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Subject: [ComicBooknet E-Mag] CBEM 557.05 - January07, 2006



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COMICS OBSCURA                                        Mike Curtis
                                           shandafa@cyberback.com

[COMICS OBSCURA are facts Mike Curtis has dug out during his 30
years of collecting Superman and writing about comics. His
website for his comic imprint is www.shandafantasyarts.net ]

COULDN'T DO THAT TODAY


Milt Gross was a cartoonist and humorist of the 1920's through
the 1940's, renowned for inventing such slang as BANANA OIL! and
NIZE BABY! One of his most popular comic strips was COUNT
SCREWLOOSE OF TOOLOOSE.   This decidedly non PC strip had the
Count escaping his insane asylum at the start of each strip, to
see crazier things on the outside and letting himself back in.
_________________________________________________________________
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[6] Thoughts From the Land of Frost                     Alex Ness
                                         Alexander@popthought.com
                                        http://www.Popthought.com

[Alex has taught college level history and is a full time father.
His interests include cats, comics and militaria. His writings
have been featured on SlushFactory.com, UGO.com, and are
currently on the Popthought.com web site. ]

Interviews with:

JM DeMatteis, Stephen R. Bissette, Jordan Raskin, Steve Niles,
Joshua Hale Fialkov, Nick Stakal, Christopher Long and Chee


JM DeMatteis Speaks
By Alex Ness

JM DeMatteis has been a writer of comics for two and a half
decades. His work has a quality about it that is childlike, not
childish, that is spiritual but not altogether religious. His
ability to write well has allowed him to work for many different
publishers, including the majors of DC, Marvel and Image Comics.
In this interview DeMatteis speaks about his most famous projects
and gives a look at the future of Stardust Kid and Abadazad.

Alex Ness: Your work has a quality about that is often considered
mystical and that is where I intend to go here... What part of
the inner search of spirit and soul do you think we need to
investigate further, and how do you think that comics can help in
the?

JM DeMatteis: The inner search is as old as humankind. I think
the answers have always been the same...but the LANGUAGE that we
use to express those answers changes with the era we live in. As
for the role of comics in reflecting that inner search: The comic
book medium is one of great immediacy. Reading a comic book is
almost like listening to a song. In the best of worlds, you get a
great amount of information telescoped into a short, poetic form.
(I've always thought there's a great relationship between writing
poetry and writing comics. More significant in many ways than the
relationship between comics and film that people are always
harping on.) I can reach into the deepest part of myself, explore
the issues that really matter...and project them out at readers
through our wonderfully unique art form. My goal as a storyteller
is, first and foremost, to COMMUNICATE...to reach people and,
with some luck, touch them; using my own search - whether it's
psychological or spiritual or (in my collaborations with Keith
Giffen) just the search for a good laugh - to reflect theirs.

Alex Ness: What part of the comic book medium is unique, why work
in comics instead of either prose or film?

JM DeMatteis: I do work in prose and film...and totally enjoy
both...and I don't think it's an either/or proposition; but what
comics have that film and prose don't is the ability to fuse
words and pictures in a way that no other medium can. For
instance, a comic book can tell one story in the pictures-a story
of outer movement and action-and another story (a story of INNER
movement and action) in the words.

I love to push the boundaries that separate the novel from the
comic book. As you've seen in Moonshadow or the Abadazad comic
book (to name two). I'll often stop the forward flow of the
visuals and just do a few pages that are primarily text-with-
illustration. Then I might do three or four pages with minimal
copy, turning the storytelling over to the visuals. Then there
are sequences that fuse both. The great thing about comics is
that THEY CAN BE ANYTHING WE WANT THEM TO BE. These days you hear
so much about "movies on paper," how captions are out of style,
how it's all about art and dialogue...but I don't subscribe to
that. Yes, comics CAN be movies on paper-damn good movies, too-
but they can be so much more.

And when you're dealing with inner worlds, cosmic worlds,
spiritual worlds...the ability to fuse poetry and image makes our
medium uniquely suited to the exploration of the spirit, whether
you're talking about Kirby's New Gods-where the quest plays out
on a grand metaphoric stage (as only Kirby could do it)-or my own
Seekers Into The Mystery, where the quest is more intimate, yet
no less strange. (Seekers, I'm happy to report, is being
reprinted by Boom! Studios...set for release in 2006)

Alex Ness: You've had success across the board with mainstream
titles and other, less traditional stories and genres. The three
books that form a statement, it would seem, by you are
Moonshadow, Abadazad, and Stardust Kid. Each is seen through the
eyes of children and deal with the difficulties of children
finding adulthood, dealing with adulthood or translating
adulthood. Do they represent something about you, in terms of a
personal journey? Or are they more a representation of your take
upon that period of life where we move from childhood to being
adult?

JM DeMatteis: I would certainly add Brooklyn Dreams to that
list...and probably Seekers Into The Mystery, as well. As for why
I write so much about that particular transformation...I have no
glib answer. Maybe that shift from childhood to adulthood is just
so OBVIOUS...and often so painful...that it works both literally
and as a metaphor for ALL the transformations we go through in
life. It's my belief that, if we're living our lives right, we're
continually transforming. I call it reincarnating in the same
body. We "die" and get "reborn" over and over again...in just the
span of one lifetime.

Another reason I feel drawn to that particular period of life is
that it still RESONATES so strongly for me. That was the period
when my own transformation began in earnest, when the Universe
knocked on the door and let me know there were some AMAZING
things out there...and even MORE amazing things inside my own
consciousness. I remember very clearly what it feels like to be a
teenager, to struggle out of that cocoon. (Sometimes I think
there's a part of me that's permanently stuck at 17!) So when I'm
writing about Moonshadow or Kate Jameson...I KNOW them...as well
as I know myself. I'm also very much in touch with my own
childhood, that wide-eyed innocence that struggles so heroically
to fend off all the chaos and madness of the Adult World. I think
many of us who work in comics are deeply connected to childhood.
Just as there's a part of me who's a Permanent Teenager, another
part is still eight years old, surfing the waves of my own
imagination...sprawled out on the living room floor reading
comics.

Alex Ness: When working with such a powerful metaphor as the
transformation from child to adult, is there a caution to the
writer, can you overplay your hand?

JM DeMatteis: I'm sure you can. And I'm sure I have! I know that
I sometimes struggle with Kate Jameson's voice in
Abadazad...always watching to see that she doesn't step over the
line and become TOO adult, TOO smart. And yet, paradoxically, the
problem is never Kate...it's ME: If I just shut my big mouth, get
out of the way, and let Kate do the talking...her voice will
always remain true. I've come to really believe in Kate...to
trust her voice...and to trust her to lead me safely (and
honestly) across the vast terrain of Abadazad.

Alex Ness: RE: Moonshadow... Are adults really so hard to
understand? What was the raison d'etre of this work?

JM DeMatteis: What motivated Moonshadow was a desire to write
about a certain period of my life...and filter it through a
fantasy world. Not because I didn't want to deal with the so-
called reality...but because I think the fantasy genre is a far
better reflection of what life is really like. "Realism," to me,
is the genre that's TOTALLY unreal! Good fantasy-whether it's
Baum's The Wizard of Oz or Serling's Twilight Zone-takes real
people and then puts them in a place where the universe cracks
open and reveals itself to be far more than we ever imagined.
THAT'S reality, as far as I'm concerned: I'm continually stepping
through those cracks in my life, looking around, amazed, and
wondering what part of Oz or the Twilight Zone I've just stumbled
into. Moonshadow began with an unformed urge to tell a particular
story...and turned into the first comic book project that really
allowed me to find my own voice as a writer. Paradoxically, I did
it by allowing just about every literary influence I ever had to
flow through me. I think because I was, essentially, writing
about my own life (not literally, of course: my mother wasn't a
hippie, my father wasn't a ball of light and, if I've ever been
on a spaceship, the Little Greys have blacked out the memory!), I
was able to take those influences and transcend them, making the
story my own...as opposed to parroting someone else's ideas and
style...which, till then, I'd done quite a bit of. Moonshadow set
me free as a writer. It's a story that will always hold a special
place in my heart.

Brooklyn Dreams was, of course, another look at the same
material...but from a so-called realistic POV...but what I wanted
to do there was write about the real world as if it WAS a fantasy
world. To really see the cosmic craziness not out on some other
planet, but right here on Earth, on a block in Brooklyn. One of
my Favorite Books of All Time is Bradbury's Dandelion Wine. I
love how this man, so comfortable in the deeps of space,
fashioned his most fantastic novel out of (seemingly) mundane
incidents. Dandelion Wine has no spaceships, nothing
supernatural, and yet it's really Bradbury's most magnificent
fantasy...because it captures the fantastic nature of our so-
called Real World. That's what I tried to do in Brooklyn Dreams.
Of course Brooklyn isn't Greentown, Illinois...and so BD rocketed
off in some very different directions.

Are adults so hard to understand? For me, as a child, most adults
absolutely WERE like the G'l-Doses in Moonshadow! Utterly
unfathomable and endlessly fascinating in their shifts from love
to lunacy and back again.

Alex Ness: While at CrossGen in their death throes there were a
number of good even great books that came out. Abadazad was one
of those. How did it happen that you did it, how did you lure
Mike Ploog from retirement, and what would you say is the target
audience of the comic versus that of the young adult fantasy
books soon out from Disney?

JM DeMatteis: Abadazad was a story I'd been nursing for years.
Along with that, I'd been trying (and failing), for way too long,
to get some comic book companies interested in doing smart,
literate comics for kids. The companies really weren't
interested. (The one exception was Joe Calamari, who was running
Marvel in the late 90's, but he was gone before we could ever get
a project off the ground.) I almost got Abadazad going, with
Michael Lark attached as artist, at DC...but the response there
was so tepid that I knew we'd be doomed before we started.
CrossGen, on the other hand, understood the project immediately.
Ian Feller, who ran the Code 6 line, received the proposal on a
Wednesday and by Friday I had a green light. CG publisher Mark
Alessi was equally enthusiastic about the book: He was the guy
who approached Mike Ploog about joining the team. (I'm still
touched, delighted and amazed that Mike chose my story as the
vehicle for his return to comics.) Mark and Ian really believed
in Abadazad...and, for that, I will always be grateful.

Of course CG was in trouble even then (not that I knew it...and
it doesn't really pay to beat that dead horse) but, for all the
angst and agony we went through as a result of the CrossGen
bankruptcy, our story had a very happy ending with Disney and
Hyperion Books For Children. Actually, it's a happy BEGINNING.
The best is yet to come. The first two books in the new series --
Abadazad: The Road To Inconceivable and Abadazad: The Dream
Thief -- will hit book stores in July of '06...with the third
book following in the late fall. The response from the major book
chains and from foreign publishers (we're being published all
across Europe and across the world) has been fantastic...and,
with a little luck and grace, we'll be telling the tales of
Abadazad for years to come.

The target audience for Abadazad remains the same. One of my
motivations for doing the series in the first place was to have a
comic book I could read with my daughter. The best children's
literature delights the child in all of us. When I read Harry
Potter or Oz or Narnia with my daughter, I'm as captivated, as
enchanted, as she is. That's the way I've always seen Abadazad:
It's a story that a child and a (so-called) adult should both be
able to enjoy. So the audience is pretty much...everyone!

Alex Ness: What are your short term and long term goals with
Stardust Kid? What can we garner from a child's fears and
encroaching darkness of his coming of age?

JM DeMatteis: Stardust Kid is another story I've been nursing for
years. Longer than Abadazad. In fact the original story goes back
to the mid-eighties. At one point, in 1987 or '88, I actually
sold it to DC, wrote several issues, and then bought it back when
I realized that, despite DC's good intentions, the book would die
a swift death, drowned in a sea of dark and depressing super
heroes. But good ideas never die (not as long as we hold on to
them) and it's been a delight resurrecting the Stardust
Kid...especially with Mike Ploog (who really helped me reimagine
the story in a fresh way) and our Abadazad coconspirators Nick
Bell and Dave Lanphear along for the ride.

What are my goals? First of all, getting the darn thing FINISHED.
We're currently in the process of changing publishers. (Look for
an "official" announcement soon. The guys at Desperado are
fantastic, by the way. I'd be happy to work with them on another
project if the right opportunity arose. It's just that, given the
current market, SDK was a difficult sell for them.) Stardust Kid
#4 should be out in January (or February at the latest)...and the
plan is to finish it up with an extra-sized special a few months
after that.

Then we'd like to take advantage of the Abadazad wave that's
rising...putting out an SDK collection late in 2006, after the
first Abadazad books hit. I love writing child-friendly
stories...it truly nourishes my soul...and I love the Stardust
Kid. I hope that we can get our collected edition out into the
book stores and reach a MUCH wider audience, using Disney's
Abadazad push to shine a spotlight on SDK. "Hey, look over here!
It's the SAME GUYS doing another project! And it's really good!"
There are many more Stardust Kid tales to be told after this
first one...and we'd love to have a chance to tell them. Maybe
even launching the series in book form as we're doing with
Abadazad. As for the question of a child's fears and the
"darkness of his coming of age": I think you'll see, as the story
unfolds, that darkness isn't the only element in this kind of
transformation. Along with the fear of losing who we've been...of
turning into something new that we can't quite fathom (and,
again, this doesn't just happen in adolescence. It happens to all
of us all the time. At least if we're living with our eyes
open)...comes a sense of freedom and power and joy. In the end, I
believe that the apparent agents of darkness, like the mysterious
Woman in SDK, are really agents of light...and, if we can view
them as that, it won't be quite so terrifying when the world
inside us starts to change and new inner landscapes erupt across
our psyches. And then, of course...we'll all live happily ever
after!

FINAL THOUGHTS

Thanks to JM DeMatteis and Ian Feller.-

                             *****





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