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October01, 2005 - [ComicBooknet E-Mag] CBEM 543.7 >> |
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------------------------ Yahoo! Groups Sponsor --------------------~--> Get fast access to your favorite Yahoo! Groups. Make Yahoo! your home page http://us.click.yahoo.com/dpRU5A/wUILAA/yQLSAA/bGIolB/TM --------------------------------------------------------------------~-> +++++ Items found in Rich Johnston's "Lying in the Gutters" column at http://www.comicbookresources.com/columns/ which are all rumors or gossip so take any of it with a BIG bucket of salt! Rich was chosen Best Comics Journalist in the 2003 Usenet Squiddy Awards, his fourth consecutive win. Write to Rich at: richjohnston@gmail.com Rich heard rumors . . . DreamEngine has been approaching a number of studios, in Canada, in Asia, all over really, to back them up on a pitch to DC Comics from Dream Engine. "Strangers In Paradise," currently on issue 76, is having its final storyline worked on by creator Terry Moore, will come to an end in the next 18 months. The new, revamped edition of the "Alan Moore Across The DC Universe," namely "The Alan Moore Omnibus," will include a couple of new stories. "Whatever Happened To The Man Of Tomorrow" and "The Killing Joke." The cover price will still be $19.99. Mark Waid has stated that the current "Infinite Crisis" and the surrounding darkening of comics is not part of a trend that DC intends to follow, but an end of the road to that sort of storytelling. He writes, "The good news is, and I guarantee you this, when we're on the other side of the CRISIS, those days are GONE. Just gone. We're sick to death of heroes who are not heroes, we're sick to death of darkness. Not that there's no room, not that Batman should act like Adam West, but that won't be the overall feeling. After all this stuff, after everything shakes down, we're done with heroes being dicks. No more we screwed each other and now we must pay the consequences. No, we're super-heroes and that's what we do. Batman's broken. Through no ONE person's fault, but he's a dick now. And we've been told we can fix that." There are some talks about a more mature readers superhero line at DC to compliment a new direction from the rest of the DC Universe. But talks are all they are for now. After "Infinite Crisis," look for a new "Mystery In Space" series and a new "Batwoman" series. The "KING" teaser that Joe Quesada promoted, refers to Stephen King and Jae Lee's new horror mini-series (or series of mini- series) for Marvel Comics. And Michael Chabon offered Stephen the opportunity to write "Escapist" comics. _________________________________________________________________ ----------------------------------------------------------------- COMICS OBSCURA Mike Curtis shandafa@cyberback.com [COMICS OBSCURA are facts Mike Curtis has dug out during his 30 years of collecting Superman and writing about comics. He is of course the man behind SHANDA FANTASY ARTS the website for which is at www.shandafantasyarts.net ] SUPERMAN'S CHAIR OF DOOM In the 1948 Columbia serial SUPERMAN, the Kryptonian council meets in Chapter One to hear Jor-El's predictions of doom. The leader of the Science Council sits in an odd tall backed chair with two upside down triangles as the back. Later that chapter, Krypton explodes, killing all but the escaping Kal-El. That same year, future Superman George reeves co-starred in Johnny Weissmeuller's initial JUNGLE JIM movie. Inside a jungle palace, the chair is seen again shortly before Reeves falls to his death in a fire. _________________________________________________________________ ----------------------------------------------------------------- [5] Interviews Paul Dale Roberts Silhouet98@cs.com HEROIC PUBLISHING'S WILSON HILL TALKS ABOUT NEMESIS GIRL Q. Heroic Publishing recently launched a new comic book title featuring classic characters from their flagship superhero team, the League of Champions. In both of the first two issues of Tales of the Champions, the headline feature was the all-new GIANT. But in both of those issues there were also stories about another character. She calls herself the NEMESIS GIRL. And in addition to being a seven-foot tall, gorgeous, super-strong redhead, she's evidently this new Giant's mother. So the question is: Where the heck did the idea of doing stories about a superhero Mom come from? A. Aren't all moms superheroes? Q. Not like this. A. Hmmm. You're asking where Nemesis Girl came from. Do you want the contextual answer, or the editorial answer? Q. How about both? A. We'll start with the editorial answer. Editorially, the two Nemesis Girl stories came about because there were holes to fill in those first two issues of Tales of the Champions. Originally, our occult detective Psyche had been penciled into those slots. She was to have been the backup feature in ToC. When those stories got shifted over into the short-lived Black Enchantress comic book, we had to come up with something else. Nemesis Girl serves as a two-issue placeholder while we await the debut of the Tigress in ToC #3. Q. So she's a throwaway character? A. No, not a throwaway character at all. Nemesis Girl is a vital and important part of the Heroic Publishing universe, and has been in truth from day one. But she's not a headliner. Not yet, anyway. What we're doing with her is presenting a character who certainly has the potential to be a genuine superhero, but who probably isn't quite ready to take that step. Unlike her son, who steps easily and effectively into the role, Joyce Jensen has, you'll pardon the expression, some growing yet to do. And that's the point of these two stories. We're showing Nemesis Girl at the beginning, all clumsy and awkward and seemingly ill suited to the task she's chosen for herself, the better to appreciate the growth that will later come. Though there won't be any more Nemesis Girl stories, as such, for a while, she will be appearing regularly as a supporting character in various Champions-related titles. She is, after all, Giant's mom. And Icestar's current main squeeze. And the Huntsman's goddaughter. And a cousin, albeit a couple of times removed, to the Black Enchantress and that whole group. We got the family thing going here. Q. You mentioned day one. I have copies of the original Champions mini-series here, the series published by Eclipse. That was back in 1986. She appears in there, doesn't she? A. Absolutely. She's there waaaay back at the beginning. Not as the Nemesis Girl, of course. There, she's just Joyce Jensen. But if you look carefully at the story, especially at the attitude she projects in issue #6, you'll get a hint of her destiny. It's just taken us a bit longer than we might have expected to get to it. And we still have a long way to go. Q. In that original mini-series, Joyce Jensen is a normal-sized person. Somehow, between then and now, she gained about a foot-a- half, and put on a lot of muscle. How did that happen? A. She exercised. Q. Seriously. A. Seriously. She set out to improve her physique and heighten her stature, and over time that's exactly what she did. One thing you need to understand about Joyce is that she isn't merely mortal. She isn't just our current Giant's mother. She's a demigoddess in her own right. She's a granddaughter of Zeus, a daughter of the original Giant, and her own mom was pretty special, too. If she works at it, James Joyce Jensen can pretty much remake herself in any way she chooses. And for reasons that get back to why she hates the power of Giant's magic harness, what she chooses to be is as physically formidable as possible. Bottom line: She's a woman who refuses to be weak and helpless. Which, of course, in an ironic way ends up creating its own weaknesses. Q. Why the name "Nemesis Girl"? She's widowed and has two kids. And you just said yourself that she's a woman. A. Yes. Pretty obviously a woman, I'd say. It's entirely possible she'll end up using a different name, but right now she has a particular goal in mind and it suits her to call herself the Nemesis Girl. I'm certainly not going to argue with her. It's not an argument I'd win. Q. And that goal is? A. As we saw in ToC #1, her goal is to bring the Flying Fox to justice. She holds him reponsible for the death of her husband, and she isn't entirely wrong. She resents the fact that no one has ever been able to capture this villain. So if no one else is going to do it, she'll just have to be his nemesis and do it herself. And in the meantime beat up any other bad guys she happens to come across. She's focused, but not blindly so, and not to the point that she doesn't have a future beyond that immediate goal. Q. Will she ever catch him? A. Maybe. Eventually. But he never has been caught. We'll just have to wait and see. Heroic Publishing's full-color comic book titles are distributed by Diamond Comics Distributors, FM International, and Ingram Periodicals. Retailers who haven't been ordering Heroic Publishing titles may want to register on the Heroic Publishing website at www.heroicpub.com/retailer and take advantage of Heroic Publishing's back issue services. Back issues of all Heroic titles are normally made available for wholesale purchase beginning 30 days after their on-sale date. For more information, please contact: Heroic Publishing Inc 6433 California Ave Long Beach CA 90805 562-428-4124 news@heroicpub.com ****** Interview with: Terrell of Terrellz Toonz, Illustrator of Fantasy Images! Interviewed by Paul Dale Roberts, Publisher - Jazma Online! http://www.jazmaonline.com/ Question: Tell us something personal about yourself. Maybe where you were born, something about your family/work background, schools you attended, etc. I was born in Pittsburgh, PA in 1970 and am still hanging around the "Steel City". My name is pronounced Tear-rol (like Carol) and at the time it was given to me, it meant "Serious Soul". I am married to my darling husband of eight years, Tony, and we have a a sweet girl, Kyra who's seven (she's showing signs of being an artist already,hehe). I am about a year shy of my degree for "Media Arts and Animation" from The Art Institute of Pittsburgh which I have on hold at the moment. I have won various awards for my art and when I was in high school; I won three scholarships at Carneigie Mellon's Pre-College Art Program which really got me in the groove of wanting to create art for a living. I have done many odd jobs in my life, including being a make-up artist for my grandfather's funeral home for several years (hey-- at least no one complains when you screw up) and was briefly a dialysis tech which I hope I never have to do again! Ugh! Question: What was the first comic book you ever read? I remember Betty and Veronica as being my earliest.. There was an "Open Pantry"(70's) down the street from my grandmother's and I was quite taken by the artwork, so she bought it for me. That comic is neat to me because of the clean lines and how the characters have changed over the years---the older ones (50's- 60's) are my favorites. Ever notice how the ladies always have an endless wardrobe? Cracks me up. Question: What were your favorite comic books growing up? Betty and Veronica, Fat Albert, Wonder Woman, Spider Woman, Peanuts,Thor, Spiderman---I was into these when I was small--- when I hit my teens I was quite into Elfquest--(really cool series), Elflord,Thundercats---I collected these regularly---as soon as they hit the shelves!!! hehe.... Once I hit 18, I started collecting more underground comics such as Omaha the Cat Dancer, Love and Rockets, and Cherry Poptart. I adore these adult comics and find the storylines very interesting and ever changing. I still collect comics from time to time---you are never too old to enjoy comics!! Question: How did you get interested in drawing fantasy characters? Cartoons, especially Disney, Rankin/Bass and Don Bleuth animations----these have triggered something in me to draw for all these years. :) I was always reading or getting into Disney art; this is how it all started. I have always "seen" my characters in my mind since I was quite small, like in an animation film, with lives and adventures of their own. Fantasy has always been a "release from reality" for me. These creations could be almost anything, like a talking animal or plant....but.mythical creatures had much more mystery to them than "real" things---there are no boundies, so you can take your imagination to the limit! I started putting pencil to paper and then I started drawing, and drawing, and drawing.....no paper lying around was safe...it was this "need" that I had to do---wasn't always good stuff, mind you, but was the stuff that has lead me ever on since. My art used to annoy my parents because it was all I ever seemed to want to do for some reason.... Question: I have seen some of your artwork, I love the fairies by the way! How did you become such a great illustrator? Lots of doodling and a drive to keep at it. This was something I have always done, but the past several years, I have had a few people believe in my abilities and allowed me to learn, make mistakes, and grow....that meant and means more to me than anything! :) Question: What inspires you to draw a character? It's a feeling in the hands....I could watch a film, a ghost story....heck, it could be as simple as picking up a product in a store and just because there was something about it I liked, the characters just sort of happen as the images play out in my mind, then on paper! If it was really somthing I could pinpoint more, I'd say colors inspire me most. I have always had an eye for color, especially offbeat ones such as seagreen, periwinkle, sky blues----like the colors on the big ol' crayon box! I like magical bold or muted colors, so the characters come about that way quite often for some reason--the colors are mysterious to me, so the characters come from this magic..... What is funny is that not very often the characters look as to what I "see" in my mind--the work on paper is different! Go figure!! I never know exactly how each will turn out.....each becomes very unique! Question: Where have you been published? So far I have been published in "500 Fairy Motifs" by Myrea Petit and David Riche (Fairies World), "Enchanted Artists: Visions of Atlantis" by Ellen Million Graphics, Dream Weaver Magazine, CP's Art Seen, Steel City Media, The Hotspot, Artwanted's 2005 calendar, Phoenix Magazine of the Arts, Jazma Online E-zine (*wink,wink*),Seatails E-zine, Enchanted Visions E-zine (March and June 2005), some tattoo art flash,"Waves" girl's basketball team logo, mermaid art for a few boats, private commissions, some comic book art and pin-ups, Visions of Atlantis Gallery and several Pittsburgh art papers.Hopefully there will be more to add in the near future! I have several pieces of my art licensed by Quicksilver Dragon, Ellen Million Graphics and MistyDreamz! Please go to my website for more information. Question: Are you coming out with your own comic book soon? As far as my own comic book, not at this time but I am working on several books and collaborating with several artists. :) So don't worry, my art will be coming out in more publications---yay!! Question: Who in the comic book industry inspires you and for what reason? Wendy Pini (Elfquest). Not only has her art been inspiring to me as an artist, she has accomplished much ---she and her husband took a dream and really have made a major success out of it---- nothing stopped her from opening new doors to get her art "out there" and I admire people like that. Also, her fantastic use of color in her art---it's amazing!!! Question: Who in the comic book industry have you met? I have chatted on-line with Richard Pini a few times (laughs)--- he's really nice! I cannot say I have been lucky to have met anybody in the industry in person...sigh....but this will soon change as I am an "emerging artist"! I have to be honest, I got more of a kick meeting real animators!! Two of my animation mentors at AIP were Rick Catizone ("Evil Dead 2", "Creepshow" Animation, Tom Petty's "Running Down A Dream" video, "Xena") and Jim Allan (HBO's "Allison and the Magic Bubble", "A Star For Jeremy", Tom Petty's "Running Down A Dream" video and various commercials). They were a lot of fun to learn from, they inspired me often and still do. Question: Do you have your own website and if you do, what is the URL address? www.TerrellzToonz.com Question: How can somebody contact you? TerrellzToonz@comcast.net Question: If you were stranded on a desert island, what 3 things would you bring with you and why? Lots of Godiva dark chocolate raspberry candybars!!! (it wouldn't last long--they would be eaten before I got there) Books to read (I am always reading something) My family so I don't get too lonely Question: Your thoughts on the comic industry? Some of the best stories come right from comics. Hollywood is slowly finding what a true teasure they are and there so many to discover! Question: Your 3 real life heroes and why? My husband Tony: He's been so supportive and patient with me--- the art world can be real tough at times and he has always been my rock. :) My Friend Judy: She has been one of the best buddies I have ever had as she will always take the time to listen to me. My daughter Kyra: She brings such joy to my life!! Question: What cons are you going to? Nothing planned as of yet, but this may change; if anything, it would be the Pittsburgh Comicon. Question: What movies, cartoons and TV shows are your favorites? Movies: Texas Chainsaw Massacre (1974), Poltergeist, The Dark Crystal (I adore the Gelflings), The Last House on the Left, The Grudge Cartoons: The Last Unicorn, Rock and Rule, Aladdin, The Little Mermaid, Cool World Question: What books do you read? I love books by Jennifer Weiner: Good In Bed, In Her Shoes, Little Earthquakes. Question: What are your hobbies and recreational activities? Work,eat,sleep,draw....lately this is all I do! When I have time, I am reading, creating something, go graveyard walking (I love looking at detailed Victorian graves), ghost stories,watching movies, cooking and shopping....gotta have shopping..hehe!! I love taking Fall walks, swimming and collaborating with fellow artists. Question: What comic books do you read now? I still stick by my favorites, but the "Luba" series by Gilbert Hernandez I cannot get enough of! I haven't been collecting like I used to, but will go out and search for past issues until I have them all....yessssssss!!! Now you can get the series in large books which is great! I really am still quite fond of LUM and Ranma 1/2 and I have a collection of their videos. Lots of fun. Question: That ends the interview, any last words of wisdom? Never stop creating and knock on every door you can---don't let anybody stop you from your dreams! -- www.TerrellzToonz.com _________________________________________________________________ ----------------------------------------------------------------- COMICS OBSCURA Mike Curtis shandafa@cyberback.com [COMICS OBSCURA are facts Mike Curtis has dug out during his 30 years of collecting Superman and writing about comics. He is of course the man behind SHANDA FANTASY ARTS the website for which is at www.shandafantasyarts.net ] LOOK AT THAT CAVEMAN GO NOWHERE The comic strip ALLEY OOP has been successful for many years, but not done much in the way of spin-offs or merchandising. There was a game in the 1930's and some appearances on ARCHIE'S TV FUNNIES. Possibly the best known use of the character was the early 1960's song of the same name by the Hollywood Argyles. But at one time he was optioned for a feature film to star John Belushi. _________________________________________________________________ ----------------------------------------------------------------- [6] Storytelling Comics-style Matt Levin walkingmancomics@comcast.net [ Matt self-publishes mini-comics made primarily with rubber stamps in two titles Walking Man Comics Presents and Musicomics, the later which are set to song lyrics. ] Comics-making a second series of sessions with 4th-6th graders third session To show them that not only Matt Feazell uses stick figures to make comic-book comics, I bring in copies of "American Splinter," #1, in which writer/artist Eric Mayer discusses his day at the office copier, offers an introduction to himself, and muses on the sound of his name compared to that of "Oscar Mayer..." in excellent stick-figure fashion. I have had to white-out two words: Mayer (Eric, not Oscar) uses "asshole" and "shit" once each. I do my best to white them out so that no one can tell it's been bowdlerized. But I'm teaching comics, to the upper elementary class, fifteen 10-12-year-olds with moms who don't want their kid coming home pointing out this word "shit" in a (shudder) comic-book. I bring in copies of "American Splinter" as uncut sheets of 8.5x11 paper. By now, we all know to fold the paper in half, cut, or rip it, care-fully, and fold the papers together to make an eight-page mini-comic. We do that, and then-- I ask them to set these aside. That's no easy task; so to ease the process, I pass out a blank sheet of paper to each of them and start rattling off the patter- I say, "We're going to pretend to make a complete mini- comic in five minutes." I tell them, "It will not be A Real One. We're going to pretend." Blithely, I utterly overlook the several questions of "Why--?!" I have long practiced the art of annoying children. As soon as I see each has a paper, I go into the routine- I say, "Okay, do it with me..." And we fold our own papers into quarters. "Number the pages--!" We do that, and open them up. I tell them, "Do a quick layout for the six inside pages (not the front and back covers); two or three panels on a page--" I emphasize, "Just a fast layout." I remind them that they can always make a chance to re-do it, later. It takes longer than I expected. I'd forgotten the desire, at that age, to Totally Finish a completed page before going on to the next. But I tell them time's nearly up, and that they can do more on it later if they want to. Right now: I refold my paper in half, make the crease sharp, and rip the pages apart ("Go ahead," I say, "we've got 47 seconds to finish making these comic books!") and fold the pages into each other, voila! A complete mini-comic, just in time. "What d'we do with it?" Joseph is a wonderful straight- man. I give him my beatific smile, bestowed upon one who has asked the single-most proper question at the single-most precisely correct moment. I ask them to set their most recent efforts aside, because to answer Joe's question, I want to show them something I've brought in for the class. "I'm going to show you an ad. It's going to look like something you've already seen before. I'm going to show it to you really quickly and then ask you what you think it's an ad for." I hold up a full page ad, drawn in the style of Maurice Sendek, of creatures marching across a jungle beach in a line, and sweep it across the kids' field of vision, and put it face down on the table before me. Hands go up, voices call out: "Where the Wild Things Are," and one or two "Unh-uh!" I ask them to look again, and this time pan the ad slowly side to side in front of them. "It's the Hulk!" Yeah, sure 'nough, it is. I tell them that ads usually have to catch the attention of somebody just glancing across them quickly. To catch that attention, ads have to be clear and clever enough to make somebody look again. The Hulk ad does that by imitating the Sendek book, something familiar to many, many people, and then by substituting the Hulk and supporting characters in the roles of Max and the Wild Things. I ask them how much they think the Hulk advertising cost. Their guesses are so extravagant they come pretty close to how much I'd guess, too. I tell them I don't have that much money, to advertise my own comics. None of us do. I show them Ray Tomzack's "Rap Sheet" and Ian Shire's "Obscurity Unltd." and pass several copies of each around. These contain articles about small press work, reviews, and comics, of course. And, too, they function as a kind of community meeting place for people in the home-press business. "The business of making your own comic books," I tell my group, "and here's where you can let people know you've made something to share." I read them the "Walking Man Comics" ad in the "Comics Buyer's Guide" classified ads. I take a deep breathe, let my face turn professorial, just slightly, just slightly, when Lily wants to know, "Did it sell any?" and say, "No. Not any." That makes me smile. And again I caution them that making your own comic books is rarely a way anybody ever makes any money. And I remind them, "It's supposed to be fun." Now, however, it is not time for fun. It is time for research. I pull out a stack of comics I'd been saving at home. Or rather, a stack of one comic: twenty copies of Superman's ten- cent adventure. Hey-it was affordable, and I had an idea how I wanted to use them. I tell them, "Everybody gets the same comic today." I tell them that in about fifteen minutes, I'm going to ask them to stop reading and ask what their favorite page is, as far as they got. We do that. I imagine I am the envy of every teacher passing by, my students so intently engaged. Fifteen minutes pass; it's a relatively innocuous comic book, not hard to follow, little dark in the coloring; not something I'd read again and- "Okay: everybody pick a page you like, and if you're ready to say something about it, why you like it, why you picked that page-what's going on in that page, how'd they do that? Do you think it works?" I'm stirring up ideas and stalling for time to allow any ideas surfacing percolate. And so Josh tells us about the way the page makes it seem like Superman is really leaping off the page, "It's really dynamic!" Emma likes a page that's all green. Several people have picked the same page. "What's that tell us about that page?" We're running out of time. Worse, I have to gather up the comic books. I remind them that "stick figures can make good comic books" and tell them I hope to see some of their own work next time. -- Walking Man Comics words, music, pictures comics' hardest-working poet _________________________________________________________________ ----------------------------------------------------------------- COMICS OBSCURA Mike Curtis shandafa@cyberback.com [COMICS OBSCURA are facts Mike Curtis has dug out during his 30 years of collecting Superman and writing about comics. He is of course the man behind SHANDA FANTASY ARTS the website for which is at www.shandafantasyarts.net ] THE FATES HAVE IT IN FOR HIM In Memphis Tennessee for decades there has been a McDonald's restaurant next to the original comic shop in the city, Memphis Comics. In the 1980's there was a copy shop across from the fast food place, and the manager there was named Ronald McDonald. _________________________________________________________________ Thanks for subscribing to the Comic Book Network Electronic Magazine (CBEM) --------------------------->Disclaimer<--------------------------- This is an ANNOUNCE only mailing list, only the Editor can send messages to the list. No one else has access to the subscriber list. Replies to these messages will be received by the Editor ONLY, so you must CC: individual contributors if you want them to get your E-Mail. The E-mail to the E-mag MAY be used in future issues at the Editor's discretion UNLESS you specifically request that they not be. It is our policy to withhold names and/or Addresses, by request only, from letters of comment. All contributors are required to use their real name and have a valid Email address for their columns to be published. Send Email comments to: ComicBkNet@aol.com Material for inclusion in the Emag - press releases, solicitations, column submissions, Letters to the Editor, guesses for the trivia contest should be sent to ComicBkNet@aol.com The EDITOR, not the submitter, has final approval and edit rights on ALL material. Printed comic books and advanced copies for review in the Emag should be sent via US Mail or UPS to David L. LeBlanc 84 Heather Circle Jefferson, MA 01522-1419 TO Subscribe send a message FROM the intended address to: ComicBookNetworkEmag-subscribe@yahoogroups.com TO Unsubscribe send a message FROM the address to be dropped to: ComicBookNetworkEmag-unsubscribe@yahoogroups.com You may also unsubscribe from the Egroups Web page at the short cut below. Shortcut URL to the Egroup page: http://groups.yahoo.com/group/ComicBookNetworkEmag All contents COPYRIGHT 2005 The Comic Book Network. 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