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Subject: [ComicBookNetwork E-Mag] CBEM 558.5 - January14, 2006



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[6] Suspended Animation                Michael Vance & Mark Allen
                                      MiklVance2@worldnet.att.net
                                      http://www.starland.com/sus

[Michael Vance, a professional writer since 1977 and has been
published in dozens of magazines including Starlog and Jack and
Jill, and as a syndicated columnist and cartoonist in over 500
newspapers. His history book, Forbidden Adventure: The History of
the American Comics Group, has been called a "benchmark in comics
history". He ghosted an internationally syndicated comic strip,
and his wrote own strip, Holiday Out, that was reprinted as a
comic book. Vance also wrote the comic books Straw Men, Angel of
Death, The Adventures of Captain Nemo, and Bloodtide. He is
listed in the Who's Who of American Comic Books and Comic Book
Superstars. His short stories have appeared in dozens of
magazines and recorded by actor William (Murder She Wrote)
Windom. Suspended Animation, has been published for more than
sixteen years, and Vance worked in newspapers for 22 years as an
editor, writer and advertising manager.

Mark Allen lives in Western Oklahoma with his wife and daughter.
He has been a Baptist minister for over 15 years, and has also
written for the Oklahoma news industry. Having indulged in comics
for nearly 30 years, Mark now enjoys using the written word to
share with others what he believes is a true, and extremely
under-acknowledged, art form.]

Comics Legend

E.(dward) Nelson Bridwell was born in 1931 in Sapulpa, Oklahoma.

Bridwell was possibly the first comics fan to become a
professional writer in the medium writing text pages for the
American Comics Group in the late 1940s. That was a difficult
task at the time.

His first notable success was as a writer for Mad during its
early, formative years, and Bridwell became an assistant editor
at National/DC Comics in 1965 due to his work with the humor
magazine. He served as an editor of Lois Lane comics and became
editor of the hardback DC reprint titles in 1971.

His writing was characterized by a straightforward, simple
approach to plot, dialogue, and characterization that was
accessible and enjoyable by both young readers and adults.

Bridwell was also well-known by other editors and writers for his
encyclopedic knowledge of the history of comics, and often used
by them as a source of information. He had a photographic memory.

During his impressive career, he created several titles for the
DC Showcase series; most earned their own venues.  Among these
were The Inferior Five (a superhero parody title), The Maniaks
(humor), Secret Six (adventure), and Angel and the Ape (humor).
After his death in 1987 from cancer, Secret Six and Angel and the
Ape were revived by new creative teams.

Bridwell's work includes: Mad (EC Publications, 1957-'71), Eerie
and Creepy (Warren, 1968), Batman comic strip (DC, 1970-'72),
text pages (ACG, 1949), Superman Family, Captain Marvel, Action
Comics, Adventure Comics, Batman, Binky and his Buddies, Captain
Carrot and his Amazing Zoo Crew, Supergirl, Ghosts, House of
Mystery, Jonah Hex, Legion of Super-Heroes and many others (DC,
1965-  ).

Bridwell was inducted into the Oklahoma Cartoonists Hall of Fame
in October, 2005.

E. Nelson Bridwell's work is highly recommended for the young and
the young at heart.

MV

Order you copy of the all-Michael Vance horror paperback Apocris
1 at http://www.lighthousemediaone.co.uk/FutureProjects.html

For information on the exciting Oklahoma Cartoonists Collection
and Toy and Action Figure Museum go to
www.fourcolorcommentary.blogspot.com/
_________________________________________________________________
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COMICS OBSCURA                                        Mike Curtis
                                           shandafa@cyberback.com

[COMICS OBSCURA are facts Mike Curtis has dug out during his 30
years of collecting Superman and writing about comics. His
website for his comic imprint is www.shandafantasyarts.net ]

WHILE WE'RE ON THE SUBJECT OF OBSCURE THINGS

Many times at flea markets in toy bins is an odd red and white
item.   It resembles a ball, except that it splits apart at the
middle, has a straw-like protrusion on each end, and has COCA
COLA embossed on it.

It's an item produced for a container gone with the wind.  THE
COKE FLOAT was designed in the early 1960's for kids to enjoy a
soda fountain treat in their home.  One would get a 6 1/2 or 12
oz, glass bottle of Coke, put a scoop or two of ice cream in the
ball, and then drink through the end.  Most turn up in toy
collections nowadays due to the bright colors.
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[7] ComiX-Fan Reviews                             Eric J. Moreels
                                             x-fan@bigpond.net.au
                                     http://www.comixfan.com/xfan


[Editor's note: Some of the following reviews have spoilers to
plot details. This is a TEXT ONLY newsletter so those spoilers
are not hidden by HTML code as they are on the ComiX-fan site.]

X-MEN: COLOSSUS - BLOODLINE #5
Reviewer: Alan Bergin, alan_bergin@yahoo.com
Story Title: Untitled. Part 5 of 5

"It's a terrible thing to know that you are mad".

Writer: David Hine
Penciller: Jorge Lucas
Colours: Tom Chu
Letters: Dave Sharpe
Production: Deborah Weinstein
Cover: Chris Bachalo
Asst. Editor: Sean Ryan
Assoc. Editor: Nick Lowe
Editor: Mike Marts
Editor-In-Chief: Joe Quesada
Publisher: Dan Buckley
Published by: Marvel Comics

When this series was first announced, I remember my initial reaction
to
the book being quite positive. Since his (in my mind) unwanted return
in Astonishing X-Men #4, Peter Rasputin had been shoved to the
background of subsequent issues. It was something of a slap in the
face
for many the longtime Colossus fan. I mean, why bring him back if his
only purpose was either to stand ostensibly strong and together in
many
a Cassaday group-shot or provide some tortured Angel-esque nookie for
Kitty (i.e. Buffy)? Bloodline was to be the vehicle by which Colossus
could battle with his demons and this would hopefully result in him
resurfacing as an enhanced, more-together version of his former self.
The closing pages of Bloodline #5 would essentially see him telling
Kitty to get-stuffed, as he sits and once again broods in front of the
monstrous portrait of himself. Has he learned from his experience?
Yes.
He has learned to give his brother the benefit of the doubt and punch
the living daylights out of pasty-faced ghouls with red diamonds in
the
middle of their foreheads.

This issue disappointed me. Maybe I was hoping for too much with the
conclusion. I have faith in David Hine as a writer, but in my mind I
had to wonder whether it was really possible to present me with more
of
a resolute character expos?© of Colossus, when the previous four issues
dealt largely with a lost heritage. In saying that, the series was
entitled Colossus - Bloodline, so an exploration of familial ties was
always on the cards. I had just hoped that the set-up would have
furnished Peter with the enough backstory to help tackle his current,
post-Ord demons as opposed to a whole new set of worries brought about
by the lingering voice of a contrived ancestor.

The series was an enjoyable one. The addition of Grigory Rasputin and
his lasting influence on his heroic/villainous descendants comes
across
as a tad forced, but Hine is a talented writer so he could be seen to
have made it work. He provided an enjoyable peek into Sinister's past
machinations as well as provide some excellently scripted present-day
banter amongst the various members of the Rasputin clan. While reading
this final issue, I came to the conclusion that while I largely
enjoyed
the mini-series, it wasn't the mini-series that I truly wanted to
read.
Being completely honest, Colossus gets little or no air time in this
or
the previous four issues. His role is far too reactionary on too many
an occasion. Grigory rather than Ord's influence was more of a concern
for Hine in this mini, but even this aspect does not get fully
addressed in relation to our chief protagonist. Issue five goes some
way to exploring Mikhail's struggle and succeeds in depicting him as a
character of worth, but again that's not necessarily what I signed-up
for.

Jorge Lucas's artwork has been duly impressive throughout the mini-
series. His shadier, more-scratchy style served to impressively
reflect
the tortured psyches of the various players and his various forays
into
the past were all depicted beautifully. While I may take issue with
the
manner in which the story unfolded, the quality of artwork has never
been a source of concern.

Ahh, it's a toughie. I liked the series. I enjoyed Mikhail's identity
crisis. I enjoyed learning about Sinister's past and present
aspirations. I enjoyed Larisa's courage in the face of pasty-face. I
LOVED the Abba references and Uncle Vlad. He was a hoot. I was
impressed by Jorge Lucas's artwork and David Hine's script. I didn't
enjoy Colossus's contribution, largely because he didn't have much of
one. Therein lies the problem.

Enjoyable, but for the wrong reasons.

ART: 4.0
STORY: 3.0
OVERALL: 3.0

SENTINEL #3
Reviewer: Alan Bergin, alan_bergin@yahoo.com
Story Title: Damaged, 3 of 5

Killing's never simple

Writer: Sean McKeever
Pencils & Inks: Joe Vriens & Scott Hepburn
Colours: Kevin Yan
Cover Art: Joe NG & Gary Yeung
UDON Chief: Erik Ko
Letterer: VC's Joe Caramagna
Editor: Molly Lazer
Editor Emeritus: Marc Sumerak
Editor-in-Chief: Joe Quesada
Publisher: Dan Buckley
Published by: Marvel Comics

I kinda feel bad for Sentinel. Runaways and the semi-pornographic Emma
Frost covers managed to garner most of the attention, back when the
Tsunami line was first introduced, whereas this time around, the book
seems to be lost under it's lack of relevance to rest of the various
X-
books. Upon it's release, Sentinel: Squad O*N*E is sure to erase the
book from the minds of many an unsuspecting Marvelite. It's a pity
really. If I'm being completely honest though, I can understand why.
It's a beautifully depicted, simple yet fun little story that would
most definitely bring a smile to the casual reader, but half-way
through this mini-series, I can't help but feel that McKeever and co
are playing it a little too safe with their book.

My overall complaint with the series has been that while it's
enjoyable, it's a little overfamiliar. The idea of Juston giving out
to
his big friend, being targeted by the government, running around the
outskirts of Antigo, his friends bickering about their buddy etc is
something that featured prominently in Sentinel Volume 1. Without
straying too far from the beaten path, it's a little difficult to see
where this book really could be taken, should the opportunity for
another ongoing series arise. It's a continuation of the events of
Volume 1, but it's important to remember that the events that took
place in the first volume steered the book towards cancellation. More
of the same is all well and good, but if 'the same' forced the initial
book to get scrapped (forgive the pun), how on earth is it supposed to
make new readers sit-up and take notice?

I hate to sound harsh here, as I do quite enjoy reading about the
characters in this book. Juston is quite a likeable protagonist, as
are
his friends and family back in Antigo, but with the rather slow-pacing
in both this and the last issue and the seeming lack of action in the
book (with the exception of a brusque encounter with a new Sentinel),
it's just quite hard to get excited about a story with no real thrust
to it.

The artwork is as gorgeous as ever. I'm quite confident in saying that
Sentinel is probably the most visually appealing book on the shelves
right now. Clean, crisp, chunky, beautifully coloured, manga-esque
visuals that greatly enhance the feel of the book in every way. It's a
genuine treat for the eyes.

When I get a copy of Sentinel in my greasy mitts, I enjoy it. It's
good, wholesome fun and I'm genuinely happy to get the chance to
review
it, but with only two issues left to the series, I find myself hoping
that McKeever and co will be able to pull out all the punches and
deliver a tale that demands attention. As of right now, it's fun but
ultimately passable.

ART: 5.0
STORY: 3.0
OVERALL: 3.0

X-MEN: THE 198
Reviewer: Jordan Springer, Slingers24@aol.com
Story Title: The 198 Files

Who has made the cut in the Post House of M world?

Writers: Eric J. Moreels, Marc-Oliver Frisch & Brian E. Wilkinson
Designer: Meghan Kerns
Editor: Jeff Youngquist
Consulting Editor: Mike Marts
Assistant Editor: Michael Short
Editor-In-Chief: Joe Quesada
Publisher: Dan Buckley
Published by: Marvel Comics

The one question that has been on many people's minds after reading
House of M is who among the thousands of mutants that had existed
prior
to HOM have managed to retain their powers? Thankfully, if you're like
me and have been nervously waiting to find out the fate of a favorite
mutant, there's at least some hope with The 198 Files, created by the
Office of National Emergency (O*N*E) to organize the information on
which mutants have survived "M-Day" and their threat on the nation's
security.

Eric J. Moreels, Marc-Oliver Frisch, and Brian E. Wilkinson did a good
job in organizing the summaries on each of the mutants in the files,
giving short, but concise versions of their individual backgrounds as
well as their "potential threat level" to the security of the United
States. Some of the people listed I wasn't surprised to see, such as
SPOILERS! Gambit and Franklin Richards. Others, like SPOILERS! Kiden
Nixon and Amelia Voght, I was pleasantly surprised by. There was even
a
small section describing the main characters in the upcoming Sentinel
Squad O*N*E miniseries.

While I was satisfied with how the guide came out overall, there was
one glaring thing I didn't like about it. As mentioned in the
beginning
of the guide, the files are incomplete. So, some mutants that are
already known to be safe, like SPOILERS! Skids, were not listed, while
others that some may still be nervous about were also omitted, such as
SPOILERS! Cloak and Dagger. While I understand that to list every
surviving mutant would probably have made The 198 Files more expensive
than it is, to actually have done it might have made it a more
valuable
guide.

It was good to see a few of my favorite B-list mutants survive the
effects of M-Day, but along with the others listed in the guide, I
hope
that since these people have survived, it means that they will all be
seen in the Post M-Day world. I don't mean just in a two-panel cameo
in
one issue, but to actually have a part in what is going on, even if
the
part is very minor. To simply list who survived and not to use them at
all is a complete waste of time and space.

I thought the design of the guide, which was done by Meghan Kerns, was
done well in giving it a slick 'database look'. However, if you have
to
wear glasses sometimes to read like myself, there might be some
difficulty in reading at least some of the dark-blue 'hyperlinks' in
the guide, even with good lighting.

Overall, I feel that The 198 Files is a good book to pick up, or at
least browse through. I warn you again, though, that it is incomplete,
so if a favorite mutant of yours isn't listed within the files, all
you
can do is cross your fingers, pray, and hope for the best??¦

ART: 4.0
STORY: 3.5
OVERALL: 3.5

MYTHOS: X-MEN #1
Reviewer: Mario J. Ramos, mjramos86@hotmail.com

"We invade another country to "free" its people from tyranny, and
that's a war. But fight tyranny at home and you're considered a
terrorist." - Magneto

Writer: Paul Jenkins
Artist: Paolo Rivera
Letters: VC's Joe Caramagna
Production: James Taveras
Assistant Editors: Molly Lazer and Aubrey Sitterson
Associate Editor: Andy Schmidt
Editor: Tom Brevoort
Editor in Chief: Joe Quesada
Publisher: Dan Buckley
Published by: Marvel Comics
Based on X-Men #1, September 1963 by: Stan Lee and Jack Kirby

According to solicitations, Mythos is a series of painted one-
shots about the early days of Marvel's icons. The first is about
the strangest heroes of all...the X-Men. The original five, that
is. In this story, Paul Jenkins and Paolo Rivera aim to give us a
modernisation of the first encounter of the X-Men and Magneto.

After the first couple of pages I was happy to see that Jenkins
didn't fall into the trap of putting the X-Men of today in
yesterday's context. These really are the X-Men of 40 years ago
(without Stan Lee's trademark overdone dialogue). They are
teenagers learning to use their abilities in a danger room that
lacks all the cool shi'ar technology, but the writer still
manages to use in a fresh and original way. The emphasis is
really put on the fact that these are the X-Men at their
beginnings, which Jenkins achieves by focusing on showing them as
students in contrast with their actual status as teachers, and
also on their dependence on Professor X (which is far from being
the case today).

If X-Men #1 was written in the socio-political context of the
cold war, Mythos: X-Men was written today, in a post-9/11 world,
which is a world a whole lot more ambiguous, and the story
reflects it. The Magneto in this story is not the over-the-top
"eeevil" one that Stan Lee created, but neither is he the
misunderstood hero that Chris Claremont created. He is a radical,
determined man that will not stop at nothing to see his vision
become reality, but unlike most villains, he has a point to make
and one that makes a lot of sense.

Though I love x-stories like the Dark Phoenix Saga, I've always
believed that X-Men is before all a book about the confrontation
of different philosophies and socio-political views. This issue
proves to be heavy on those. Be it in the comics or in the
movies, my favourite x-moments are the debates between Charles
Xavier and Magneto, because you realise that neither man is
completely right or wrong, and that through the debate, the
contradictions in each man come out. Charles Xavier says there is
no war. Magneto points out the fact that Xavier has been training
the X-Men as a personal army (the danger room session at the
beginning of the issue being a recreation of the battle of
Waterloo.) In front of Xavier's naivete, I find myself agreeing
more with Magneto. So why should we root for the X-Men? Because
the young Jean Grey reminds us of what's really important. "You
just murdered everyone on this base, Magneto." For Magneto, the
end justifies the means. Though, in a way, so it does for
Professor X. He sends teenagers against Magneto, knowing that
they can't even get close (while convincing them that they can),
only has a distraction so that he could get near him.

Some great stories are plagued with mediocre art; it is not the
case of this issue. For iconic stories, painted art is the best
choice as it gives the story a something special that puts it
above all the other books on the stands. Paolo Rivera is not Alex
Ross, and though I like Alex Ross, it is a good thing. Rivera's
art is not photo-realistic like Ross, no, the colors are diluted
and the separations not clear, in a way, the art is "ambiguous"
like the story. The powers of the characters particularly come
off the page beautifully, especially the white of Angel's wings
and the red of Cyclops' beams.

In conclusion, not only Jenkins and Rivera successfully modernise
the classic tale originally printed in X-Men #1, they also make
it a lot more relevant to the world of today, keeping the essence
of what Lee and Kirby did and adding to it. That is no small
feat.

It seems that the success of The Ultimates opened the doors at
Marvel for more socio-political issues being addressed in their
comics. It has always been the case but now there is less
metaphors and more direct references to real-world problems. With
the coming of Civil War things will only get hotter. That may not
be everyone's cup of tea, but I certainly welcome it.

ART: 5.0
STORY: 5.0
OVERALL: 5.0

ASTONISHING X-MEN SAGA #1
Reviewer: Zachary Ayotte
Story Title: Astonishing X-Men Saga

Reacquaint yourself with astonishment.

Writer: Eric J. Moreels
Cover Art: John Cassaday & Laura Martin
Artist: John Cassaday
Editors: Sean Ryan & Jeff Younquist
Consulting Editor: Mike Marts
Director of Sales: David Gabriel
Production: Jerron Quality Colour
Designer: Meghan Kerns'
Creative Director: Tom Marvelli
Editor-in-Chief: Joe Quesada
Publisher: Dan Buckley
Published by: Marvel Comics

The first issue of Astonishing X-Men Saga is equivalent to summer
reruns for your average television show: it is an attempt to keep
readers interested in their favorite characters during a break,
it hopes to draw new readers to the story and it is something
that gets put out when there is nothing new to release. With
summer reruns, though, a viewer cannot as easily revisit the
stories of the previous year. With comic books you can go back
and simply reread the old issues, unless you are someone who
doesn't keep your comic back issues.

The issue starts by introducing the reader to the X-Men as a
whole, describing the goal of the X-Men and the home from which
they attempt to achieve this goal, and then to each member of the
Astonishing Team. This is a logical place to start and quickly
establishes the intended audience for this book: new readers.
Anyone who has read the first twelve issues of Astonishing is
aware of the characters and the X-mission as it stands.

From here, Mr. Moreels splits the contents of the first twelve
issues into four sections. Two of the sections, the Cure and
Danger, are a look back at the two major story arcs of this book
so far. The other two sections are about the two major couples in
this book: Kitty and Colossus, and Emma and Scott. The four
sections actually flow together quite nicely although there are
some minor issues in terms of the order of events. I enjoyed the
stories of year one quite a bit, even though the Gifted storyline
was somewhat overshadowed by the events of House of M. The two
love stories are nicely positioned in the book to not only give
us a brief look at the two romances but to also point out two of
the more important discoveries that are made over the course of
the first year. The first discovery is the fact that Colossus is
in fact alive and did not die curing the legacy virus. The other
is the appearance of the new Hellfire Club and Emma's potential
betrayal.

While the gist of Astonishing X-Men is conveyed in this issue, I
think it loses some of its magic when all crammed into one issue.
Part of the problem is that the narration does not pick up some
of the strengths in this book. One of the greatest things about
the way Joss Whedon handles this book is the way he handles the
characters. He has a very solid understanding of how they should
behave and interact. The stories are great but if handled by
another writer I think they could end up being taken less
seriously. The return of Colossus, for example, was one of the
best character returns that I have read. I have seen many
characters come back from the dead and I often think it simply
seems to convenient, the issues often being accompanied by the
tag line "Because you demanded it!". In this case it felt like
the motivation was the story and bringing Colossus back, while
still important, was secondary. This is something that gets
somewhat lost in the narration. It seems emotionless and sounds
sort of like someone recapping the most recent episode of Days of
Our Lives (which, at times, the X-Books are). "Impossibly, Kitty
had found her former lover Colossus, seemingly alive and well
though she was the one to scatter his ashes over his Siberian
homeland." This is just a recap, though, and is not designed to
tell the whole story. It was handy to have the two stories
collected like this but in no way is it a replacement for the
twelve issues.

One of the bonuses of this book was getting to see more Cassaday
art. This issue included a cover gallery with all the regular
covers and as well as the variants. There are also a few pages of
Cassaday sketches at the back that are great. I personally love
John Cassaday's work. He could draw a series about circles and I
would buy it. I think the sketches and the cover galleries in the
back are great additions to this and pretty much justified me
purchasing it. It is unfortunate that there is not more new art
in the book, though.

The final additions to this book are the character bios of the
two main villains the Astonishing team has faced so far. These
are a nice touch since both villains are new to the X-world. It
doesn't actually tell the reader anything new, though.

In the end, Saga is a book that is best suited to those who have
not read the first twelve issues and don't know if they should.
It is a book that is designed to motivate a new reader to buy the
first two trades (which are advertised on the inside of the front
cover) and to start buying the monthly issues when the series
returns with issue number thirteen (which is advertised on the
inside of the back cover). If you do plan on reading the stories
then I would say just read the trades and if you are just looking
for a little nostalgia or a little flashback before February's
issue thirteen then just go back and reread your old issues.
Unless you are someone who doesn't keep the comics you buy, but
people like that don't exist...do they?

ART: 4.0
STORY: 3.0
OVERALL: 3.0






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