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Subject: [ComicBooknet E-Mag] CBEM 557.07 - January07, 2006



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Alex Ness: How does a creative person channel their vision? Using
one's talents is great but there are a large group of people born
with great talents and never using them, or never using them
constructively, so how do get your talents to behave?

SRB: Well, that's the $60,000 question (literally at times), in't
it? It's all up to the individual -- and I mean that in every
sense of the word. Some folks master this -- I don't believe Rick
Veitch or Tim Truman have EVER blown a deadline, period; Jack
Kirby's output was mind-boggling and he had a similar rep for
always making deadlines. Some of us - myself included big time --
really struggle with these issues at all times.

I didn't handle such matters well in the past, and that took a
real toll, hence my reputation in some circles, and deservedly
so. My deciding upon retirement in 1999 was due to many factors,
which I've discussed elsewhere, but a factor was finally taking
full responsibility for my years of struggling and the lies and
deception (including self-deception every step of the way) that I
could produce comics pages on demand or within the narrow
parameters the industry requires. Finally taking responsibility
for my inability to (as you put it) "get [my] talents to behave,"
I stepped away from the circus and left it to those capable of
thriving and working in that arena. I simply wasn't up to it any
longer, and most likely never was.

Still, this confuses those in my circle of friends and family who
never worked in comics. They look at how productive I've been
over the years, and scratch their heads. I have TONS of work in
print, and yet have this rep for being nonproductive. It makes no
sense to them, but they don't live (much less work) in that "23
page every month" world of periodical comics, and I rarely was
able to "get [my] talents to behave" in that world. At my peak --
the SWAMP THING years -- it took me five weeks to pencil a
monthly book: do the math. This drove Karen Berger and Rick
Veitch nuts, always placed inker and long-time friend John
Totleben 'under the gun,' and wasn't a sustainable reality,
though I stuck with it as long as I could. Still, I did a lot of
harm, inadvertently and never with malice, to friends I
collaborated with and editors I worked under. I won't do that
again, but part of that inevitably led to my decision to get
outta Dodge, feeling I'd outstayed my welcome long before I
skeedaddled.

It's a lose/lose situation, though: I mean, it really hurt my
friend Rick Veitch on a couple of levels when I got out of
comics. We enjoyed a creative chemistry for a good many years
I've rarely found with anyone else. But Rick has mastered
"get[ting his] talents to behave," and I never did, so I decided
to never place Rick in a "f---ing BISSETTE!" deadline situation
ever again -- but in doing so, we're no longer enjoying what we
once had. It's sad, but I had to do what I had to do.

So, I redirected my energies (again, there were other deciding
factors, which I've detailed elsewhere, including
financial/parental issues) to jobs I could dependably take on and
make all my deadlines and commitments: writing (ongoing since
1987) and my work in video retailing for almost eight years
(full-time 1998-2004). This freed me completely from the "old
demons" associated with my drawing -- where I have a hard time
"get[ting my] talents to behave," and grew weary of fighting --
and I've been a much happier and more productive creative
individual since then.

But, I haven't been in comics, a natural enough consequence of
retiring from comics. All my life, though, I've struggled with
juggling my time and multiple interests, and it's interesting to
note that each faction demands I focus exclusively on the shared
interest with THAT faction -- be it comics, writing, retails,
whatever -- and always resent my devoting energies in other
directions. So, my comics amigos consider my writing and work in
video a complete waste of time; my writing compadres have some
respect for the comics work but wonder why I wasted so much time
there; my video retail peers couldn't understand my devotion to
writing and drawing; the illustration work I've done for over 15
years in the book market (primarily the limited edition horror
market) means nothing to anyone in comics; and so on.

Now that I've been in this world for half-a-century, I've at last
got the wisdom and zen center to just quit worrying about such
matters. I do what I can do every single day. I love what I do,
and it satisfied me. I am productive, and have much to show for
it, but part of my time in this world is mine to spend with
family, my wife, my children, my friends, and that's central,
too. Life is to be lived, not simply measured by pages done or
books published. I am not what I do; I do what I do, but I am who
I am. That's enough, at last.

Besides, it's not a matter of "get[ting my] talents to behave":
it's a matter of finding venues to let my "talents" MIS-behave as
spectacularly as possible. It's a matter of play AND work. Comics
ceased to be a source of pleasure or play for me; it was just
WORK, increasingly thankless work, and as such, there was neither
pleasure nor profitable income from it for me or my family. So, I
found other venues for my "talent."

Alex Ness: Is there any comic character that you have wanted to
illustrate but never had the opportunity? IF yes which character?

SRB: TYRANT is first and foremost, now that I've tasted that:
work on my own character. If I get back to comics in this
lifetime, that's my preference. Next to him, it's N-Man and The
Fury -- again, characters I own, though they were co-created with
Alan Moore and would never have existed without Alan and his
decisive creation of both (and The Hypernaut).

But to answer your question, I wish I could have taken a stab at
a few of my childhood favorites. Kona, Turok, "The War That Time
Forgot," and so on -- and I really, really wanted Alan, John and
I to have a shot at doing The Demon for DC. We proposed a mini-
series, but that was shot down due to Matt Wagner's miniseries,
which was underway at the time.

Alex Ness: Exactly how does nature inform your work?

SRB: It's self-evident in TYRANT, I hope, and informed a great
deal of my efforts on SWAMP THING (as artist and later as 'guest'
writer). Nature informs my preference and love for drawing
organic forms and beings rather than man-made, urban environments
or occupants; my love of drawing, period, is fueled by the desire
to not just 'capture' the spark of life in nature, but to 'add to
it,' if you will, by cooking up my own menageries of creatures
and life forms. The further I got into TYRANT, too, I began to
seek inroads to making my comics work more meditative in nature,
moving at a more leisurely and naturalistic rhythm (in part to
explore, too, how explosive violence central to a predatory being
like TYRANT disrupts those rhythms, but remains essential to
nature). There are a few passages in TYRANT #3 and 4 that embody
that direction in a primitive form; that's where I was heading,
had I been able to stick with it.

Alex Ness: How many comic book characters do you believe that you
own?

SRB: Rick Veitch and I co-own a sizable body of work from our
early years, other than our SGT. ROCK efforts and of course the
graphic novel adaptation of Steven Spielberg's 1941 we did for
HEAVY METAL. I retain the rights to most of my indy and semi-
underground stories from 1976-the 1990s, which was the backbone
of SPIDERBABY COMIX (which would have gone on for about 15 issues
simply reprinting my existing work), and co-own some stories I
wrote and others (like David Lloyd, Rolf Stark and others)
illustrated. There's an abundance of covers and illustrations I
own, and a few (very few) legal shares of certain properties I've
retained, primarily so that my children will benefit down the
road should anything come of those properties.

When Alan Moore, Rick Veitch and I formally and legally dissolved
our '1963' co-ownership, I came away with three characters -- N-
Man, The Fury, and (at Alan's insistence) The Hypernaut -- and
their associative elements and cast of characters, save for the
anthology title N-Man and Hypernaut were published within (those
belong to Alan and Rick), or the right to reprint our original
collaborative stories. And I own TYRANT lock, stock, and barrel.
I just renewed my registered trademark for S.R. BISSETTE'S
TYRANT, and have kept it in circulation via sales and occasional
merchandizing items.

That said, I still see quarterly income (royalties) from the DC
Comics work-for-hire reprints and spin-offs from SWAMP THING and
John Constantine. However, I own nothing there; it's just what
I'm entitled to per the contracts signed in the 1980s, with the
few revisions DC has proposed on Constantine since his creation.

Alex Ness: You illustrated many pages, of great writers and
otherwise. Is there a writer of comics whose work you've enjoyed
that you would have loved to work with?

SRB: I have great affection and respect for the work of writers
like John Stanley, Gardner Fox, and Robert Kanigher. I did get to
draw one Kanigher script in my Kubert School years, but it would
have great to have worked from a John Stanley horror script, like
those he scribed for the one-shots TALES FROM THE TOMB and GHOST
STORIES #1 for Dell.

I would love to work with Joe Lansdale some day, and still wish
once-proposed adaptations of Clive Barker's "Rawhead Rex" and Tom
DeHaven's FREAKS AMOUR had worked out. C'est la vie. These are
just musings, mind you, because you ask. It's best I stick to my
own as far as comics go, though.

Alex Ness: How big is your own comic book collection?

SRB: My collection fills TWO FLOORS of the house (luckily, we
have four) and the entire top floor of our garage. It's
monstrous, and I'm laboring mightily this year to get it all in
reach -- or out of reach (by shipping it all to Henderson State
University, where the 'Stephen R. Bissette Special Collection'
already resides).

Thanks to the new studio/office/library room I'm now sitting in,
it IS becoming more organized and accessible, but much work still
there to be done...

Alex Ness: 10 years from now where do you see the comic book
industry?

SRB: Who knows? That's in the hands of the up and coming
generation. Maybe I'll be part of it, maybe not. But I'll be
enjoying it, whatever it is.

Alex Ness: If you could give comics to intelligent people who are
not yet comic book readers, what would you give them to make them
a fan of the medium and believer in it?

SRB: There's so much excellent and expansive work available now,
it's amazing. But it's like recommending music or movies or
books: it would all depend on the taste and orientation of the
person I would be dealing with, now, wouldn't it? Funny, comics
are like that still: even we-who-are-believers ask these kinds of
silly questions. It's exactly like saying, "what book would you
give them to make them a fan of the medium?" "What DVD would you
give them to make them a fan of the medium?" "What CD would
you..." etc.

Anyhoo, my experience has demonstrated that almost any of Neil
Gaiman's works get people over the hump in a hurry. I've
converted prejudiced, anti-comics, "you'll never convince me!"
folks with the loan of a prime SANDMAN volume. But other folks
might prefer one of the Roberta Gregory collections (which I
love) or whatever. It really would and does depend on the
recipient. Personally, my current favorites are Jay Hosler's CLAN
APIS and THE SANDWALK; at least one of those would be on my must-
read list. Alan and Eddie's FROM HELL, certainly; Justin Green's
BINKY BROWN AND THE HOLY VIRGIN MARY, Charles Burns' BLACK HOLE,
Dave McKean's CAGES, and then there's the key and still-vital
works like any of the Will Eisner graphic novels, Wendy Pini's
ELFQUEST, or any one of the more accessible Dave Sim CEREBUS
volumes (HIGH SOCIETY, JAKA'S STORY). For my father, it was Joe
Kubert's FAX FROM SAREJEVO, whereas I have other friends I'd hand
Joe Sacco's PALESTINE to instead, or f*&^ it, here's Frank
Miller's 300. What a pleasure, though, that we have all this to
choose from, and much, much more!

Alex Ness: Who was Alec Holland, and conversely, who is Swamp
Thing?

SRB: Fictional constructs, the pair of 'em. Oh, OK, Alec Holland
was a lowly inventive freelancer scientist who blew his life to
shit; Swamp Thing is forever to me a benevolent elemental with
one foot in our realm, the other in the green. Alec, I don't
know, but Swamp Thing still visits my dreams. DC/Time-Warner
can't own THAT as yet.

Alex Ness: Swamp Thing was a moment in time that needs to be
remembered. It was a great title, with many hands contributing to
the excellence of the product. Beyond the talent involved, which
was considerable, what factors allowed for such a moment? What
title in recent times would you suggest had the same impact, and
what conditions need to exist to allow for another similar event
in the future?

SRB: I'm too out-of-the-loop today to cite what might be in
similar circumstances; before us, it was Frank Miller and
DAREDEVIL.

The unique combo is low sales on a character the publisher has
given up on or is about to; hungry young talents eager to latch
onto something that sings and they then make it HOWL; a publisher
not paying attention until the howl is unmistakable, and it's
just easier for the publisher to let it ride and grow rather than
f*** with it quite yet. Inevitably, the publisher WILL f*** with
it, but maybe even that has changed: I mean, I really didn't
think DC would let Neil end, really end, SANDMAN, but they did,
and thus far they haven't pulled an ELEKTRA on Neil. But with
SWAMP THING, the arc is easily traced. I remember John Totleben
saying to me as we felt the magic slip away, "We put the car on
the road and got it going, and now they want us in the back seat
so they can drive." That's it, in a nutshell. By the time they
were tossing Rick in the trunk with SWAMP THING #88, everyone
could see it was over, baby, and it still hasn't come back.

But it's happening somewhere, no doubt, on some comic. I just am
not looking at that stretch of road any longer, sorry to say.
It's off my radar; I'm elsewhere, in the woods, not caring right
now about that.

Alex Ness: Where can readers and fans find more of you, more of
your work and how might they contact you?

SRB: You can read me daily at SRBissette.com/myrant; the new
website will be SRBissette.com sometime in January, it's still
under construction. My email is msbissette@yahoo.com, but again,
I am not accepting commission gigs and be warned I'm not a great
pen pal. There's only so much time in the day, and my wife and
family get dibs.

The old website, www.comicon.com/bissette, is still up and
accessible, as an archival site and venue to buy my extant comics
work. My amigo John Rovnak has set up PanelToPanel.com for comics
and graphic novel retail, and many of my exclusives present and
future will be going through there, so bookmark John's site.

Thanks, Alex, appreciate the attention and questions. Hope I
didn't bore you silly.

Alex Ness: Hell no. I am entranced.

Thanks to: SR Bissette.

                             *****

Going to War
With Jordan Raskin
By Alex Ness

We are at war, both against real and imagined enemies. We live in
angry times. Oh, please, do not mistake me; I think that life is
good. But being that the politics and stream of popular culture
tend to flow towards the dark end of the spectrum it is easy to
go along with that angry emotion. INDUSTRY OF WAR by Jordan
Raskin is the story of our angry world. It is done in a cinematic
way, and looks fantastic. Ian Feller asked if I was interested in
chatting with Mr. Raskin, and I am very happy to present that
chat.

Alex Ness: What kind of commentary upon the world we live is your
work INDUSTRY of WAR?

Jordan Raskin: I guess it's a comment on bureaucracy at large.
How government and corporate conglomerates structure themselves
to avoid responsibility, and how these structures can cause harm
to an everyday person. At its heart, it's a sci-fi entertainment
piece, but it does have its roots in realistic situations which
happen every day (unfortunately). I mean how many times do you
read about some class action lawsuit against a corporation for
putting a product out there which doesn't work the way they
advertise? Usually the end reason is so the corporation could
save money, right? Or someone makes a major fu-bar decision in
government and when it comes time to find out who's responsible,
the buck is passed endlessly. Is there ever really a resolution
to these things?

Alex Ness: You have worked in story board and animation, and
wrote INDUSTRY of WAR as a screenplay, in what way is the comic
book medium different than film and animation, and how are they
more similar than we might know?

Jordan Raskin: Well comic books allow you a creative freedom you
wouldn't get in film. A large part of this is budgetary. There
are no budget constraints on drawings for one artist. You're as
free to create as you see fit and are only limited by your
drawing ability and your imagination (and deadlines of course).
In film and animation, it takes teams of people to put together
the final product - teams of people who get paid for their
time and efforts. This limits what you can achieve in your final
product. Quality costs more for motion pictures of any kind. In
the end, they're both visual storytelling mediums so that's where
they're similar. In fact, most films and animation start in
storyboards. The only real difference to the mediums themselves
(sans budget concerns) is one is a motion picture and the other
is still images.

Alex Ness: Who has been a source of influences for your work?

Jordan Raskin: In art, my original influences are Kevin Nowlan,
Neal Adams/Mark Beachum, Jorge Zaffino, Frazetta, Burne Hogarth.
Film has influenced my storytelling though. To this day Ridley
Scott has an impact on what I do and my visual sensibilities. He
has a tremendous artistic eye for composition and he's been a
great source of inspiration for me.

Alex Ness: If you've written the screenplay of INDUSTRY of WAR, I
suspect that you've cast it in your mind's eye. Budget unlimited,
who would you cast in your work?

Jordan Raskin: There are a number of characters in the cast so I
won't be so bold as to go through all of them, but if we're
talking purely who I think inhabit the characters? Eddie Vierra-
Benicio Del Toro (I'd rewrite the script to fit his age)

The retrieval agents:
Landry - Russell Crowe
Vansanto - Cole Howser (bounty hunter from Pitch Black)
Detective Kelley - Brian Denehy
Mr. Ramirez - Edward James Olmos
General Tompkins - Ian McShane (Al Swearengen from Deadwood)
Senator Branson - Gary Sinese

Alex Ness: Given the limits present in the comic industry market,
why go to the comic market first? Why not make the movie and then
do an adaptation?

Jordan Raskin: You say that as if it's so easy! (laughing) Comics
are my roots and I always envisioned this as a comic book first.
It started out as a comic book concept and just developed into a
film script because the concept lends itself in that direction.
Everyone who read my comic script commented "hey, this reads like
a movie" so it was natural to get so much of that interest when
the concept was made public.

I need to point out that the script you're reading in my comic
book isn't the same as the script I wrote for the screen. Comics
are a different medium and a different scripting discipline is
needed for it. Comics require a lot of exposition because the
images are static. In a film, less dialogue means more. You can
say much more with a look or a facial reaction in a film but you
can't really get away with that in a comic and expect it to be
clear. I drew the comic to be as cinematic as I could, but in the
end the story still has to be clear so you have a lot of
exposition which would be groansome in a film.

I hope Hollywood will want to do my take on a film version, but
there's no guarantee of that. Scripts are rewritten dozens of
times in dozens of different directions before it ever sees the
screen and I will not have final say on anything. This is called
development hell. If I get into development hell, I'll be more
fortunate than most. Hollywood is a tough mountain to climb but
this year's weak box office on original action films has made it
especially hard. My fingers are crossed.

Alex Ness: After your work on IoW what future works do you see on
your horizon?

Jordan Raskin: Time will tell. I directed a 22 minute short film
on a credit card budget and have been bitten by the directing
bug. I have a low budget horror concept I'm developing with
feature written all over it. I hope to direct a short version of
it to use as a sales tool to sell the feature (with me attached
to direct). Then again, if I'm offered a choice comic book gig of
a character I love, I might have to take it into serious
consideration.  The first 16 pages of INDUSTRY OF WAR can be
found @ www.desperadopublishing.com/. Other random sample pages
and a larger portfolio of my work can be found on my own website
@www.jordanraskin.com/. Industry of War is still available for
order through Diamond distributors by using this order code:
SEP051667.

THANKS TO:
Jordan Raskin and Ian Feller.

                             *****

FUSED TEAM INTERVIEW

I read the first issue of FUSED when Beau Smith sent me a bunch
of Image titles in trade for some comics or books I'd found and
sent him. He warned "...most of this is crap, but there is a
single gem amongst the crap." I read them all and it was very
clear which book he meant as the gem, FUSED. Mark Haggarty was a
researcher missing an arm. He was doing research upon advanced
robotics in order to help overcome his loss, but also, to help
others. It led him to wear a suit of tech that then, FUSED to his
system. Unable to escape he was pursued by agents of government,
and eventually lost most of his human form, but not humanity. It
is a concept that I love. After appearing at IMAGE and DARK
HORSE, FUSED now joins the stable of books coming out from BOOM!
Studios. First up is an anthology called FUSED TALES. Joining
Niles are mostly new talents, but all of them full of new ideas,
and talented in their own regard. Please read this group
interview, and then, go out and buy the book.


AN: What will you do in the new FUSED book?

NILES: I'll be writing a script about Cy-Bot being sent to Iraq.
He's not happy.

Joshua Hale Fialkov: I wrote one of the stories, Stiff Little
Fingers, drawn by Mr. Magic himself, Nick Stakal.

Nick Stakal: The latest Fused installment is an anthology
featuring 3 different writer and artist teams. I supply the art
for a tale written by Josh Fialkov entitled "Stiff Little
Fingers".

Christopher Long: I wrote the story "Moving Along."

Chee: I drew Steve's story called Bring Your Own Misery.

AN: What do you think you bring to the established "mythos"?

JHFialkov: Well, I tried to really do something big and
bombastic, because that stuff is my favorite in the original
mini-series. I think Steve has really just created a character
with all the potential in the world. You can plop him in the
middle of real life situations or fighting giant monsters and the
character makes sense, and is well-rounded enough to play
realistically in just about any situation.

NStakal: Danger, excitement, mystery, and romance! OK, maybe I'm
pushing it with the romance. But, we do serve up the kinda
romance that David and Goliath or maybe King Kong and those
biplanes had.

CLong: The element of the story that most intrigues me is how the
hunk of metal Mark Haggarty is fused with affects his
relationship with his wife, his career, and, overall, his life
choices. Many people have habits, traits, or characteristics that
are obstacles in their lives, which isolate them for loved ones
or prohibit them from living life to its fullest. I used a
personal experience from my life and used Mark Haggarty to tell
that story.

Chee: Oh, cripes. I'm just a small sprocket in the big Fused!
machine. I leave that responsibility to Steve, who probably knows
the Fused! World best.

AN: What is Mark Haggarty's greatest character trait? How about
his greatest character flaw?

NILES: His biggest flaw is that he wants to be ordinary. He
doesn't want to be in the limelight. That also happens to be his
best trait.

JHFialkov: What I love about him is that to his core he's a good
guy. He's so far out of his league in terms of the events that've
changed him from man to machine, and yet that core quality
underneath it all remains. Even to the point of the quiet self-
hatred over losing his wife, he gets it. He knows that if he
could he'd run away from the situation, but he can't, and he gets
that Nikki just can't cope. I think we've all been dumped before,
and not many of us handle it with the grace of Mark. As to his
flaw, I think his naivete about the world around him and his own
destiny is his biggest hurdle, but also what contributes to his
charm. He really just doesn't know what the f*&^ he's going to do
next because this was so far beyond anything he's ever been
prepared for.

NStakal: His Cy-Bot mechanical armor of course. He can deflect
missiles with his hands but he can't hug his wife without
crushing her. Awww... It's a curse and blessing.

CLong: Of all the weapons at Mark's disposal, the one that
carries him through time and time again is hope - that is his
greatest character trait. His greatest character flaw would be
how he only sees the world in black and white.

Chee: Hmmm.... I think those questions are best left to Steve and
the writers. But if I were to give an answer for his greatest
character trait. I would go for perseverance, I think. The
ability to go on and not go insane when you're stuck inside a
clunky robotic suit. I get the sweats even being in an elevator
too long.

AN: Should the general public fear technology? Beneath it all, is
this about robotics or is it about a human who lives outside the
rest of society? What is behind the Fusing of Machine to Human?
Is there a mystical explanation here or is this a metaphor for
our technologically intertwined lives?

NILES: For me it's always been about the loss of control and how
frightening that can be. The fear of technology doesn't really
come into play for me, instead I think Fused taped into the fear
of germs and disease and something taking over your flesh.

JHFialkov: After living in Los Angeles for five years, I take
something very different from the ethical issues. Living out
here, and working out of my apartment, I've gotten this real
sense of isolation and loneliness that I think is at the core of
Mark's character. Technology is just an extension of that. I
mean, I talk to people every day online, and yet barely pick up
the phone or go out to spend time with anyone. Its just
infinitely more comfortable, while at the same time, there's
something about those Saturday nights sitting at home watching a
movie and talking on instant messenger that just doesn't quit
ring true compared to the years in college and high school I
spent out gallivanting in clubs and bars, getting drunk and
ornery. I think we all live like this to a point, and we as a
generation have been lulled into this solitary life. Technology
has allowed this to happen. And sure, being reachable 24/7 by
at least 4 different methods has its benefits, but when you
realize that those four ways mean that there's one core means of
contact that's been all but erased... human to human interaction.
Now, extrapolate that to a character completely unable to have
even the slightest human contact. Unable to truly look another
human being in their eyes, to never be able to connect with
another soul... it's quite tragic. But, at the same time, Mark's
an uber-mensch. He's got the power and the abilities far beyond
what any man could ever imagine. Even if you look to characters
like The Thing or Concrete, who Mark's been compared to, Mark has
more. He's changing, growing and becoming one with his powers. I
think that gives him the edge in depth and in possibilities. And
again, even now, where the character sits more or less hopeless
in being made 'normal,' there's this sort of hope, not that he
can go back to his life, but, that he can find a new way to live.

NStakal: Heh, this one's best suited for the writer's to
pontificate on. But I'll say that Mark's condition would
definitely cause him to empathize with someone like
Frankenstein's Monster or the Hulk.

CLong: I don't think of "Fused" being a story about robotics or
technology - It's a story about a man, who at his core knows he's
still a man, but because how he looks and how people interact
with him, it makes him question his very nature.

And as I touched on above, I believe the fusing of a man to a
machine is a metaphor for obstacles we as humankind struggle with
i.e. alcoholism, drug addiction, mental disorders, etc. The
machine Mark Haggarty is fused with is an enormous barrier for
him to contend with. Nothing mystical about being up to your eyes
in shit day in and day out and not knowing how you're going to
get out.

Chee: Whoa, dude!! Those are questions from the Matrix movies. I
would like to think Fused! is a post-modern avant garde literary
piece that gives accurate social commentary on the symbiotic
relationship between man and machine. Hahahahah~~

Honestly, I think Fused! is just a very dramatic human story
about one man's struggle against all odds. Although it could be
any one of those facets you mentioned to any reader. It's all
subjective.






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