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Subject: [ComicBookNetwork E-Mag] CBEM 572.07 - April22, 2006



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[7] The Nitpicker's Column                        Martin A. Perez
                                         magnus@montevideo.com.uy

http://perdidoseneleter.tripod.com

[Martin A. Perez (AKA MaGnUs) writes short stories, articles,
comics and radio plays. One of his short stories has been
published in the book Contagion: Wars Stories and his articles
have appeared in online or print magazines like Inforol, Ururol,
Kryptonian Cybernet and Strange Days. He co-produces and co-hosts
a radio show about comics and related subjects, Perdidos en el
Eter. An active part of Uruguay's fan scene, he's one of the
creators of Montevideo Comics, the first local convention (since
2002), and one of the founders of Caballeros de Montevideo, which
promotes RPGs through charity events. MaGnUs works at a tech-
support call center, and is happily married to his wife Cindy,
with whom he has a son, Gabriel, who already chooses Spider-Man
over Mickey Mouse, and laughs at his father's Darth Vader
impersonations.]

<<WARNING! THIS COLUMN MIGHT CONTAIN SPOILERS!>>

Hello readers, and welcome to an unusual installment of this
column. You see, I didn't have much material to write about for
this issue, but I didn't want to skip a week, so I decided to
treat you to one of my articles.

It's about Powers, an excellent comic book series, and apart from
informing you about it, and maybe even getting some of you to
check it out, I wanted to show you that not all my writing is
acid, and fragmented... I can write actual articles, saying nice
things.

I wrote this article for my radio show, and to publish elsewhere,
so ignore anything about "previous occasions" or such. Don't
worry, next week we'll have the usual column...
<---------------------------------->
POWERS: Who killed superhero comics?

* Superheroes invade the (real?) world.

As I've commented on previous occasions, particularly when I
wrote my article on Rising Stars, during the last few years, end
of the past decade and the first years of the current one,
there's been a marked trend to set fantastic comic books, (mostly
superhero comics, but also with other supernatural elements, like
magic) in worlds as similar as possible to the real world.

This means that I'm not talking about crime or police comics, or
comics that deal with everyday life, of which there are plenty of
examples, but specifically to the integration into realistic
settings of comics that are, basically, fantastic. I'm not
talking, either, about European or underground comics, but about
American mainstream comic books.

This trend is, perhaps, the awaited echo of a host of similar
books that were published during the latter half of the 80s, like
Watchmen, Dark Knight Returns, Question, Hellblazer (yes, even
with heaps of magic, this is the one cornerstone of that eighties
boom that is still being published) and several others.

The majority of these books were published by DC Comics, in a
sort of foreboding of what would become their Vertigo line.
Regrettably, this wave of mature comics, mainstream, of course,
except for examples such as Hellblazer, was stopped by a sort of
dam, with a huge letter "X" painted on it.

I love X-Men comics, but in the early 90s the boom they had
(which I've mentioned before, with thing such as X-Men #1 selling
a million copies) caused that, to compete with Marvel, other
companies poured their money into other kind of comics.

To be fair, the "realistic wave" of the 80s also found an end in
the 90s by merit of its own weight. Writing "mature" comics
turned their authors, like Alan Moore and Frank Miller, into
great successes with the critics, and got them Eisners and other
awards, and noticing that, other authors tried to imitate them.

Their imitations were poor, and in the early nineties, along with
the X boom, the mature themes were confused with making heroes as
violent and dark as possible, a trend that was later known as
"grim and gritty".

Very few comics escaped these two trends, the grim and gritty and
the X boom, with some even combining both, such as X-Force, where
Cable organized the former New Mutants into a paramilitary
proactive force, where everybody wore combat fatigues and carried
BFKs (Big F***ing Guns), instead of bright superhero spandex,
although inexplicably, all combat uniforms had knee and shoulder
pads.

These two trends did give us two important things: an outstanding
parody in Lobo, and the definitive instauration of mainstream
creator-owned comics, with the birth of Image.

But, this is not what this article is about; we're here to talk
about comics set in realistic settings of today's mainstream
comics industry. Before going on, however, it's fair to say that
other mainstream comic books, without converting fully to this
trend, have tried (with success in many cases) to absorb some of
its elements, so as to not get left behind.

This lengthy introduction serves to highlight the good stuff in
these comics, with examples such as Rising Stars, The Authority,
and the subject of this article, Powers.

Rising Stars explores the impact caused by a group of children,
and later adults, who receive superpowers in a world where such
things did not exist before. The Authority delves into what would
happen if a group of heroes, instead of just stopping super
villains, took in their hands the destiny of the world, deposing
tyrants, attacking oppressive governments, etc.

The former, Rising Stars, in my opinion, is too epic, too super
heroic... it's superbly done, but it still adheres too closely to
the conventions of the superhero genre. The Authority, on the
other hand, parts with many of said conventions of the genre, but
it parts with them to such extent, that too often it's just a
simple acid parody, with punctual elements of sociopolitical
criticism. To put it plainly, when it's not funny and outrageous,
it's dense and propagandistic.

* Higher Powers

Powers, however, takes a middle road among these extremes, being
even more realistic than our two examples, Rising Stars and The
Authority. The protagonists are, basically, two regular persons,
who see things from, well, a normal person's point of view. Their
conversations are normal conversations like the ones you can have
with your co-workers. They don't get powers all of a sudden and
have to deal with it, they didn't already have powers and decide
to use them to really change the world... no, they're just
regular people, doing their job.

The interesting part of this is that their job is that of police
detectives, of the special homicide division known as Powers.
Powers is what this world calls people (or beings) with
superpowers, putting under the same header mutants, guys with hi-
tech armors, aliens, godly avatars, people with lab-accident
granted powers, etc.

Starting with this basic concept, one can already sense the
everyday feeling of this comic, as instead of using such a
pretentious word as "metahumans", they use the simple and direct
term "powers". Back to the comic's plot proper, Powers revolves
around the work of two detectives Christian Walker and Deena
Pilgrim, that work for the Powers section of the Homicide
division of their city's police department.

The Powers section investigates homicide involving powers,
whether as perps or victims. The premise is simple; this is not a
superhero comic, but a crime comic where, as background elements,
superpowered individuals, both hero and villain, exist.

The series has a tone and pace similar to TV shows like Law &
Orders or CSI, but with elements that constantly remind you that
here superheroes exist. During the first issues, the reader is
given hints that allow him to form an idea as to how this world
works: in the police precinct two uniformed cops walk in a
handcuffed giant gorilla with a laser cannon on its head; the
interrogation rooms have devices known as "drainers" that
deactivate a detained power's abilities; in the midst of a street
scene, in the background a guy in a cape flies by and nobody does
a double take on him, etc.

But apart from all these little details, as the series
progresses, you're shown how Powers are treated in this world. On
one hand, there's the government's policy, which at least in the
USA (where it's clear the story takes place, although you're
never to which city it's in, it's not New York, and it has a
certain Chicago or Detroit feeling to it) is one of control,
forcing powers to register, as if they were guns. You have to
register yourself whether or not you want to operate as a
superhero; just to exist with powers and not register yourself is
a crime).

On the other hand, there's the attitude of the general public
towards powers, which, as in Rising Stars, is what would
naturally happen: they're idolized. If in the real world we sing
praises to people whose talent resides in playing the guitar or
kicking a ball around, imagine what would happen with guys who
can move mountains, fly, or bounce bullets of their chests.

The Powers on the side of good do publicity for perfumes and
cars, there's magazines and gossip shows about them, there's
conventions, action figures, t-shirts and, of course, comic
books, amongst an infinity of products. Also, as it's explored in
one of the story arcs, powers attract fans that want more than
just an autograph or a picture... that is, groupies.

* Meanwhile, in our dimension.

Let's stop for a moment, to give real world data on Powers. The
series is written by Brian Michael Bendis and drawn by Michael
Avon Oeming, both of whom are registered as the series' creators,
although as it's usual, it's likely that the original idea was
Bendis' alone, with a great amount of feedback on Oeming's part
once he joined in on the project. The color, a very important
part of many comic books and of his one in particular, is done by
Pat Garrahy (who also handles the lettering chores) up until the
eleventh issue of the first series. Then, Peter Fantazis takes
over the coloring duties and Ken Bruzenak assumes the lettering
job for the rest of the first series, and what's been published
of the second one (about fifteen issues).

The first series, comprised by 37 issues (plus one annual and a
Wizard 1/2 issue), was published by Image, under the MOB banner,
a line that included the works of Bendis, Oeming and David Mack.

After the end of the first series, which was already announced as
the end of the first volume of the story, Bendis and Oeming took
their book to the new Marvel line for creator-owned projects,
Icon (without leaving MOB), starting a little over a year ago.
Apart from the Icon logo on the cover where the Image logo used
to be, the new series is virtually indistinguishable from the
first... except for the contents, of course, since this is the
continuation of the story started in that first volume.

* Not just Powers, but people.

Let's speak briefly about the main characters of the book and
their supporting cast. The stars, as I mentioned before, are
detectives Christian Walker and Deena Pilgrim. Their names (a
"Christian walker" and a "pilgrim") might have been chosen by
their symbolism, or perhaps just to cause those who look for
symbolisms to dwell upon them.

Walker is a stoic cop, an attitude he needs for the kind of work
he does as a homicide detective. He's seen it all, from how power
corrupts, up to how fickle the "hero" tag can be. His fellow cops
admire him for his able work, but they avoid him because of his
asocial behavior.

It's not that Christian doesn't get along with people; he
straight up tries to avoid dealing with them, and although his
detective work is excellent and his police career is
unquestionable, he hides big secrets under his stoic facade.
Walker has a very close relationship with several famous powers
and he's heavily affected by the death of Retro Girl, the first
case we see him investigate in the series. Slowly, each mystery
about Walker (who can be thought of as the main character of the
first series) is revealed, in small doses, as if to keep you on
the edge of your seat.

Deena Pilgrim comes into the picture filling several cliches of
the police genre, starting with the fact that she's the novice
detective assigned to work with the veteran partner (Walker,
while not exactly old, is experienced). After that, she kills two
cliches in one punch (never better said than in her case): she's
the tough, violent cop, and she's the female cop who wants to
prove to her male counterparts that she's as good a cop or better
one than they are.

On the other hand, Deena is also the example of a young
generation of cops who don't let Powers intimidate them, nor
attempt to understand the mystical or cosmical bullshit that
surround them, they just do their job.

There's a lot of supporting characters, like the captain in
charge of the Powers division, or Kutter, the arrogant and
backstabbing detective who works in the same section, but the
real background stars are the powers, of course.

All these characters have been created specifically for the
series, and they're confined to strictly supporting roles, even
those who are antagonists. Many times they're even dead when the
story starts. The powers part of the series is based in the
simple and well-known basic elements of the superhero genre, and
not in confusing and complex continuities and origins. Or at
least that's what looks at the beginning, but don't worry, it
doesn't get that much more complicated.

Being created specifically for the series doesn't mean, however,
that the characters can't be homages to comic book icons the
creators have enjoyed as readers. Thus, Retro Girl is a tribute
to classical Supergirl, Jackhammer is clear tribute to Iron Man,
Supershock and Mr. Olympia reflect different aspects of Superman,
Diamond is a mix between Batman or The Shadow and Superman, and
Johnny Royale is a third-class Kingpin.

In fact, Mike Allred's Madman (one of the most successful
independent comic books of the 90s) appears in a cameo. It's very
fun, in the first or second issue, to see a two page spread where
Pilgrim and Walker question, first heroes and then villains,
about the murder they're investigating, and each questioning is
just one small panel with the answer of each character, and the
reader can play the game of guessing which character each power
is a homage to, or from which characters some elements are drawn.
Or, straight up, laugh at the fact that Madman appears in one
panel with absolutely no alterations.

* Who's got the superpower of writing this?

Truly, the Powers writer, Brian Michael Bendis seems to be a
veritable human writing machine. He's the author of acclaimed
independent comics such as Jinx, and has written Hellspawn and
Sam & Twitch for Image. At Marvel, he kickstarted the Ultimate
line, with his Ultimate Spider-Man, and has stuck his nose into
several aspects of that line. Also at Marvel, he's written
Avengers, Daredevil and Secret Wars (among others); today being
the writer for New Avengers, among other things. Particularly, he
wrote the latest crossover to change the face of the Marvel
Universe; House of M (which wasn't, in my opinion, up to the
quality standards of his Powers work).

Bendis' main strength are dialogues, all his dialogues a
realistic, be it detectives Walker and Pilgrim at a crime scene,
Peter Parker and Mary Jane at high school, or Hawkeye, Wasp and
She-Hulk at Avengers Mansion.

Realistic, however, does not mean characters say "fuck" or "shit"
every five minutes, or that Mary Jane says her musical idol is
Britney Spears. No, the curse words are only said when they'd be
said in the real world, and from the mouth of who would say it
(for example, Deena Pilgrim has a "potty mouth" and barely utters
a phrase without a swear word, while Walker is a stoic and silent
kind of guy who only uses a curse word when he's extremely
frustrated or angry). The pop culture references are only there
to remind you that the characters live in a world as similar as
possible to ours.

Even if dialogue is Bendis' strength, that doesn't mean his story
lines (which in the case of Powers probably include many ideas
from Oeming, the artist, who writes his own comics) are simple or
weak. Absolutely not, although each Powers arc is a story in and
on itself, the background elements are woven together to create a
bigger story, which is complex, but not confusing.

Powers also features sex and violence, in a pretty explicit way
(like good Americans, the later is more explicit than the
former), but not just as a sales gimmick, not just to call
attention to the comic and be graphic just for the sake of being
graphic.

Powers is a crime comic book, a homicide story, and crime scenes
are show as they are in real life... by the same token, if in a
story, like in the Groupies arc, sex is shown as part of a
decadent lifestyle, or as part of a key dream a character has,
it's got to be shown, and it's shown. It's not a matter of lack
of taste or simple pornography; it's a matter of necessity, of
something the story asks for.

* Visual powers.

Art in Powers is the province of Michael Avon Oeming, an artist
who's recently received an Eisner Award as revelation, which was
funny for him since he's been working quite a few years now.
Apart from Powers he's drawn Young Justice, Judge Dredd and
Superman for DC, he's writing Thor comics for Marvel; besides
writing and drawing his own series, Hammer of the Gods, and
inking and co-writing his other creation, Bastard Samurai.

Oeming's art has been defined as comic art deco, and at first
glance, it's reminiscent of the work of Bruce Timm, the person
responsible for the look of the Superman and Batman 90s animated
series, and the following Justice League show. However, after
that first glance, the difference between Oeming and Timm's art
are evident.

His style is such that, while still being cartoony and
simplistic, is more realistic than Timm's. Timm, without
downplaying his talent, seems to be content with defining muscles
as just a couple of lumps under clothing, extremely simplifying
the human figure, or even clothing itself (Batman's cape
notwithstanding), as clothes don't tend to have folds or other
details, appearing as if painted over the character's bodies.

On his part, Oeming seems to take more time to humanize his
characters (even those who aren't human), detailing their
musculature in concordance to real proportions (but still within
his art style), wrinkling a shirt or uniform so it seems an
actual article of clothing and not body paint, or even drawing
subtle lines under the eyes of a very tired character.

Not only to characters is Oeming's talent limited to, he's
equally capable of drawing buildings, scenery, cars, machines,
etc, creating a composite that enhances its parts. Damn, back to
his human figure, I have to say his females are, without the need
of gigantic boobs or tiny costumes, very attractive... and his
sex scenes, without being totally pornographic, are very... uh...
unnerving... so to speak.

In conclusion, Oeming's art is simple, and at the same time very
detailed, very cartoony, as we said, and it's not only good alone
in itself, but it also provides a contrast for the kind of
realistic stories it illustrates, refreshing the dark parts of
the script, and graphically reminding us that this is not just
any superguys comic book nor just any crime comic book.

It wouldn't be fair to forget Pat Garrahy, first colorist of the
series, who's worked in JLA, among other things. Oeming's
beautiful art is enhanced, more like completed, because its
contrasting and refreshing properties wouldn't be that effective
without Garrahy's colors, and those of his latter replacement,
Peter Fantazis. The dance of shadows and light, the reflection on
lenses and windows, the colorful energy manifestations of powers,
all of this is perfectly executed by the colorists, who fill the
post with an importance almost as big as Oeming's or Bendis',
playing in a position as important as a goalkeeper's, but many
times just as under appreciated.

* There's got to be something wrong with all this.

Not everything can be praises for Bendis, Oeming and team, on my
part there is at least (regarding the comic itself) one
complaint: they overuse splash-pages, there's just too many of
those double-spread pages. There are three or four on each
Powers' issue, and only a small number of them are used for what,
in my opinion, are the most valid reason for a splash-page; that
is, a good action scene, or a panoramic view that wouldn't be
effective in a small panel or single page.

Bendis uses splash-pages for conversations, to display dialogues
in lines of six or eight horizontal panels and four or five
vertical panels, something he could perfectly do, as far as I can
surmise, in the traditional one-page way. And I'm saying it's
Bendis who abuses this kind of double spreads, because I've seen
it happen with other artists, in the other Bendis-written comics
I read (New Avengers, House of M, The Pulse); it's too much of a
coincidence that four different artists do the same thing. No,
it's not them; it's Bendis, but anyhow, that's the only complaint
I have about this comic.

* The power of brutal honesty.

Bendis doesn't limit himself to writing the scripts, but also
answers the readers' letters, adding comments and editorializing,
sharing with us a weekly quote, and recommending movies, books
and music he's enjoyed, besides promoting his other works, even
if the company publishing them is not the same that publishes
Powers.

The way in which Bendis answers in the mail column (he also posts
on his own internet forum, at www.jinxworld.com) is a mix of
honesty and brutality, giving his personal e-mail, home address
and phone number, but at the same time telling readers to fuck
off or making fun of them when they asks stupid questions, or
questions he doesn't feel like answering.

Although this can be funny and refreshing at first, seeing how he
treats some real idiots who write in with very stupid questions;
there comes a point where one gets tired of the fact that some
perfectly valid questions are left without an answer just because
Bendis didn't feel like it. Furthermore, if his use of crass
language, sexual jokes and other things like that were restricted
to the absolutely necessary in his scripts, in his personal
writing, at times (too many times), they seem to outnumber
serious answers and useful information on 10 to 1 ratio.

On the other hand, we have to recognize the fact that, with how
hard this man works, he has to have some kind of release and a
great number of his jokes and public humiliations are as much for
himself as they are for his readers and fellow writers (he
defines himself as a short and bald Jewish degenerate). As a fun
and curious bonus, Bendis promises in the last letters page of
the first Powers run that he'll help all the geeks who read the
book get laid. And he delivers... starting with the first issue
of the second Powers volume, there's a personal ads section
which, frankly, I've avoided reading... Bendis might be lewd, but
he's generous.

About his recommendations and self-serving shameless plugs of his
own books, they're as useful and interesting as the mail answers
aren't after a couple of issues. His movie, books and music
recommendations are as useful for readers who aspire to become
writers themselves (specially the former two), as they are for
calling the attention of his readers to stuff they'll probably
enjoy as much as his work, as he enjoys writing it. Personally,
it's nice to see that a man whose writing I like so much shares
many of my musical or movie tastes. Maybe there's hope for me as
well.

* The future of Powers.

The second Powers series is doing well, without an actual change
of path; only a new numbering, probably because they moved to
another publisher. In fact, they recently released what would
have been the 50th issue of the first series, and they celebrated
with two different covers, one by Oeming and one by Bendis (who,
incidentally, is also an artist). Bendis was going to draw the
whole issue, but wasn't able to do it due to a lack of time.

Lately there have been rumors about a Powers film, and Bendis
himself says from time to time in the lettercol that he's met
with a producer or such. For the moment we have to settle with
the paper version of Powers (and an excellent fan film that
adapts the first story arc), but there's no doubt that in a near
future the silver screen will be invaded by Powers.

* Power up and read this.

My recommendation, as you might suspect, is go out there and get
the first series, all neatly collected in paperback, and enjoy
it. You can thank me later.
<---------------------------------->
Well, that's it, I hope you liked it. Not much more to say, apart
from telling you to expect my next column to be as normal,
because next week, I'll be back, as I am...

THE NITPICKER!
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[8] Suspended Animation                Michael Vance & Mark Allen
                                      MiklVance2@worldnet.att.net
                                      http://www.starland.com/sus

[Michael Vance, a professional writer since 1977 and has been
published in dozens of magazines including Starlog and Jack and
Jill, and as a syndicated columnist and cartoonist in over 500
newspapers. His history book, Forbidden Adventure: The History of
the American Comics Group, has been called a "benchmark in comics
history". He ghosted an internationally syndicated comic strip,
and his wrote own strip, Holiday Out, that was reprinted as a
comic book. Vance also wrote the comic books Straw Men, Angel of
Death, The Adventures of Captain Nemo, and Bloodtide. He is
listed in the Who's Who of American Comic Books and Comic Book
Superstars. His short stories have appeared in dozens of
magazines and recorded by actor William (Murder She Wrote)
Windom. Suspended Animation, has been published for more than
sixteen years, and Vance worked in newspapers for 22 years as an
editor, writer and advertising manager.

Mark Allen lives in Western Oklahoma with his wife and daughter.
He has been a Baptist minister for over 15 years, and has also
written for the Oklahoma news industry. Having indulged in comics
for nearly 30 years, Mark now enjoys using the written word to
share with others what he believes is a true, and extremely
under-acknowledged, art form.]

Queen & Country: Declassified, published by Oni Press, 96 pages,
$8.95.

Paul Crocker is a field agent for British Intelligence, on a
mission to help a KGB agent get out of Prague, so he can work as
a double agent.  The job's been getting to him, however, as he
has suffered what his boss labels a "rotten run of luck" as of
late.  Not to mention what it's doing to his marriage.  That's
all I'll say about the story, but I will add that if you're a fan
of the TV show "Alias", or the Movie "Ronin", this book should be
on your reading list.

Writer Greg Rucka leads the reader on an interesting and
enjoyable international adventure with a wonderful cloak-and-
dagger flavor.  The story itself is not complicated, or even
particularly complex; it's a fairly straightforward spy tale.
It's Rucka's characterization that steals the show.  He does a
great job giving his characters depth, and making their
motivations clear.  The dialogue is believable, and it's easy for
the reader to empathize with the main character, Crocker, as he
seeks to balance his sense of duty with his love for his wife.

Brian Hurtt is the artist on the book.  I don't believe I had
ever seen any of his work before, but I'll be watching for it
from now on.  Hurtt is not a strict student of realism, but there
is such an element in his work.  He balances it well, however,
with a hint of "cartoony" expression, in the wider-than-normal
chins, thicker-than-normal limbs, and the like. His men are
beefy, and, judging from the single female character in the
story, his women are curvy and attractive, but none of it in
exaggerated fashion.  A solid style that looks like nothing else
I've seen.

Queen & Country: Declassified is not recommended for kids due to
some profanity, but adult readers/fans of spy and espionage
stories will enjoy it.  Find it at your local comics shop, online
auctions and retailers, or at www.onipress.com.

Mark Allen

For information on the exciting Oklahoma Cartoonists Collection
and Toy and Action Figure Museum go to
fourcolorcommentary.blogspot.com/
_________________________________________________________________
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COMICS OBSCURA                                        Mike Curtis
                                           shandafa@cyberback.com

[COMICS OBSCURA are facts Mike Curtis has dug out during his 30
years of collecting Superman and writing about comics. His
website for his comic imprint is www.shandafantasyarts.net ]

DOES IT EXIST OR NOT?

BATMAN almost made it to radio twice in both the 40's and 50's.
Around 1965 DC proposed producing a syndicated show similar to
their ADVENTURES OF SUPERMAN, and hired TARZAN Mike Henry to pose
in a Batman costume.  But the most obscure BATMAN film project
MAY or MAY NOT have been produced.  The story goes that around
1963 or 1964 MARSHALL EFRON made a comedy film with himself as
Robin and KING KONG star BRUCE CABOT as Batman.  But no film or
stills have ever turned up.
_________________________________________________________________






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