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Subject: [ComicBookNetwork E-Mag] CBEM 564.09 - February25, 2006



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[7] Thoughts From the Land of Frost                     Alex Ness
                                         Alexander@popthought.com
                                        http://www.Popthought.com

[Alex has taught college level history and is a full time father.
His interests include cats, comics and militaria. His writings
have been featured on SlushFactory.com, UGO.com, and are
currently on the Popthought.com web site. ]

PAUL JENKINS TALKS
By Alex Ness

This interview was a long time in the making. I met Mr. Jenkins
in person at MegaCon 2003 but had enjoyed his work long prior.
Over the time since then we wrote and while he was reluctant to
do so, he agreed to do an email interview with me in December
2004. And then my life got difficult. My Auntie went into a
hospice and died, I had to have a heart stress test, I learned
about another even more serious health disorder that I have, and
the window of time to do the interview for Paul closed. So I
wrote in November of 2005, Paul Jenkins said yes, and here is the
end result. Thank you Paul for still being willing to do this
interview!

AN: What makes Paul Jenkins wish to write for a living?

PJ: Because I cannot shut up. I feel I have something to say.

AN: How did you develop your writing talents prior to your
professional career?

PJ: I was lucky enough to be an editor for such people as Neil
Gaiman, Alan Moore, Dave McKean, etc. I feel this really helped
me to learn a lot. Alan's scripts for Big Numbers, for instance,
are massive and wonderful and probably terrifying for an artist.
I used to talk with him on occasion about how or why he did what
he did. Same goes for other writers. Eventually, I hope, some of
their talent rubbed off.

AN: What are the cultural influences that led you to writing
comics instead of books or movie screenplays?

PJ: Difficult to say. I probably watch more movies than read
books. I don't read comics much at all, although I like them a
lot. I just feel reading other people's work can interfere with
my own.

AN: Who or what inspires you?

PJ: Life, always. Watching people, seeing how they interact. If
by this question you mean, who do I find to be inspirational
people, I would have to say soldiers right now.

AN: Do you have any sort of online presence where fans can chat
with you about your work and/or anything else?

PJ: Yeah... I do a column at Newsarama that people discuss on
occasion. Comes out on Thursdays.

AN: You've worked now upon a number of well considered video
games, HULK Ultimate Destruction being just one, and I seem to
remember reading about your panel at SDCCI that comics are dying
or dead, and video games are their popular culture replacement.
Is that true? Why can't both coexist? And, why is the trend
towards more interactive recreation than passive, such as the
case between video games and comics?

PJ: God, I never said comics were dying or dead. Of course they
can coexist. Honestly, I don't think there is a trend.

AN: You entered the comics field as a UK writer, and yet, there
seems to be a great difference in your variety and type of work
than any of the others, is that a conscious effort to be
different or is it more of where your interest or work is found?

PJ: I have never worked in UK comics, though, that is the
difference. I have never written a single story for Judge Dredd
or 2000AD.

AN: As a transplanted British citizen you've worked to coach and
develop soccer (football), you live in the US, you have appeared
at conventions wearing American football jerseys, and you live in
the US. Is it easier working in country versus abroad and are you
becoming "Americanized"?

PJ: I love living in America... it is my kind of place. I love
the fact I can buy video games at 3AM. I love American Football
as well as soccer. American women are brilliant and Americans in
general are the most friendly people I have ever met, along with
the Greeks. I don't think I am becoming a Yank, though... I can't
do the accent, not even after living here for almost 19 years.

AN: What comic book writers do you read? Why?

PJ: My favorite comics I have read lately are OWLY by Andy Runton
and Monkey versus Lemur by my mate, Chris Moreno. On the strength
of his work there, I asked Chris to collaborate with me on a book
called Sidekick that I am working on right now.

AN: What would you suggest to be the greatest strength of your
writing?

PJ: Writing honest dialogue.

AN: How do you remember your time on the book Hellblazer? Do you
consider it a success or not? Did you enjoy writing it?

PJ: Of course I enjoyed it... it was my first gig. It was
difficult... I learned a lot. I have always wondered why they
never put it in trade format.

AN: What writer previous or since on Hellblazer would you say is
the writer that delivers on the character most? Why?

PJ: I loved Garth's run on the book, especially the Dangerous
Habits storyline. I drew from that story, on occasion.

AN: Do you have personal beliefs, religiously or "spiritually"
speaking that informed your writing on the book?

PJ: Nope. I am a bloody heathen. Funny, considering that I write
often about religion. And I would like to think I am not one of
those religion bashers.

AN: I have many times stated that INHUMANS is and will remain a
moment in time for comics, one of the best told stories and done
so in a fashion that is going to never be dated, or seen as
passe. How did you come to write the book, who first came up with
the concept?

PJ: It was Jae's idea. Most of the "new" material you see in the
book - the reimagining of the characters - was done by accident.
Since I don't know enough about comics I didn't know what I could
NOT do. Sometimes, I think, it doesn't hurt to have a fresh take
on something.

AN: When you've been involved with such a brilliant work, is
there a tendency upon the publishers to want to replay it? Is
there any way you could revisit the characters without undoing
anything of what you have done?

PJ: I am not going back to Inhumans. There is no point. People
would probably be disappointed.

AN: I've read that some readers see a great allegory or metaphor
in the book, and I can certainly see a theme of outsiders versus
society, and more, but I think the title succeeds because it is
so good a story apart from context. Also the 12 issue series is
so rarely done well, that when a good one happens there is far
greater impact, oh gee... I am rambling...

Did the INHUMANS succeed due to your ability to tell the story at
length with so many emotional additions to the story and are
comic book stories falsely constrained by format, and concern
over length of story, and efforts to sell the work?

PJ: I think you are right in that they are sometimes falsely
constrained by format. If you look closer at Inhumans you will
see those stories are really single-issue tales told against the
backdrop of the war.

AN: My guess is that your work on INHUMANS led to SENTRY which
led to BATMAN Jekyll and Hyde, is there another work on the
horizon with Jae Lee? I surely hope so. Why would you suggest
that some writers and artists seem to create, for lack of a
better phrase, a creative symbiot? While others are more hit and
miss?

PJ: I really don't know why some relationships work and some do
not. It is as much a mystery to me as where inspiration comes
from. Alas, Jae and I have no plans right now.

AN: Who is Hulk? If you accept the revisions and add ons and
retcons he was an abused child whose rage caused him to mutate
into a vehicle of rage, while if you read Lee/ Kirby's versions,
he is a normal person, placed in extreme circumstances and is a
tragic case due to the loss of his future happiness and his
struggle as a noble beast. All sorts of later takes on the
character added and subtracted from the character so now, he
seems to be an undefined mess. So who is he in your view?

PJ: He has to be full of rage for a reason. The childhood thing
works for me. I actually think it helps to clarify him. If it's a
mess, well... that's just an opinion. I don't know much about it
right now... haven't seen it in a while.

AN: When you merged the Hulk's personalities and such, was it an
attempt to unify the character for future use, or, was it simply
a good story and needed telling?

PJ: A bit of both. I really felt like we were making an attempt
to clean things up a little bit at the time.

AN: The Sentry was revealed in WIZARD in what was called a hoax,
where the readership with Wizard's acquiescence was told that
Marvel had discovered early works that would establish, if it had
been true that Sentry was a forgotten character who would
revolutionize Marvel, had he been used. Do you regret the initial
marketing of the character in such a way?

PJ: That marketing REALLY helped make the character seem
legitimate in the eyes of the readership, like it or not. I
thought it was kind of fun. Did it upset people? I was not aware
of that.

AN: With Marvel chief writer Brian Bendis making Sentry an
ongoing character, does your new series on SENTRY have potential
to become a regular series?

PJ: It will be.

AN: Some have argued, rightly I think, that SENTRY is more of an
iconic, caped, DCesque hero than one for MARVEL. I wonder, what
was the goal in creating the character, and if it was to create a
Marvel version of Superman, well, why do that? I like Marvel and
DC but recognize that both continuity sensitive universes are
rather unique. How does Sentry fit in?

PJ: The Sentry is his own character ... he does share aspects of
the Superman mythos in the same way that Thor does. I feel he is
a very different character, apart from the fact that he flies,
punches people hard, and sports a cape. The schizophrenia thing
that makes him both good and bad guy is unique. Maybe. Unless
there's a different character that does that.

AN: At least at one point I read that with Darkness, Witchblade
and more books at Top Cow that you were considered their head
writer. Since Top Cow has a house art style and is famous for
that style far more than their stories, or characters, what are
the rewards of having written on their properties?

PJ: Top Cow are great guys... I have always loved working with
them. Mark, Jim, Matt and Renae have been brilliant to me. And
since I am doing the Darkness game now it has obviously reaped
some benefits.

AN: Tell me please, what is the style or thematic difference
between writing on Vertigo DC books versus Top Cow Darkness and
Witchblade books. Is there a unifying theme at the publishers to
allow such consistent product and characterization?

PJ: Yes. At Vertigo I am allowed to say the word "f***".
[But not in CBEM - D.L.]

AN: Origin had a number of worrisome issues regarding it. Was
there a concern that presenting the reader with the answer to the
greatest mystery that you will deflate the mystique that had
arisen around the character?

PJ: But we didn't, did we? Instead of just answering questions,
we raised new ones. That helped the character to move on.

AN: Additionally, after 25 years of character history, is there
not a concern that the origin presented will have to compete with
the views and ideas readers have created over the years,
therefore the likeliest result will be high sales but low
satisfaction levels regardless of the overall quality of work?

PJ: It's a possibility... but time will tell. Marvel have just
introduced a new Origins series so we must have given people a
little of what they wanted.

AN: In your view, will Marvel ever readdress the subject and
thereby make your considerable work moot?

PJ: See above.

AN: Who is the person of Peter Parker, the Spectacular Spider-
Man? Was he a wisecracking insecure boob? Or was he simply an
everyman, doing what any non iconic human would do under similar
circumstance?

PJ: I think he is a true hero. He's scared to do what he does but
he does it anyway.

AN: What is next for you?

PJ: Beer.

FINAL THOUGHTS:
I cannot argue with a man who likes his beer. I hope the readers
will pick up any or all of Paul's recent works, they are
something special. Just like him.

CHATTING ABOUT BATTLE HYMN
With B Clay Moore and Jeremy Haun

While I always realized that war has and had horrific
consequences, growing up I loved reading about World War II. The
comic The Invaders from Marvel and later All Star Squadron from
DC both by the great Roy Thomas were both times reading when I
was able to perfectly escape. It is possible, that in addition to
all my other interests, World War II drove me to go to university
and get my degree in History. Flash forward to the present, and I
very much enjoyed BATTLE HYMN serially as it came out from IMAGE
COMICS. The story was filled with intrigue and mystery, as well
as homage to the golden age of comics, and last but not least,
there was some fine art and story telling. The premise of the
book held that in times of war, heroes of many sorts willl arise.
And in this case, the heroes had powers and costumes, and drew
attention to themselves through their oddities, and feats.
Lastly, the government used the heroes for their own purpose, and
when the war was done, so was that purpose. B. Clay Moore and
Jeremy Haun are the two fine talents behind this book, and I am
very happy to bring their perspectives upon the work and soon to
appear collection of the work. I hope that you will seek out the
collection.

AN: Battle Hymn plays with a number of concepts, heroes in
costume and heroes in uniform, the cost of loyalty, the fear of
others, and, while somewhat curiously done (due to the ending),
an homage to the INVADERS. What would you say are the themes that
were most important to the story you told, and why were they
important to you?

BClay Moore: I suppose the very basic theme is that people in
power will always go to any extreme they feel is necessary to get
the results they want.

A lot of what I do seems to be about the protagonist being swept
along by events beyond his control. If we see the Mid-Nite Hour
as our main protagonist, I think that holds true here.

Jeremy Haun: We did Battle Hymn as a love letter to all of those
classic war era superhero teams. I think the book is an example
of what can happen when great power is misused by the wrong
hands. These guys are weapons, and the people guiding them have
their own less than honorable agenda. Battle Hymn deals with a
lot of dark themes like the loss of innocence and the misuse of
power, but at the same time I think Clay does a great job showing
that there ARE good people in this world. Sometimes those people
are just placed into situations beyond their control.

AN: What character of the piece was your favorite to write or
depict? Why?

BCM: For me it was probably the Proud American, because there's
something about his blind patriotism I find endearing. He's the
only character with absolutely zero ulterior motives.   Johnny
Zip was a lot of fun, too. It's a lot of fun to create dialogue
for shifty characters.

JH: I'm going to have to go with the obvious answer on this one:
The Midnite Hour. He's a blast to draw and a character that I'd
love to do more with. His look was kind of set whenever I came
onto the book, I just tweaked him a little. I really dug drawing
Johnny Zip too. He had that whole cocky, classic speedster look
going.

AN: In the 1970s to listen to the readers/"fans" who wrote to the
letter pages of THE INVADERS World War Two was cliche ridden
setting for a story. With the world at war now, and in more than
just Iraq, why not set your story in the present? What would be
the consequences of that difference?

BCM: Well, the present is no fun at all. I can't find any
entertainment value in the war in Iraq.

Aside from the fact that I'm a fan of pop culture from the era,
we tend to look at the past through colored glasses. One thing I
always enjoy doing is playing with or against the common shared
perceptions we have of the past.

JH: Well, honestly I think this story would just fall apart if it
was set now. I mean, it could be done but it would be a LOT
darker...if that is possible. Besides I love look and feel of the
WWII era. You can't beat the hats, clothes, cars, and
"technology".

AN: The explosive ending and the dark consequences of the
"successful" use of android/ artificial humans, suggest an
ongoing story, albeit, necessarily with some new characters. Do
you see revisiting the world you've explored? Why or why not?

BCM: Yes. In fact, I'm already working on a "modern" story that
will feature one of the cast members, and probably a revised
version of another.

Jeremy and I also have a Mid-Nite Hour story in mind set in the
fifties. We may get to it one day. Hopefully we can drag Dave
Bryant on board when we get around to it. Dave, perhaps because
he's also a terrific artist, always seems to nail what Jeremy is
going for. I think the three of us make a great team.

JH: Yeah, Clay and I have an idea that we've been tossing around.
Like you mentioned, the ending does leave things a LITTLE bit
open. We definitely have a place we'd like to go with it. These
characters, well, the ones that are left are too much fun to pass
up. If we do it, we'll have to figure out a way to return with
the whole creative team. Clay, Dave Bryant (our amazing colorist)
and I have all gotten pretty busy lately so the time will have to
be right. But it IS something we want to do.

AN: Will the collected version of Battle Hymn have extras or
alternate endings or anything similar? When can readers buy the
collection and how much is it?

BCM: It'll have lots of extras. Concept stuff, some hints as to
the origins of many of the characters (many of whom date back ten
years). I think it's listing at $14.99? It'll be out in February.

JH: I really wanted the Battle Hymn trade to be the kind of
collection that I'd want to buy. We tried to pack it with as many
extras as possible. Fun stuff: pin ups, character designs, that
sort of thing.

AN: Could you please cast the movie of Battle Hymn?

BCM: Hmm. I don't usually associate my characters with actors.
But I guess I'd lean on classic actors. Johnny Zip is a sleazy
Errol Flynn. Betty could be Rita Hayworth. The Proud American
could be...Victor Mature or someone. The Mid-Nite Hour...how
about a young David Niven?  Jeremy probably has better answers.

JH:Okay, lets see...
The Proud American: Jason Statham
The Midnite Hour: Daniel Craig
The Defender of Liberty: David Wenham
Johnny Zip: Jude Law
Quinn Rey: Cillian Murphy
The Artificial Man: Kane Hodder
Betty: Jennifer Connelly

FINAL THOUGHTS:
Thank you to Jeremy Haun and B Clay Moore. Their answers were
great and I hope everyone reading this interview will look for
and buy the BATTLE HYMN TPB from IMAGE COMICS.

--
Alex Ness ||| The Land of Frost ||| Box 142 ||| Rockford MN
55373-0142

http://popthought.com/  http://robingoodfellow.com/
http://stlcomics.com
http://slushfactory.com/columns/an/
http://hometown.aol.com/ComicBkNet/
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