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Subject: [ComicBooknet E-Mag] CBEM 548.5 - November05, 2005



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[5] Interviews                                    Richard Vasseur
                                            richardv@sympatico.ca

Frank Beddor writer on "The Looking Glass Wars: Hatter M" from
Desperado Publishing interviewed by Richard Vasseur
www.jazmaonline.com

Rich: What is the basic story outline of "The Looking Glass Wars:
Hatter M"?

Frank: The comic book mini-series (Geo-Graphic Novel Volume 1)
Hatter M tells the parallel story of Alyss' 13 year exile through
the travels of her Royal Bodyguard, Hatter Madigan as he
crisscrosses the globe in a desperate non-stop search to find the
lost princess after they are separated in the Pool of Tears while
escaping a bloody coup in Wonderland. For those unfamiliar with
the first book of the Looking Glass Wars trilogy, the bigger
story reveals the true history of Wonderland based upon a
stunning discovery which unmasked the ultimate literary lie, a
twisted fabrication that had existed for nearly 150 years. While
universally accepted that Lewis Carroll was inspired to write his
classic children's books to entertain 7-year-old Alice Liddell it
is far from true. Lewis Carroll did not tell Alice Liddell the
story of Wonderland, she told him! Alice was not born into the
Liddell family, she was adopted. Her true identity was Alyss
Heart, the future Queen of Wonderland. Lewis Carroll had changed
everything and everyone including the identity of her royal
bodyguard. Hatter M is not the story of a Mad Hatter. Hatter
Madigan is an expert bladesman, a ranking High Cut of the
Wonderland Millinery and not the tea guzzling madman of
children's lit. Aggressively focused on one purpose in his life,
Hatter's search for Alyss commences immediately and continues
incessantly leaving the whispers and totems of myth in the wake
of his non-stop quest.
  Coming from Wonderland, Hatter must learn to navigate our
world. Since Wonderland's language consists of a system of energy
and rhythm, Hatter faces no language barriers and is able to
transmute and translate everything from Zula to dolphin as he
crisscrosses the globe in search of Alyss. But while he begins
his search intent upon the single purpose of finding the lost
princess, he gradually comes to discover that his travels have a
purpose above and beyond this initial motivation and that purpose
is to protect and serve Imagination. As revealed in The Looking
Glass Wars, Wonderland's great gift to our world is Imagination.
As a traveler from the source of all wonder, Hatter will
continually find himself facing off against those who wish to
either suppress Wonderland's gift or channel the flipside of Dark
Imagination for their own diabolical use. This discovery and
service to humanity will act upon Hatter and his own humanity as
he continues to develop throughout the series/trilogy.

Rich: Why did you decide to use "Through The Looking Glass" as
the template for your story?

Frank: The Looking Glass Wars had nothing to do with using the
Lewis Carrol books as a template and everything to do with
revealing the truth I happened to stumble upon in the British
Museum. A number of years ago I was in London for the European
premiere of THERE'S SOMETHING ABOUT MARY. I went to the British
Museum and saw an exhibit of ancient cards. For instance,
Napoleon hired artists to hand paint depictions of his many
victories in battle. But what caught my attention, at the very
end of the eshibit, was an incomplete deck of cards illuminated
by an unusual glow, almost as though they were alive. I was
intrigued by the exhibit and captivated by the images on the
cards. This was a very, very different version of Wonderland.
  For the remainder of my trip I was preoccupied with the images
and told several friends, one of whom suggested I meet with an
antiquities dealer he knew who specialized in collecting all
sorts of ancient playing cards.
  The next morning, on the way to the airport, I stopped at the
dealer's shop. When I told him about the unusual exhibit, he
revealed that he in fact owned the cards missing from the deck. I
was stunned. He brought out this old, worn leather box filled
with cards and told me the story as he flipped one card over at a
time, revealing the saga of THE LOOKING GLASS WARS. It was a
darker Alyss from a darker world and I knew I was meant to tell
the story.

Rich: Just how dark is this story?

Frank: It's not all shadows, violence and solitude for Hatter M -
much of who and what he encounters is bizarre, twisted and funny.
Hatter M will track the hero's search for a lost princess as he
circles the globe from 1859-1872 in a non-stop quest to save the
future Queen of Wonderland and redeem himself. Hatter Madigan is
wracked with guilt and shame over having lost Alyss in the Pool
of Tears after her mother had elicited what amounted to a
deathbed promise that he would keep her daughter safe and make
certain that she sameday return to Wonderland to rule. Heavy
stuff for a Royal Bodyguard to feel he has failed at. But as in
most quests, the end-point is not the entire point. As he
travels, Hatter M will meet many of the era's famous and infamous
characters. He will influence historical battles, save lives and
leave behind a legacy of service to Imagination.

Rich: Why use the Mad Hatter as your maun character?

Frank: It's important to realize that this is NOT the story of a
Mad Hatter.As I mentioned earlier, when I discovered the truth
behind the deck of playing cards it soon became clear that Lewis
Carroll had changed everything. After my discovery of the cards
in the British Museum and the true story behind Lewis Carroll's
Wonderland books I began putting all the pieces together and
weaving the revelations of just how different the real Wonderland
and its inhabitants were compared to the children's lit version
the world had known and accepted for nearly 150 years. Carroll's
choices in how he changed Alyss' story were so fascinating (he
even changed her name!) - the monsters and heroes of her lost
world became these cheery reinventions. It was such a betrayal on
Carroll's part and was in fact, the reason for the rift that
eventually occurred between the writer and his muse. For instance
- the characters we know as the White Rabbit, the Red Queen, the
Cheshire Cat and of course, the Mad Hatter all appear in The
Looking Glass Wars as they were intended to by Alyss when she
told Carroll her harrowing tale. The White Rabbit was in fact
Bibwit Harte, the six foot tall albino royal tutor for all
Wonderland Queens (Carroll had anagrammed his name to create the
White Rabbit), while the Red Queen was in truth Alyss' aunt Redd,
the revenge maddened usurper to the throne ably assisted by her
top assassin, The Cat, a man size feline who morphs from adorable
kitten to giant mutant feline when called upon to kill. So you
see, there is a lot of truth to be uncovered. Hatter Madigan's
non-stop, at times heartbreakingly loyal search across several
continents for Alyss is a story that I felt deserved telling.

Rich: What do you think of Ben Templesmith's artwork?

Frank: I believe he's one of the most talented comic book artists
working today. Intially I was attracted to Ben's use of color and
how he conceptualized his characters. I'd liked what he had done
in 30 Days of Night and saw that he had the ability to do horror
which occasionally pops up in Hatter's fantastical journey. But
it was all luck and intuition that really brought me to Ben.
Since working with him I have discovered his sense of humor and
this is coming out more and more. Hatter encounters a wide
variety of mid-18th century freaks, crooks, phantoms and
phenomena and Ben nails it every time. We write characters/action
with a huge anticipation of seeing what Ben will do with the
descriptions. Fantastic stuff.

Rich: How is writing a novel different then writing a comic book?

Frank: While novels are a solo trip, comic books, much like film,
are a collaborative effort. And I have to say, writing comic
books is a lot more fun. Seeing Ben's art graphically illustrate
the stories we've worked on is an immediate rush of
gratification, absolute eye candy.

Rich: How did you go from producing the movie "There's Something
About Mary" to writing a comic book?

Frank: On a personal level, I was fortunate that I produced such
a successful movie that I had some financial freedom. Separate
from the financial freedom, I felt a little empty being a
facilitator to the creators. I wanted to be a creator. I loved
the juice of having a big movie and everybody laughing, everybody
recognizing it, but at the end of the day being the creator is
the ultimate wish fulfillment.
  In a way, I kind of dropped out. Most people would have cashed
out and done a whole series of comedies. I was offered a lot of
comedies, none of them at the level of There's Something About
Mary, a number of them I sold and moved along, but I would be
disappointed by the outcome of the development process. While
this was all sort of swirling around, I made this discovery of
this story, of "The Looking Glass Wars" saga and I started to
feel my inspiration. It started to become dream-like. Eventually
I just dedicted myself to becoming a creator and not a
facilitator.

Rich: Where does your inspiration for writing come from?

Frank: I believe stories and images are literally, everywhere. If
something interests me or excites my imagination, I have to trust
that it will do the same for others. I think what I really bring
as a writer is the ability to create lucid form - to find the
proper frame to communicate the story as I sense it should be
told so readers or an audience can experience and hopefully enjoy
it as much as I do.

Rich: What other projects are you working on?

Frank: We have two more comic book mini-series planned to
complete our trilogy of 'Geo-Graphic' Novels. Rather than graphic
novels we've been playing with the idea of calling them Geo-
Graphic Novels since the adventures are broken up geographically
and follow specific maps for each volume. The first volume tracks
Hatter through Europe, the second follows Hatter's journey aboard
the HMS Christina to South America, but the ship is attacked by
Chinese pirates and Hatter finds himself on San Francisco's
Barbary Coast about to embark on a search for Alyss that will
take him across the battlefields of the Civil War to a
historically suppressed meeting with President Abraham Lincoln.
And the third volume will find Hatter in the Far East where he
reunites with a fellow Millinery Man.
  Additionally, I am finishing Book 2 of the LGW trilogy and
working to adapt the first book into a film.
  And we are always adding more cool stuff to the
lookglasswars.com website.

Rich: What is the most life changing thing that has happened to
you?

Frank: Walking into the British Museum.

Rich: How can someone contact you?

Frank: Sign on at our website, www.lookingglass.com and email or
send a note to my production company, Automatic Pictures, 5225
Wilshire Blvd, #525, Los Angeles, CA 90036

Rich: Any last words for your fans?

Frank: Ignore Alien Orders.
_________________________________________________________________
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COMICS OBSCURA                                        Mike Curtis
                                           shandafa@cyberback.com

[COMICS OBSCURA are facts Mike Curtis has dug out during his 30
years of collecting Superman and writing about comics. His
website for his comic imprint is www.shandafantasyarts.net ]

ME WORKUM HARD, YOU BETCHUM

Television TONTO Jay Silverheels did more public appearances in
the role than did his LONE RANGER co-star Clayton Moore.  That's
because he also did personal appearances with the RADIO Lone
Ranger Brace Beemer.  At the time, Beemer's Tonto, John Todd, was
approaching 80.
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[6] Suspended Animation                Michael Vance & Mark Allen
                                      MiklVance2@worldnet.att.net
                                      http://www.starland.com/sus

[Michael Vance, a professional writer since 1977 and has been
published in dozens of magazines including Starlog and Jack and
Jill, and as a syndicated columnist and cartoonist in over 500
newspapers. His history book, Forbidden Adventure: The History of
the American Comics Group, has been called a "benchmark in comics
history". He ghosted an internationally syndicated comic strip,
and his wrote own strip, Holiday Out, that was reprinted as a
comic book. Vance also wrote the comic books Straw Men, Angel of
Death, The Adventures of Captain Nemo, and Bloodtide. He is
listed in the Who's Who of American Comic Books and Comic Book
Superstars. His short stories have appeared in dozens of
magazines and recorded by actor William (Murder She Wrote)
Windom. Suspended Animation, has been published for more than
sixteen years, and Vance worked in newspapers for 22 years as an
editor, writer and advertising manager.

Mark Allen lives in Western Oklahoma with his wife and daughter.
He has been a Baptist minister for over 15 years, and has also
written for the Oklahoma news industry. Having indulged in comics
for nearly 30 years, Mark now enjoys using the written word to
share with others what he believes is a true, and extremely
under-acknowledged, art form.]

Invincible: Family Matters, published by Image Comics, 120 pages,
$12.95.

Forgive me, I'm just now catching up.  I finally picked up the
first trade collection of Image Comics' Invincible.  A lot of
buzz surrounds this book, the series now having run for over two
years.

The story revolves around a teenage boy who has inherited his
super-hero dad's powers.  Nothing new, in and of itself, of
course.  It's creator/writer Robert Kirkman's skill at
characterization and plot-crafting that causes this book to be a
diamond among the lumps of coal which largely comprise the super
hero genre, today.

Kirkman's main character, Mark Grayson, is pretty much your
typical high school kid.  Well, besides his obvious anticipation
of his genetic birthright kicking in.  The scene in which this
happens is as entertaining (as is Mark's response) as it is
surreal, and something the likes of which I had never seen,
during over 30 years of comics indulgence.

Kirkman also manages to breathe life into Mark's father, his
world's "iconic" super hero.  This is done primarily through a
scene in which daddy decides to sit down with Mark and have "the
talk."  It's not what readers expect.  At least, not EVERYTHING
they expect.  I believe Mark's mother would be called the "down-
to-earth" character.  And how!  With no super powers, she deals
with the dangers associated with her family members' calling with
the solidity of concrete.

 Or...does she?  This is a character with layers to be pulled
back, I believe.  Kirkman's story of a young man's desire to
follow in his father's footsteps rings a poignant bell with a big
fat hammer of super heroic fun!

Top all of this great characterization and story with stunningly
action-oriented pencils and inks by Cory Walker, and you've got
the hit everyone's been talking about.  So, Invincible: Family
Matters is recommended for those who enjoy super hero stories
with style, as well as substance.  Look for it at your local
comics shop, online retailers, auctions, or www.imagecomics.com

Mark Allen
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COMICS OBSCURA                                        Mike Curtis
                                           shandafa@cyberback.com

[COMICS OBSCURA are facts Mike Curtis has dug out during his 30
years of collecting Superman and writing about comics. His
website for his comic imprint is www.shandafantasyarts.net ]

THEY MET HERE FIRST

A favorite among TV superhero collectors is the two part BATMAN
episode guest starring the Green Hornet and Kato. However, their
first crossover came some weeks earlier....on the ABC MILTON
BERLE SHOW.  Uncle Miltie did the famous "stand-in" sketch (Billy
Barty coming back with the world's largest powder puff) as he
played a villain fighting both Adam West as Batman and Van
Williams as the Green Hornet.
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[7] ComiX-Fan Reviews                             Eric J. Moreels
                                             x-fan@bigpond.net.au
                                     http://www.comixfan.com/xfan


[Editor's note: Some of the following reviews have spoilers to
plot details. This is a TEXT ONLY newsletter so those spoilers
are not hidden by HTML code as they are on the ComiX-fan site.]

HOUSE OF M #8
Reviewer: Robin Lewis, lucillerobin@aol.com
Story Title: House of M (Part 8 of 8)

No more mutants. Pretty much, anyway.

Written by: Brian Michael Bendis
Pencils: Olivier Coipel
Cover: Esad Ribic
Variant Cover: Chris Bachalo
Inks: John Dell, Scott Hanna & Tim Townsend
Colors by: Frank D'Armata
Letters by: Chris Eliopoulos
Production: James Taveras
Assistant Editors: Molly Lazer & Aubrey Sitterson
Associate Editors: Andy Schmidt
Editor: Tom Brevoort
Editor In Chief: Joe Quesada
Published by: Marvel

And that's your lot. House of M is now over, at least as far as
the core mini-series is concerned. Spin-offs and stories dealing
with the change in the status quo will be forthcoming in future
months, but, to all intents and purposes, the genie is back in
the bottle. The genie being mutants. Or continuity screw-ups. Or
Iceman. Whatever, something's definitely been put back into its
bottle, and it'll damn well stay there if it knows what's good
for it.

Leaving aside the obvious points of interest in the series,
mainly because they're all points that won't be dealt with in the
series, let's talk about the plot to issue #8 of House of M. I
have good news for you, fellow citizens of the internet. Rejoice!
Finally, the thing we've been dreaming of all our lives is here:
the comic everyone can get mad at. Seriously, there's something
for everyone. Morrison fans can chew their own tongue off at the
sight of even more of his run on New X-Men being fed into the
grinder. Claremont acolytes can compose a firey vengeance for the
writer when they discover that Magneto's remaining power is the
ability to look sad in torn clothing. Haters of endless
resurrections can wail and moan at the last page and its (rather
wonderfully rendered) depiction of an energy signature appearing
on the horizon, and the scarecrow left by a not-so-mysterious
guest at the wreckage of the Avengers Mansion. Fans of Iceman
(both of you) will be especially aggrieved, as he becomes the
sacrificial lamb to show Marvel don't mean 'No more mutants' is
hype-speak for 'no more third-banana mutants you'd be hard
pressed to remember anyway'. Honestly, people: they mean it -
they de-powered an active member of the X-Men. Those who believe
that Marvel is run by a shadowy cabal, headed by Bendis and
Quesada, whose primary goal is to ruin the work of everyone else,
especially **insert favourite writer's name here** can continue
with their righteous fury as normal. The book's a bit late too,
so if you don't fall into any of the categories above, you can
still moan about the lack of punctuality.

The art is mostly up to Coipel's very high standard, though the
presence of three inkers suggests this issue was a little more
rushed than Marvel might like. A couple of the pages have inking
that looks a little basic in comparison to the majority, but it's
not crippling. The colouring continues to be rather striking, and
Coipel's understated one-page splashes are pulled off with quiet
and effective competence. But we don't want to talk about the
art, fine though it may be. We want to get back to the story.
Unfortunately, we can't. There's no real resolution to the plot
of House of M past the points raised above, at least not in the
way you might have been expecting. The alternate universe has
been expunged, but that wasn't the heart of the story. In fact,
I'm hard pressed to tell you what the heart of the story was. We
discovered what some secret desires of Marvel's superheroes were,
but we could have guessed most of them. We got a new status quo
in the mutant population, but that was the ending, and the
ramifications won't really be explored until after House of M in
the various follow-up stories Marvel are in the middle of hyping
up. What it's been, it seems, is eight issues of transition from
millions of mutants to 198 of them. And quite often very slow-
moving transition at that.

It's not like there's nothing to enjoy here: far from it. Bendis
manages to hit the right tone of dialogue throughout (a mixture
of disbelief and dawning horror), and Pym's closing monologue is
a wonderful example of how to build-up future stories. There are
some interesting possibilities for Logan now that he's got his
memory back (again). Even better, Marvel might actually manage to
muster some kind of direction for the mutant books now that
Bendis has changed things around. Remember direction? A sense
that there was some kind of plan behind the line, instead of some
kind of giant target-board in the Marvel X-Men offices, with
editors chucking darts toward the sections marked 'pointless
punch-up', 'needless resurrection' and 'aimless treading of
water'. Also, Iceman might get a decent storyline now that he's
off the team. One that's better than the puerile love-triangle
he's been involved in lately, anyway. Maybe. I'm not putting any
money on it, but I felt like tossing a bone out to Iceman's fans.

The coming months will no doubt be filled with howls of outrage
(sweet music to the ears of the internet) as we discover that our
favourite mutant that no-one else can quite remember has been de-
powered and kicked off to the limbo of discarded characters that
only Fabian Nicieza and Kurt Busiek know about. I'm sure you'll
enjoy them as much as I will.

ART: 4.0
STORY: 3.0
OVERALL: 3.5
_________________________________________________________________
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COMICS OBSCURA                                        Mike Curtis
                                           shandafa@cyberback.com

[COMICS OBSCURA are facts Mike Curtis has dug out during his 30
years of collecting Superman and writing about comics. His
website for his comic imprint is www.shandafantasyarts.net ]

PLAN YOUR VACATION IN THE STATE OF HEROES

It must be something in the water.  The state of Illinois hosts
festivals for several comic and heroic characters.  From the
hometown of SUPERMAN in Metropolis, to DICK TRACY DAYS in
Woolstock.  In Riverside, you can visit the future birthplace of
Captain James T. Kirk of the USS Enterprise, or pay your respects
at the grave of the real POPEYE in Chester.  There's also the
LONE RANGER festival in Mt. Carmel, home of the radio Ranger
Brace Beemer.  When your grand tour is over, you can decompress
by visiting the statue of forgotten comic strip hero ANDY GUMP in
Lake Geneva.
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[8] Rich's Reviews                                Richard Vasseur
                                            richardv@sympatico.ca
                                       http://www.jazmaonline.com

[Rich has been collecting comic books for about 25 years. He
belongs to two comic book clubs Jazma and ORCA. He has been
writing reviews for Jazma's paper newsletter for about 2 years
and has his own review page at www.jazmaonline.com]

SPOILER WARNING: Some plot details may be revealed in these
reviews!

Title: Purgatori # 1
Publisher: Devil's Due Publishing/Chaos! Comics
Writer: Robert Rodi
Artist: Cliff Richards
Price: $ 2.95 US
Rating: 5 stars out of 5 stars
Comments: Hetmet is a young Egyptian girl who does look lovely.
She has carnal urges and is always flirting with the boys. As her
parents talk with her the mother invokes the Crimson One. The
shadowy art is amazing. As the mother talks she will give you
chills up and down your spine. The shadowy drawings depict a
horrifying monster of insatiable hungers.
  As Purgatori appears she is a sexy beast, a succubus that reeks
of evil. She is death walking. You will not believe the savagery
of this demoness.
 This is a great introductory issue as it lets you know her basic
character but it leaves lots of unanswered questions.
  Raw, sexy and savage is Purgatori!

Title: Hack/Slash: Land of Lost Toys # 1
Publisher: Devil's Due
Writer: Tim Seeley
Artist: Dave Cosland
Price: $ 3.25 US
Rating: 2 stars out of 5 stars
Comments: Are you looking for prancing ponies? They are here and
are they ever weird looking.
  Now Cassie and Vlad, well mainly Cassie goes for overkill. Why
use a bonfire when a match will do. Because it is more exciting.
  Now most of this issue just has Cassie and Vlad sitting in a
guy's bedroom talking about this issue's serial killer. Not to
exciting. The art could be a lot better. It is not defined and
its distorted. The body parts at times are not proportional.
  The story does have an interesting twist on the normal serial
killer. The lack of action and art though bring it down.
  The cover by Stefano Caselli shows us how Cassie should be
drawn. It's a gorgeous cover.

Title: Evil Ernie in Santa Fe # 1
Publisher: Devil's Due/Chaos! Comics
Writer: Alan Grant
Artist: Tommy Castillo
Price: $ 2.95 US
Rating: 4 stars out of 5 stars
Comments: The art gives this comic the look and feel of a horror
show. The atmosphere as you flip through is one of building
terror.
  There are some changes to this version of Evil Ernie but he is
still a murderous psychotic sociopathic schizophrenic dead faced
killer. We do see Ernie in action and he is one sadistic psycho.
The body count though should have been higher.
  Ernie and Smiley are in a perfect symbiotic relationship. They
each give the other something they need.
  This Ernie also has a good side. He doesn't like children being
abused. He was as a child by his parents and it is what turned
him into the walking horror he is.

Title: Lost Squad # 1
Publisher: Devil's Due
Writer: Chris Kirby
Artist: Alan Robinson
Price: $ 2.95 US
Rating: 4 stars out of 5 stars
Comments: The Squad is an eclectic group made up of diverse
personalities. They work well together. The art is perfect for
this story. These army men are drawn realistically.
  The vehicular chase and battle is spectacular. Its action
filled scenes that will have you waiting in anticipation for the
next panel.
  Now as we get to the magical aspect of this comic, it
practically jumps out of the page at you. The Major shows his
worth and we also get to see the worth of a piece of bubblegum.
  The best part of this comic is the personalities of these men.
In a very short time you will feel you know them and identify
with them. 1942's WWII never seemed so strange.

Title: The Necromancer # 2
Publisher: Top Cow
Writer: Joshua Ortega
Penciler: Francis Manapul
Inker: Kevin Conrad
Price: $ 2.99 US, $ 4.80 Can
Rating: 5 stars out of 5 stars
Comments: As Abby is back in her basement she is reliving the
night her parents died. These are eerie ghastly scenes. We get to
see Abby is not all sweetness as she has a darker side. The art
showing her has a realistic quality with supernatural overtures.
The glowing energy gives her an almost demonic look.
  As we continue it gets horrifically surreal. You can't be sure
of what is real and not. The church of Mali is shown as reeking
of evil.
  The real question though is has Abby gotten away from the demon
Berzelius. He is a sick puppy.
  Abby though is filled with dark power. Is she a force for good
or evil? Abby is the type of girl you would have nightmares about
and enjoy them.

Title: Green Lantern Corps Recharge # 2
Publisher: DC
Writers: Dave Gibbons & Geoff Johns
Penciler: Patrick Gleason
Inkers: Prentis Rollins & Christian Alamy
Price: $ 2.99 US, $ 4.00 Can
Rating: 3 stars out of 5 stars
Comments: It is great to see all the different Green Lanterns,
all the alien species and all the different personalities.
Kilowog has a tough personality and he is intimidating.
  Guy Gardner's face is drawn way to pudgy. The art almost seems
childish on the humans. The art for the more alien Green Lanterns
though is exceptional.
  The story line is ok but nothing special. New Green Lanterns
are getting trained by more experienced ones. Having Kilowog take
center stage was a great idea.

Title: Grimm Fairy Tales # 1
Publisher: Zenescope Entertainment
Writer: Joe Tyler & Ralph Tedesco
Penciler: Joe Dodd
Inker: Justin Holman
Price: $ 2.99 US, $ 3.75 Can
Rating: 1 star out of 5 stars
Comments: The werewolf art is great the full page spread is a
bestial scene. The rest of the art is lacking. Red is a beautiful
girl but her beauty is not shown very well. The cover is
misleading as it suggests a very sexy Red which is never seen
inside. Al Rio and Tom Smith are the artists on the cover and it
is a masterpiece.
  The story is simple and straightforward as it retells the Red
Riding Hood tale with a few changes. It needed more to it.
Something to help make it stand out. Something to grab your
attention. The woodsman is a boring character, well pretty much
all the characters are.
  The best thing is the fantastic cover.

Title: Quantum: Rock of Ages # 6
Publisher: Dreamchilde Press
Writer: Philip Clark
Penciler: James Rodriguez
Inker: Alex Rivera
Price: $ 2.99 US
Rating: 3 stars out of 5 stars
Comments: We start off with Blu a sensualist at work. These
scenes are for a mature audience. You get to see some T&A which
is drawn very nice.
  There is a group of people somehow connected by stone
fragments. Blu is the newest one they have found. The group seems
to function well together. But the story needs to explain things
better as to what is going on and why.
  There is this big demonic looking being. He is beautifully
drawn. Deimos deals the group a devastating blow.
  Blu has a very provocative pin-up with her bio in the back. Her
character stands out and you will enjoy seeing her. From the way
she acts as well as her looks she is a delight.

Title: Bold Blood # 1
Publisher: Astronaut Ink
Writer: Joe St. Pierre
Artist: Joe St. Pierre
Price: $ 5.95 US, $ 6.95 Can
Rating: 2 stars out of 5 stars
Comments: The land is being invaded by Goblins and the King has
called for brave warriors those bold enough to face any
challenge. The first chapter is the gathering of our heroes.
  The art has the people blending into the backgrounds to much.
The people should stand out more with the backgrounds around them
accentuating the overall drawing. The overall art is way too
cluttered. The colors are looking great though.
  The battle with the Goblins and the monster was nicely set up
and written. It's just too bad you couldn't make out most of it.
  The second story "Ogre's Lot" shows Ogre the half breed Goblin
being treated unfairly just because he is a half breed. Rather
than go into this subject more we immediately change to something
else.
  Both of these stories needed to get more into the characters.
The more you know them the more you will care about them.
  The pin-up in the back of Gladius looks good with him in his
chainmail. He is drawn with some nice musculature. He looks as if
he has bold blood.
_________________________________________________________________





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