ComicBookNetworkEmag Archives Index | RSS
<< September17, 2005 - [ComicBooknet E-Mag] CBEM 541.4 September17, 2005 - [ComicBooknet E-Mag] CBEM 541.7 >>

Subject: [ComicBooknet E-Mag] CBEM 541.5 - September17, 2005



------------------------ Yahoo! Groups Sponsor --------------------~-->
Get fast access to your favorite Yahoo! Groups. Make Yahoo! your home page
http://us.click.yahoo.com/dpRU5A/wUILAA/yQLSAA/bGIolB/TM
--------------------------------------------------------------------~->


From TOP SHELF

Monkey versus Robot
James Kochalka
$10, B/W

Shoot, this seems like a hard book to review. First, there are
few words, mostly images of monkeys and robots at war. I could
write about how this is a tale about modernism versus the primal,
the machine versus the organism. But honestly while that is
valid, and probably the point, I thought that the work was clever
and vital. I enjoyed the art, and the story and I think that
comics are great to allow the mind to delve into the deeper
meanings of a story, where there is no narrator, and no dialogue
to speak of. Monkey throw poo, Robot throw rock. Doesn't sound
like a fair fight, but then again, have you looked at a satellite
scan of the former forests of the Amazon, or elsewhere where
economic realities call for the harvest of trees and other
natural resources? And of course there is the struggle within us,
each of us, between our desire to have life go easier (tech),
versus living a life connected with our natural world. Author
Richard White wrote about how people who harvest wood through the
sweat of their brow connect with nature, however differently than
the environmentalist. We exist. Our struggle is ongoing. This is
a thoughtful work, probably too expensive for some people, but as
for me, I liked it.

DDP puts out comics worth reading.   I appreciate most of what
Devil's Due produces. They are not a company that seeks to redo
all that has been done, instead they create new works in familiar
and fun genres. The licensed properties and new properties are
all done with a similar attention to quality, and there is at DDP
a feeling of greater achievements upon the horizon.

BLADE OF KUMORI #1-4
Written: Ron Marz
Artist: Dub & Grafiksismik

Famous for taking Hal Jordan Green Lantern to the brinks of
insanity and death Ron Marz reinvigorated his career at Cross
Gen. While there he wrote THE PATH which was an awesome work, a
samurai epic. Similar in quality, and setting, but nonetheless
new, KUMORI is a ninja of sorts, an assassin from a clan/house of
assassins. She is a nearly perfect killer but has, to this point
been able to kill people who in some manner of thinking
"deserved" it. The result of a command to execute an honorable
man leads Kumori to reassess her life, career and choices and is
not happy about having to do so. And she is not someone you want
to piss off. The writing is clever, clean and interesting at all
times. The art is good enough, with a look that transcends the
pencils and inks. This is a first class story.

BREAKDOWN #1-6
Writer: Chuck Dixon
Artist: David Ross

A hero sees his family killed and his former perfect looks and
life destroyed. But he has powers, and he works to wreak revenge
upon those who took his life from him. The title refers to the
loss of that perfect existence, and the unquenchable thirst to
destroy those who destroyed him. The hero decides he needs to
break his father out of a maximum security prison and the two
face all sorts of problems as a result, including, NUCLEAR
problems. Dixon is a fabulous writer and his greatest titles
share something in common, fabulous amounts of well executed
action and true to life dialogue. This book has those. I want to
see this title go on for a long time, if for no other reason than
it feels here that Dixon is unleashed, and unconstrained. As such
it is really fun.

DEFEX #1-6
Writer: Marv Wolfman
Artist: Stefano Casselli

Kids with massive powers are shepherded by a seeming disreputable
parent/guardian to being used for their powers for a purpose that
is not good. The mystery involves dark forces and kids deciding
how to escape, while still trying to remain a team. This is not
the best work from Wolfman, Casselli or DDP. In fact it reached a
conclusion at issue #6. The problem here is not the story, but it
could be better. The problem here is not the art, though it could
be better. The problem here is that the story does not feel new,
does not have a compelling cast. So more, it seems to be an
afterthought than a best effort.

INFANTRY #1-4
Writer: Joe Casey
Artist: Clement Suave

Infantry follows two people, an investigator and a maniac. The
investigator is bright, thoughtful and determined. The maniac
destroys a bunch of stuff. Now, that is certainly fine, but while
the writing here is very professionally done, after 4 issues I
have had to make a great number of assumptions about the point. I
generally try to review comics in a story arc, first issues or in
trade paperback. The first issue was intriguing, but I learned
very little. By the fourth issue I should know more. But, I did
enjoy it. I remember what Grant Morrison asked, if you enjoy the
work, what more is necessary? So, I must say, the art is good,
the story interesting, and I hope the series continues to build.
But until then I still have to say, where this is going, I have
no idea. And if I weren't sent these for review, I might drop it
from my buy list.

GI JOE: SNAKE EYES DECLASSIFIED #1
Writer: Brandon Jerwa
Artist: Emiliano Santalucia

I dunno. When Sam bedded Diane some of the magic left Cheers.
When I learned that George Lucas was going back to do Star Wars I
was excited, until I learned that the next trilogy was a prequel.
Arrgh. Now, I did like those movies, I liked Cheers with or
without Diane Chambers but leaving mysteries unsolved is a
valuable thing to the mythos of a character, and to the drama
found in a story. MARVEL Comics might well have learned this with
ORIGIN and the Wolverine saga. Is the character lessened by
knowing? No. But the mystery being solved or at least
described is going to limit the drama in future stories. Snake
Eyes Declassified has not thus far solved any mystery and has not
opened the story to question, yet. Currently Snake Eyes and
Stormshadow are enemies and former friends, I cannot wait to see
how that aspect of the betrayal between characters is revealed,
but the rest? Not so much. However I will give the book a chance,
because the writing is well done, the art is quite good and the
cover was fabulous.

Viper Comics are different and fun.   While it is true I find
myself enjoying much of what I read in the world of comics, VIPER
is not just a comic book company. They produce intelligent
thought provoking works that do not follow genre or cliche. I
might not love their comics componently, but I do appreciate that
they do not tread a path that is common. They are trailblazers
deserving praise.

THE MIDDLE MAN #1
Writer: Javier Grillo-Marxuach
Artist: Les McClaine

Two people work for a secret agency whose job it is to solve
mysteries and fight odd villains, evil scientists and gorillas.
The work here is clever and fun. As a first issue it did a great
job of introducing the concept, the art was ok to good, the
writing damn good, and the whole product pretty good. The cover
was not so good, but, still, it did what it needed to. I look
forward to further issues here, and want it to continue to be as
good as it is here.

KARMA INCORPORATED #1
Writer: David Hopkins
Artist: Tom Kurzanski

A corporation of sorts sets out to bring a form of instant karma
upon wrong doers. It is their work or job to make people pay. But
this is not about crime, it is more about sin than legal wrongs.
As such there is a feeling about this work that is completely
unlike anything you've likely read in comics before. Is that good
or bad? Well new is always something unexpected in any art form,
so yeah, it is good. But how about how well the concept was
delivered? Ummm, well... it was ok. But however much it did not
work perfectly or whatever faults this comic had, I give it a
great deal of leeway. I think whenever people shoot high and land
low it is forgivable. Whenever people shoot low and reach it,
exactly what have they done? Great intentions are not wrong when
the result is something we would not have seen if the creative
team had not tried. The writing here was not even, and the
characters a bit wooden. The art was ok. But if the goal here was
to lead me to think about consequences and behavior, this book
was a success.

ODDLY NORMAL #1-4
Writer/Artist: Otis Frampton

Oddly Normal, is odd, and hardly normal. She has witch powers,
and human nature. Half of who she is, is human. Half of who she
is, is witch. The result is a character who is conflicted between
the world she lives in and that of the world she wants to live
in. The story is cute, has worth and is interesting. The art is
not so attractive to me, with characters who look odd, and not
normal. I suspect that there is a lot to like here, but it is not
my cup of tea.

RANDOM ENCOUNTER #1-4
Writer/Artist: Nicc Balce

Random Encounter is a title I enjoyed. Zombies, aliens and
teenagers deal with life from a skewed perspective. I liked the
characters, but I could not say there is a great deal of
development of characters through out. The story is simple,
pleasant, and I suspect that among the target audience a growing
desire for more from this creative talent, as it is well done.

FROM HEROICPUB.com   I have a great deal of affection for the
type of product put out by HEROIC. While I appreciate the best of
decompressed storylines, and ultra realistic or ultra stylized
art, HEROIC does not worry to be "modern" or "in step" with the
present comic market formats and narrative style. What they do is
tell straight forward hero stories that if not all ages are
certainly most ages. An example of this was the recently
reprinted in TPB ALTER EGO by Roy Thomas and others. His work has
many levels, about being a part of an adventure, found IN a
comic, and living in reality, but we are living in a different
reality. So he uses writer hints to let the reader know there is
a difference, such as in tone, and comic talk versus real talk.
(I once called it mature or adult language but that is not true,
simply, that people talk like adults in the non comic reality
portion of the story.) Now you are welcome to dismiss the
publisher or not, your taste is your own, but I think that for
someone looking for the kind of comics they read in the 70s or
80s regarding style and content, these books are for them. Here
are some of the offerings:

FLARE #20-27
Writer: Wilson Hill (and others)
Artist: Gordon Purcell (and others)

FLARE is the flagship title of HEROIC and she is a light good
person who fights evil, crime, and cosmic forces who oppose the
earth. Her costume is various shades of bad girl/good girl,
resembling Black Canary from DC. I am fine about that, she is
mighty cute in those fishnet stockings. The stories here are
episodic, not long decompressed stories, and the ongoing nature
of the stories are not oppressively uninviting to newcomers.
These stories were fun, needing no outside knowledge of
continuity to enjoy, and had about them a certain charm that made
for good, if uncomplicated reading. Flare is beautiful, and she
is the good girl you root for, and love to cheer for. The writing
throughout the first seven books was even, if not spectacular,
and the art, while workmanlike, was certainly good enough.

THE BLACK ENCHANTRESS #1-3
Writer: Wilson Hill
Artist: J. Adam Walters (and others)

Her soul is dark, her beauty unbelievable. She has powers that
emanate from her genetic make up, she is a witch. But despite her
world views, her lack of ethics or morality, she ends up often
treading a line that is morally gray. As such she is an
intriguing figure, and learning her origins and raison d'etre is
interesting. Unfortunately, the art here is just ok, and borders
upon T & A far more than FLARE. The writing is interesting but
the great majority of art here is not good enough to impart mood
or the vagaries and grayness of the characters involved. However,
the art does allow for some very well built and looking females.

FLARE ADVENTURES WITH THE LEAGUE OF CHAMPIONS #14
Writer: Lou Mougin
Artist: Henry Martinez and Rob Lansley

The League of Champions are a group of heroes who fight the
forces of evil and crime that threaten their world. This chapter
in their tales follows them in a cosmic battle, that ends with
them laying upon the ground defeated by a most demonic looking
opponent. The art, including depictions of George Bush senior and
wife Barbara, was not good. It looked to be drawn from a how to
book from Rob Liefeld formerly of IMAGE comics, and it was a
lesson not well learned. I am ok with the art though, as the
story was rather fun, and I liked learning about the characters
of the Champions, as I had not had a previous experience with
them. The story was interesting and that will bring me back to
the title.

GRAPHICCLASSICS.com When I collected comics, as a youth and
younger fellow, I collected Classics Illustrated, and enjoyed
them. Graphic classics are not altogether the same as that fine
series. These are certainly of equal or greater quality, but
instead of "classics" that everyone recognizes the title of,
these are short stories and such by the greats of classic
literature. Pulps and early Sci Fi and Speculative fiction are
all subjects for interpretation. The writers are therefore dead
guys, and the stories are being illustrated by some very fine, if
not recognized names, and very much high quality artists. As you
can see, the two covers here, demonstrate that the covers alone
are worth the purchase.

HORROR CLASSICS Volume Ten
Various talent, $11.95, Anthology
TPB, B/W, Cover art Mark A. Nelson

Take the greatest speculative fiction authors, illustrate them
with new, interesting artists and place one of the finest covers
known to man on the front. This book made for an hour of reading,
and to a story I thought it was good. Anthologies are difficult
sometimes, (and always for me) due to the multi party nature of
the work. But obviously whoever chose the artists, whoever edited
the work, they knew how to match visual mood and tones, with
story depth and intrigue. Of particular note is the tale THE
MONKEY'S PAW written by WW Jacobs and adapted by JW Pierard. This
story is well known, but the illustrator's work and
interpretation made certain that even knowing the story well, I
never skimmed or skipped over a panel or missed a syllable. This
collection is worth your dollar.

ADVENTURE CLASSICS Volume Twelve
Various talent, $11.95, Anthology
TPB, B/W, Cover art Chris Moore

This is High Adventure, with Pulp tales brought to life. The
stories here are less classics as they are uncovered gems, but
they are nonetheless good. A wonderful theme in High Adventure
and Pulp stories is travel and the world outside of our own. The
stories here allow the reader to travel to Amazon jungles, the
Hindu Kush Valley, Paris, and the Valley of the Kings and more.
The assembled art talent do a reasonably good job, but again the
true stars are the stories, and their ability to create a sense
of wonder and to inspire the imagination.

I think IMAGE is Small Press Heaven. If a talent has work that
deserves publishing they can check out the deal at IMAGE and
perhaps get published. IMAGE publishes a great, fun and diverse
amount of books, I like many of them, and I think that the
publisher is good for the industry. I realize that that could be
true for all successful publishers, but in this way, publishing
lesser known talents, IMAGE is the conduit through which many
talents go from unknown to known. And that is good thing.

ARMORX #3,4
Writer: Keith Champagne
Artist: Andy Smith

Armor X is the story of a kid, with few morals, and worse ethics,
who is encased in a suit of armor, and can use it for good, but
instead, he is a kid with a new toy and no restraint. Ultimately,
he is confronted by beings who are desirous of the armor, and he
tries to avoid them. His flight from combat leads to a horrible
tragedy, which leads to another twist. The art here is a clear
reason to read this, Smith really did fine work. I like the
story, and I like the unapologetic end. It was true to its roots,
and beginnings and carried the story through to a tragic but
ultimate end. While the writing was somewhat uneven, it
definitely improved towards the end. The dialogue was brutal in
some ways, but the concept of the characters, their genuine
motives and behaviors, and original ideas regarding hero and
power, made the writing a success. I want to see what they put in
a TPB of this book as I imagine there are some fine looking
character sketches and concepts to look at.

BATTLE POPE #1,2
Writer: Robert Kirkman
Artist: Tony Moore

The Battle Pope is the ass kicking representative of God on
earth. However, the forces of darkness have a stranglehold upon
the earth, and there is little or no hope. Christ is on the earth
too, but he is a weenie. The writing is fine, and the art rather
good. However, after years of reviewing, I finally have been
offended. I realize there is no effort to present this as serious
or an alternative to Christianity, however, as a Christian I feel
Kirkman has just about taken a dump upon the scriptures and
called Jesus a loser. If I had laughed even once I would accept
that this was humorous despite itself. But instead, it made me
angry. Ok, all the elitist intellectual bloggers who think I am a
'pollyanna' will have more fuel for their fire. But, ultimately,
Kirkman had to know people would be offended, and I was. He was
right. It was good for what it was I guess, but God is good,
without qualifier.

FELL #1
Writer: Warren Ellis
Artist: Ben Templesmith

Detective Richard Fell is a faced with enormous problems.
Horrifyingly violent, bloody murders have affected Snowtown. And
whereas Fell is a seemingly moral intelligent fellow, whose mind
can stand up to the rigors of viewing society's underbelly? FELL
uses a single issue story format, and I believe it is a quality
story, done in one, and for the 16 pages and reduced price, I say
this is worth it. The writing was excellent, as per Ellis's norm.
The art was somewhat brighter and less dreary than Templesmith's
normal moody tones. I enjoyed this book, think it will sell well,
and, given time, could change how monthly comics are formatted.
Think about it, if a single story, of 16 pages for 2 dollars
succeeds, why would publishers put out 24 pages or more of story?
We could be seeing an opening shot in the format wars!!! Or not.

FERRO CITY #1,2
Writer/Artist: Jason Armstrong

This work is not hard to categorize. It is science fiction and
crime noir. Robots with human traits deal with one another in a
city as noirish and dark as possible. Organized crime, tough guys
and danger are in great abundance here. NYC MECH does something
similar, however, whereas NYC MECH seems at this point to be
human drama using robots, this seems to me to be something more.
With inspired use of characters and intrigue this plays as Sin
City, and the robot aspect is not forgotten. It is homage of the
best sort. Now while this is not pretty, it is pretty doggone
good.

BONE REST: A World's End #1, 2
Writer: Matteo Casali
Artist: Giuseppe Camuncoli

A Bone white figure, looking for trouble finds it, and a dark
enemy. There is a plot here that involves the end times as found
in Christianity, but I think particularly the Catholic version of
such. Blood, reborn dark creatures, filth and horror fill this,
and it is not easy to see where it is going. The art here is
important because the story itself is, unusual. The two main
characters, protagonist and antagonist are shown with no face, of
sorts. In one case there is no mouth yet the character can speak,
in the other, there is a smile and eyes, but no nose. The face
work looks very much like the impressionistic work of Keith
Giffen or his predecessor Jose Munoz. As such I suspect there is
a subtext of sorts that readers are supposed to be informed or
moved by the faces with regards to the events going on in the
story. I am confused here, not saying it is good or bad. Simply,
as a story it is not fully cooked. As such, I would not be able
to recommend this, although I am not in any way saying not to buy
it, just, it ain't there yet and I am not sure when it will be.

The EXPATRIATE #2, 3
Writer: Clay Moore
Artist: Jason Latour

I thought I knew what was going on. A fellow runs (with a lovely
woman) from the authorities and is in the sweltering heat of
Mexico, fans blow, leveler blinds keep out the blinding sunlight
and cigarettes are smoked. But by issue three's conclusion, every
damn thing you thought you knew, goes out the window. Issue one
reminded me of Desperado or El Mariachi. Issues two and three
were reminiscent in pace and tone of 60s cult sci fi movies. And,
ultimately, there is still a strong flavor of noir throughout.
The story itself is filled with intrigue and misdirection. The
art was not great but it nonetheless told the story well. I went
into this with eyes wide open and no preconceived notions. Where
I am now is someone bemused by the fact that I have found a story
that uses cliche to tell a brand new story. It is really a fun
thing to think you know what is going on, and to be surprised. I
think of the issues reviewed in this column, this wins best of
show and that for story alone.

NECROMANCER #1
Writer: Jason Ortega
Artist: Frances Manapul

A young woman is held prisoner by a demon, who taunts her with
memories of her past and the story of how she became a prisoner
of the fiends of hell. She was a daughter of a strictly religious
family, with rules and expectations that had chafed her wild
spirit. When ordered to attend a bible study she uses the
opportunity to introduce the young members of the study to dark
magic, and unleashes demons, who are violent and wicked. The
consequences of her acts are tragic, and there are many
unanswered questions. Ortega understands how to write a first
issue. There is no reason after buying issue one that I would not
buy issue two. The art is well done, however, it is done in the
TOP COW (Silvestri/Turner) house style. As such there are huge
eyes, cupie doll looks and some weird anatomy. The art overcomes
those stylistic devices by telling a story that is compelling and
with people who are emotive and real. I have seen some of the
pages of issue #2, and the art does move in a less TC style, so
if the artist continues on this title, I look forward to his
growth and independence from other styles. This was good,
compelling and interesting.

STRANGE GIRL #1-3
Writer: Rick Remender
Artist: Eric Nguyen

A naughty girl is left upon the earth after the rapture has hit
and has taken the believers away. The remnants of those still on
the earth face demonic forces who are now unleashed upon the
populace. The Strange Girl of the title wants to find her way to
heaven, despite her situation, and she tries to negotiate the
fine line that exists between being of the world, and simply
living in it. Her adventures are dark and the world she lives in
is ambivalent to her fate. Remender is a first class writer and
despite his using of a current hot setting, the post raptured
earth and end times, he makes the setting new, and very
interesting. His writing here is well able to move the characters
through the story perils, and, compel the reader to become
attached to the the characters. The art is mindblowingly good.
The colors and linework are fabulous. Consider this book to be a
must buy.

THANKS TO:

The many publishers who provided product for this column's
reviews.

Alex Ness
The Land Of Frost
Box 142
Rockford MN 55373-0142

Alexander@popthought.com

ONLINE ARCHIVES:
============================
http://popthought.com/
http://robingoodfellow.com/
http://stlcomics.com
http://slushfactory.com/columns/an/
http://hometown.aol.com/ComicBkNet/
http://landoffrost.blogspot.com/
http://www.outsidethepanels.com
_________________________________________________________________
-----------------------------------------------------------------
[8] Suspended Animation                Michael Vance & Mark Allen
                                      MiklVance2@worldnet.att.net
                                      http://www.starland.com/sus

[Michael Vance, a professional writer since 1977 and has been
published in dozens of magazines including Starlog and Jack and
Jill, and as a syndicated columnist and cartoonist in over 500
newspapers. His history book, Forbidden Adventure: The History of
the American Comics Group, has been called a "benchmark in comics
history". He ghosted an internationally syndicated comic strip,
and his wrote own strip, Holiday Out, that was reprinted as a
comic book. Vance also wrote the comic books Straw Men, Angel of
Death, The Adventures of Captain Nemo, and Bloodtide. He is
listed in the Who's Who of American Comic Books and Comic Book
Superstars. His short stories have appeared in dozens of
magazines and recorded by actor William (Murder She Wrote)
Windom. Suspended Animation, has been published for more than
sixteen years, and Vance worked in newspapers for 22 years as an
editor, writer and advertising manager.

Mark Allen lives in Western Oklahoma with his wife and daughter.
He has been a Baptist minister for over 15 years, and has also
written for the Oklahoma news industry. Having indulged in comics
for nearly 30 years, Mark now enjoys using the written word to
share with others what he believes is a true, and extremely
under-acknowledged, art form.]

Comics Legend Jim Lange has been the editorial cartoonist for the
Daily Oklahoman newspaper in Oklahoma City since 1950. That means
folks outside of Oklahoma probably don't know Lange's work even
though he's drawn more than 17,000 cartoons, and just about every
one is a gem.

In 1994, his newspaper published Lange, a 204 page sampling of
more than 400 editorial cartoons. Those who buy it will come away
with one clear insight into Lange's work. This gentle giant is
able to firmly and quietly stand up for what he believes (and
Lange is a conservative) without insulting those who disagree.

He does so whether he is jabbing a United States President or some
policy decision, ribbing a state official who is caught with his
hand in the public's cookie jar, or grinning at the mundane
foolishness of everyday life. Because he's done it for so long,
readers will find 'ancient' fodder like Barry Goldwater and
Richard Nixon as well as the notorious up to 1994.

And you'll recognize every one of them. Unlike a few editorial
cartoonists, Lange is a master of caricature.

You will also recognize yourself in John Q. Public, Lange's
'common man' dressed in a crumpled suit and sensible black shoes.
Partially balding and sporting a bit of a brush of a mustache, he
consistently wears a befuddled or amused expression as he observes
the follies of life.

Just like you.

Lange's minimalistic style also features a master's instinct on
what is visually needed and not needed to make his point with each
incredibly smooth and visually attractive line.

His work is highly recommended, and if you send around $20 for his
book to The Daily Oklahoman, P.O. Box 25125 Oklahoma City, OK
73125, you'll be $20 poorer but much more rich indeed. (The
observant will notice this is the first time in sixteen years I've
included information of where to buy a book. Take the hint).

MV

For information on Vance's short stories, comic books, and
available work, query
MiklVance@Yahoo.com.
_________________________________________________________________





Thanks for subscribing to the Comic Book Network Electronic Magazine (CBEM)
--------------------------->Disclaimer<---------------------------
This is an ANNOUNCE only mailing list, only the Editor can send
messages to the list.  No one else has access to the subscriber list.
Replies to these messages will be received by the Editor ONLY,
so you must CC: individual contributors if you want them to get
your E-Mail.  The E-mail to the E-mag MAY be used in future issues at
the Editor's discretion UNLESS you specifically request that they not
be.  It is our policy to withhold names and/or Addresses, by request only,
from letters of comment.  All contributors are required to use their real
name and have a valid Email address for their columns to be published.
Send Email comments to: ComicBkNet@aol.com

Material for inclusion in the Emag - press releases, solicitations,
column submissions, Letters to the Editor, guesses for the trivia
contest should be sent to ComicBkNet@aol.com

The EDITOR, not the submitter, has final approval and edit rights on
ALL material.  Printed comic books and advanced copies for review
in the Emag should be sent via US Mail or UPS to

David L. LeBlanc
84 Heather Circle
Jefferson, MA 01522-1419

TO Subscribe send a message FROM the intended address to:
        ComicBookNetworkEmag-subscribe@yahoogroups.com

TO Unsubscribe send a message FROM the address to be dropped to:
        ComicBookNetworkEmag-unsubscribe@yahoogroups.com

You may also unsubscribe from the Egroups Web page at the short cut
below.
            Shortcut URL to the Egroup page:

        http://groups.yahoo.com/group/ComicBookNetworkEmag

All contents COPYRIGHT 2005 The Comic Book Network.
This messages may be reproduced only in its original form, and in its
entirety for non-commercial purposes.  Contact the original author(s)
or the Editor for permission to use individual items.


Yahoo! Groups Links

<*> To visit your group on the web, go to:
    http://groups.yahoo.com/group/ComicBookNetworkEmag/

<*> To unsubscribe from this group, send an email to:
    ComicBookNetworkEmag-unsubscribe@yahoogroups.com

<*> Your use of Yahoo! Groups is subject to:
    http://docs.yahoo.com/info/terms/













<< September17, 2005 - [ComicBooknet E-Mag] CBEM 541.4 September17, 2005 - [ComicBooknet E-Mag] CBEM 541.7 >>
ComicBookNetworkEmag Archives Index | RSS
Google
 
Web http://archives.zinester.com
Archives powered by Zinester's Mailing List Service
Details on ComicBookNetworkEmag
Browse for more newsletters at Zinester's Ezine Directory
Managed by Zinester's Mailing List Management