
Released: April 6, 2005
Price: $9.99

"In the tradition of Lord of the Rings, Bastard! and Dark Angel
comes the ultimate tale of swords and sorcery! Millennia ago, the
Dragon Kings held the world in their iron grip. The most powerful
warriors waged a final battle against these monsters and freed
Humanity. Now a new breed of warriors must destroy the corrupt
heroes of old, who have become as hideous and tyrannical as the
kings they once overthrew. Five legendary heroes have been
assembled by the ancient wizard Anrack, who instructs them in the
use of The Dragon Arms - powerful, ageless weapons. But even new
blood and steel may not be enough to topple the indestructible
might of timeless masters of death!

This new edition features a new cover and never-before-seen bonus
material."

Bloodrayne: Seeds of Sin
Writer: Christina Z
Artist: Kody Chamberlain
Publisher: Digital Webbing
Released: April 6, 2005
Price: $3.99

"Based on the popular video game by Majesco, Bloodrayne: Seeds of
Sin delves into the origin of The Brimstone Society and Rayne's
mission this time out is to kill Prince Sononis, head vampire of
the Greek clan known as PAPIDAKIS... but it might be harder than
Rayne thinks when Sononis enthralls her."

Action Philosophers #1
Writer: Fred Van Lente
Artist: Ryan Dunlavey
Publisher: Evil Twin Comics
Released: April 6, 2005
Price: $2.95

"A 2004 Xeric Grant Winner! Friedrich Nietzsche: The Original
Ubermensch! Plato: Wrestling Superstar of Ancient Greece!
Bodhidharma: Grandmaster of Kung-Fu! They're not just great
thinkers - they also make great comics! ACTION PHILOSOPHERS
details the lives and thoughts of history's A-list brain trust,
in a hip and humorous way that proves that philosophy is not just
the province of boring tweed-enveloped college professors."

Fantasm Quest For Floradawn #1
Writer: Valentine Whittaker
Artist: Anthony Yap
Publisher: Shredded Press Entertainment
Released: April 6, 2005
Price: $2.95

"One outlaw, one scientist, one ninja, one doctor, one drama
queen ...and one chance to save the world!
The planet is dying and the only ones who can save it are an
unlikely team on board a fighter ship known as the Excalibere.
This courageous team must journey through fantastic realms in
search of a power that was created by the gods known as
Floradawn.

The quest begins in an aquatic realm known as Atlantia where the
ruling and oppressive political force known as the Alliance, who
would kill to possess Floradawn, is pursuing our heroic team."

CONCLUSION:

Hope you've enjoyed today's flashback column.  Next week - more
of the same independent goodness - saying what's on my mind,
looking at Jonas: Tales of an Ironstar #4 and looking on the web
at one of HeroRealm's web comics - Girls with Slingshots.

If you have any suggestions or requests for reviews, please email
me at silva_shado@yahoo.com

Until next week - Take a chance and buy an Indy comic -you won't
be disappointed.
_________________________________________________________________




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